Difference between revisions of "Warding Abilities"

From ImperianWiki
Jump to navigation Jump to search
Line 6: Line 6:


When used against another player, you can optionally specify a toxin to envenom the weapon with before attacking. This requires you to have a vial of that toxin and the Envenom ability.
When used against another player, you can optionally specify a toxin to envenom the weapon with before attacking. This requires you to have a vial of that toxin and the Envenom ability.


== Legsweep ==
== Legsweep ==
Line 13: Line 12:


Using the haft of your weapon, you will attempt to sweep your target's legs and knock him/her to the ground.
Using the haft of your weapon, you will attempt to sweep your target's legs and knock him/her to the ground.


== Shieldbash ==
== Shieldbash ==
Line 20: Line 18:


Bringing your shield crashing down on your opponent will cause a good deal of damage, as well as the possibility of afflicting your target with a mental affliction. The larger the shield, the more debilitating the affects of the affliction can be.
Bringing your shield crashing down on your opponent will cause a good deal of damage, as well as the possibility of afflicting your target with a mental affliction. The larger the shield, the more debilitating the affects of the affliction can be.


== Pierce ==
== Pierce ==
Line 28: Line 25:
With this ability, you may pierce through your opponent's translucent shield or aura of rebounding.
With this ability, you may pierce through your opponent's translucent shield or aura of rebounding.


== Block ==


== Block
  BLOCK <direction>
 
  UNBLOCK
Block
 
Syntax: BLOCK <direction>
        UNBLOCK


This ability will allow you to prevent movement out of your room in a specific direction.
This ability will allow you to prevent movement out of your room in a specific direction.
Warding - Thrust
Thrust


Syntax: THRUST <target> [toxin 1] [toxin 2]
== Thrust ==


A slower, more damaging attack than the tipslash. In addition if you have targetted a bodypart, you
  THRUST <target> [toxin 1] [toxin 2]
will follow up the initial strike with an additional hit.


When used against other player, you can optionally specify one or two toxins to envenom the weapon
A slower, more damaging attack than the tipslash. In addition if you have targetted a bodypart, you will follow up the initial strike with an additional hit.
with before attacking. This requires you to have vials with those toxins and the Envenom ability.


== Barge
When used against other player, you can optionally specify one or two toxins to envenom the weapon with before attacking. This requires you to have vials with those toxins and the Envenom ability.


Barge
== Barge ==


Syntax: BARGE <target> <direction>
  BARGE <target> <direction>


If your target is an adjacent location, you may rush quickly into his/her room, and shove him with  
If your target is an adjacent location, you may rush quickly into his/her room, and shove him with you into the specified direction.
you into the specified direction.


== Battlecry
== Battlecry ==


Syntax: BATTLECRY <player>
  BATTLECRY <player>


Your battle cry is so powerful that when directed against another, it will blast him to the ground,  
Your battle cry is so powerful that when directed against another, it will blast him to the ground, provided he is not deaf. If the target is already on the ground, the attack will stun him.
provided he is not deaf. If the target is already on the ground, the attack will stun him.


This ability can be used off-balance.
This ability can be used off-balance.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Highjump
== Highjump


Highjump
== Highjump ==


Syntax: HIGHJUMP
  HIGHJUMP
        SWING DOWN
  SWING DOWN


Using your powerful leg muscles, you can propel yourself into the trees.
Using your powerful leg muscles, you can propel yourself into the trees.
Warding - Vault


Vault
== Vault ==


Syntax: VAULT <direction>
  VAULT <direction>


Using the haft of your weapon, you can vault through the air over obstructions that would block your  
Using the haft of your weapon, you can vault through the air over obstructions that would block your movement.
movement.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Dive
Warding - Dive


Dive
== Dive ==


Syntax: DIVE DOWN
  DIVE DOWN
        DIVE AT <player>
  DIVE AT <player>


If you are in the trees, you can dive down from them. Optionally, you can dive down at a specific  
If you are in the trees, you can dive down from them. Optionally, you can dive down at a specific target, striking them with your body and knocking them to the ground with you.
target, striking them with your body and knocking them to the ground with you.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Prod
Warding - Prod


Prod
== Prod ==


Syntax: PROD TREES
  PROD TREES


Using your weapon, you can vigorously prod the trees around you, knocking down any who might be  
Using your weapon, you can vigorously prod the trees around you, knocking down any who might be attempting to hide in them.
attempting to hide in them.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Quickjab
Warding - Quickjab


Quickjab
== Quickjab ==


Syntax: QUICKJAB/QJAB <target> [toxin 1] [toxin 2]
  QUICKJAB/QJAB <target> [toxin 1] [toxin 2]


Deliver two quick blows with the tip of your weapon.
Deliver two quick blows with the tip of your weapon.


When used against another player, you can optionally specify two toxins to envenom the weapon with  
When used against another player, you can optionally specify two toxins to envenom the weapon with before attacking. This requires you to have vials of those toxins and the Envenom ability.
before attacking. This requires you to have vials of those toxins and the Envenom ability.


575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Lunge
== Lunge ==
Warding - Lunge


Lunge
  LUNGE <target>


Syntax: LUNGE <target>
Starting off in an adjacent location, you may lunge towards your target, scoring a blow with the tip of your weapon.


Starting off in an adjacent location, you may lunge towards your target, scoring a blow with the tip
== Impale ==
of your weapon.


Warding - Impale
  IMPALE <target>


Impale
If your target is on the ground or encumbered in some way, you may run him/her through with the tip of your weapon. He/she will continuously take damage until you WITHDRAW your blade or he/she writhes free.


Syntax: IMPALE <target>
== Counter ==


If your target is on the ground or encumbered in some way, you may run him/her through with the tip
COUNTER
of your weapon. He/she will continuously take damage until you WITHDRAW your blade or he/she writhes
free.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Counter
Warding - Counter


Counter
While this defence is active, you will automatically counter attack should you successfully parry an attack.


Syntax: COUNTER
== Arrowcatch ==


While this defence is active, you will automatically counter attack should you successfully parry an
  ARROWCATCH ON|OFF
attack.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Arrowcatch
Warding - Arrowcatch


Arrowcatch
This ability will allow you to pluck arrows aimed at you from the air before they strike their target. The mental alertness required to do this will constantly drain your mana.


Syntax: ARROWCATCH ON|OFF
== Buttstrike ==


This ability will allow you to pluck arrows aimed at you from the air before they strike their
  BUTTSTRIKE|BSTRIKE <target>
target. The mental alertness required to do this will constantly drain your mana.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Buttstrike
Warding - Buttstrike


Syntax: BUTTSTRIKE|BSTRIKE <target>
This ability will cause significant head damage to your target.


This ability will cause significant head damage to your target.
== Deflect ==
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Deflect
Warding - Deflect


Deflect
  DEFLECT


Syntax: DEFLECT
This defence will allow you to block the next physical attack directed at you. Using your weapon for any other purpose will cause you to lose this defence.


This defence will allow you to block the next physical attack directed at you. Using your weapon for
== Rake ==
any other purpose will cause you to lose this defence.
Warding - Rake


Rake
  RAKE <target>


Syntax: RAKE <target>
An improvement on the legsweep, this attack will cause damage in addition to knocking your target to the ground.


An improvement on the legsweep, this attack will cause damage in addition to knocking your target to
== Treelunge ==
the ground.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Treelunge
Warding - Treelunge


Treelunge
  TREELUNGE|TLUNGE <target>


Syntax: TREELUNGE|TLUNGE <target>
If you are in the trees above your target, you may attempt to drop down on them from above and impale them with your weapon. This ability will take some time to successfully perform, and your target cannot move during the process.


If you are in the trees above your target, you may attempt to drop down on them from above and
== Envenom ==
impale them with your weapon. This ability will take some time to successfully perform, and your
target cannot move during the process.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Envenom
Warding - Envenom


Syntax: ENVENOM <weapon> with <toxin>
  ENVENOM <weapon> with <toxin>
        ENVENOM <amount> ARROWS WITH <toxin>
  ENVENOM <amount> ARROWS WITH <toxin>
        WIPE <weapon>
  WIPE <weapon>
      
      
With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one  
With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one toxin will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put aspartame on a weapon, and then put cyanide on, the cyanide would come off first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In order to get rid of the toxins on a weapon, simply WIPE <weapon>.
toxin will poison your opponent, and disappear from the weapon. They work on a last-on, first-off  
basis, so if you put aspartame on a weapon, and then put cyanide on, the cyanide would come off  
first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In  
order to get rid of the toxins on a weapon, simply WIPE <weapon>.
 
 
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Groinkick
Warding - Groinkick


Groinkick
== Groinkick ==


Syntax: GROINKICK <target>
  GROINKICK <target>


This embarassing attack will cause damage to the unlucky male who is on the receiving end, as well  
This embarassing attack will cause damage to the unlucky male who is on the receiving end, as well as cause all rational thought to be impossible for a short while.
as cause all rational thought to be impossible for a short while.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Scar
Warding - Scar


Scar
== Scar ==


Syntax: SCAR <target>
  SCAR <target>


This ability will cause your target to become horribly ugly and will cause his/her loyal companions  
This ability will cause your target to become horribly ugly and will cause his/her loyal companions to turn on him/her. Your target will have to apply a mending salve to cure the scarring.
to turn on him/her. Your target will have to apply a mending salve to cure the scarring.


Warding - Hafting
== Hafting ==


Hafting
  HAFT <weapon>


Syntax: HAFT <weapon>
Shortening the long haft of a weapon will cause it to do less damage, but it will be faster and easier to wield.


Shortening the long haft of a weapon will cause it to do less damage, but it will be faster and
When used on an artifact weapon, the hafting can be reverted using UNHAFT <weapon>. For regular weapons, the change is permanent.
easier to wield.


When used on an artifact weapon, the hafting can be reverted using UNHAFT <weapon>. For regular
== Balancing ==
weapons, the change is permanent.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Balancing
Warding - Balancing


Balancing
  BALANCING ON|OFF
 
Syntax: BALANCING ON|OFF


This ability will aid you in dodging attacks that would knock you to the ground.
This ability will aid you in dodging attacks that would knock you to the ground.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Piercelimb
Warding - Piercelimb


Piercelimb
== Piercelimb ==


Syntax: PIERCELIMB|PLIMB <target> <limb>
  PIERCELIMB|PLIMB <target> <limb>


This slow attack will cause a good deal of damage to a target's limb.
This slow attack will cause a good deal of damage to a target's limb.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Longtoss
Warding - Longtoss


Longtoss
== Longtoss ==


Syntax: LONGTOSS|LTOSS <target>
  LONGTOSS|LTOSS <target>


If your target is outdoors and in the same area as you, you may throw your javelin high up into the  
If your target is outdoors and in the same area as you, you may throw your javelin high up into the air so that it will come down and viciously strike your target.
air so that it will come down and viciously strike your target.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Lanyard
Warding - Lanyard


Lanyard
== Lanyard ==


Syntax: ATTACH LANYARD TO <weapon>
  ATTACH LANYARD TO <weapon>
        PULL LANYARD
  PULL LANYARD


Using one rope commodity, you can attach a lanyard to your weapon such that if the weapon leaves  
Using one rope commodity, you can attach a lanyard to your weapon such that if the weapon leaves your hands, you can pull it back to you instantly. If you move out of the area while your weapon is not with you, the rope will snap.
your hands, you can pull it back to you instantly. If you move out of the area while your weapon is  
not with you, the rope will snap.


Warding - Strangle
== Strangle ==


Strangle
  STRANGLE <target>


Syntax: STRANGLE <target>
If your target is on the ground or encumbered in some way, you may begin to strangle him/her with the haft of your weapon. While you are strangling, you cannot do anything else. The strangling will continue until your target writhes free of your grasp.


If your target is on the ground or encumbered in some way, you may begin to strangle him/her with
== Fend ==
the haft of your weapon. While you are strangling, you cannot do anything else. The strangling will
continue until your target writhes free of your grasp.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Fend
Warding - Fend


Fend
  FEND OFF <target 1> AND <target 2>
  FEND OFF <mob target> 2


Syntax: FEND OFF <target 1> AND <target 2>
Primarily a defensive technique, this ability will help you attack multiple targets at once. This first target will be hit with a quick jab of the tip of your weapon, while the second will be delivered a blow from the haft.
        FEND OFF <mob target> 2


Primarily a defensive technique, this ability will help you attack multiple targets at once. This
If you are targetting multiple mobs, you can use fend to hit both of them with a slightly easier syntax. For example, if there are two orcs in the room, you can use FEND OFF ORC 2 to hit two separate orcs.
first target will be hit with a quick jab of the tip of your weapon, while the second will be
delivered a blow from the haft.


If you are targetting multiple mobs, you can use fend to hit both of them with a slightly easier
== Violentblock ==
syntax. For example, if there are two orcs in the room, you can use FEND OFF ORC 2 to hit two
separate orcs.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniar
Ambience
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Violentblock
Warding - Violentblock


Violentblock
If a person on your enemies list attempts to move in a direction you are blocking, you will throw the person back with a shove of your weapon.


If a person on your enemies list attempts to move in a direction you are blocking, you will throw
== Volley ==
the person back with a shove of your weapon.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Volley
Warding - Volley


Volley
  VOLLEY AT <target>
  VOLLEY OFF


Syntax: VOLLEY AT <target>
This ability will allow you to throw multiple weapons at a target in an adjacent location. The balance cost of weapons being thrown while you are volleying will be far less than a normal throw. You will continue throwing until you have no more weapons or until you stop volleying.
        VOLLEY OFF


This ability will allow you to throw multiple weapons at a target in an adjacent location. The
== Ram ==
balance cost of weapons being thrown while you are volleying will be far less than a normal throw.
You will continue throwing until you have no more weapons or until you stop volleying.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Ram
Warding - Ram


Syntax: RAM <direction>
  RAM <direction>


This ability will allow you to charge into a room, knocking down and stunning all of your enemies in  
This ability will allow you to charge into a room, knocking down and stunning all of your enemies in the room who are prone or otherwise hindered.
the room who are prone or otherwise hindered.
Warding - Wedge


Wedge
== Wedge ==


Syntax: WEDGE FOR <target>
  WEDGE FOR <target>


You may wedge the haft of your weapon in the ground such that should your target enter the room,  
You may wedge the haft of your weapon in the ground such that should your target enter the room, he/she will become impaled upon the weapon.
he/she will become impaled upon the weapon.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Beastbane
Warding - Beastbane


Beastbane
== Beastbane ==


Syntax: BEASTBANE <target>
  BEASTBANE <target>


This ability will allow you to disrupt the delicate structure of the unnatural beasts created by  
This ability will allow you to disrupt the delicate structure of the unnatural beasts created by magick.
magick.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Footsmash
Warding - Footsmash


Footsmash
== Footsmash ==


Syntax: FOOTSMASH <target>
Syntax: FOOTSMASH <target>


This ability will knock your opponent off balance. If he/she is in the process of recovering balance  
This ability will knock your opponent off balance. If he/she is in the process of recovering balance already, the affect of this ability will be greatly increased.
already, the affect of this ability will be greatly increased.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Lockup
Warding - Lockup
 
Lockup


Syntax: LOCKUP <target>
== Lockup ==


Using the blunt end of your weapon, you can deliver a quick blow to your target's knees which will
  LOCKUP <target>
prevent him/her from running away from you for a short while.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Bashimpale
Warding - Bashimpale


Bashimpale
Using the blunt end of your weapon, you can deliver a quick blow to your target's knees which will prevent him/her from running away from you for a short while.


Syntax: BASHIMPALE|BMP <target>
== Bashimpale ==


If your target is on the ground as well as encumbered or tied up in some way, you can deliver a
  BASHIMPALE|BMP <target>
quick blow to the head with the haft of your weapon before thrusting the weapon into him/her. The
result will be a stunned and impaled target.


If your target is on the ground as well as encumbered or tied up in some way, you can deliver a quick blow to the head with the haft of your weapon before thrusting the weapon into him/her. The result will be a stunned and impaled target.


Warding - Spinning
== Spinning ==


Spinning
  SPIN <weapon>
  STOP


Syntax: SPIN <weapon>
Spinning your weapon will allow you to automatically counterattack any physical attack directed at you.
        STOP


Spinning your weapon will allow you to automatically counterattack any physical attack directed at
== Disembowel ==
you.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Disembowel
Warding - Disembowel


Disembowel
  DISEMBOWEL


Syntax: DISEMBOWEL
If your target is impaled upon your weapon, you can viciously tear it out of him/her, leaving a bloody mess in the weapon's wake.


If your target is impaled upon your weapon, you can viciously tear it out of him/her, leaving a
== Powersoul ==
bloody mess in the weapon's wake.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding PowerSoul
Warding - Powersoul


Summoning forth the battle prowess from within your soul will drastically increase the speed with  
Summoning forth the battle prowess from within your soul will drastically increase the speed with which you can quickjab your targets.
which you can quickjab your targets.


This ability is automatically in effect once learned.
This ability is automatically in effect once learned.

Revision as of 05:06, 10 April 2014

Tipslash

 TIPSLASH <target> [toxin]

The most basic Warding attack, you will lash out with a quick slash of your weapon, delivering minor damage and a toxin from the tip of your weapon.

When used against another player, you can optionally specify a toxin to envenom the weapon with before attacking. This requires you to have a vial of that toxin and the Envenom ability.

Legsweep

 LEGSWEEP <target>

Using the haft of your weapon, you will attempt to sweep your target's legs and knock him/her to the ground.

Shieldbash

 SHIELDBASH <target>

Bringing your shield crashing down on your opponent will cause a good deal of damage, as well as the possibility of afflicting your target with a mental affliction. The larger the shield, the more debilitating the affects of the affliction can be.

Pierce

 PIERCE <target>

With this ability, you may pierce through your opponent's translucent shield or aura of rebounding.

Block

 BLOCK <direction>
 UNBLOCK

This ability will allow you to prevent movement out of your room in a specific direction.

Thrust

 THRUST <target> [toxin 1] [toxin 2]

A slower, more damaging attack than the tipslash. In addition if you have targetted a bodypart, you will follow up the initial strike with an additional hit.

When used against other player, you can optionally specify one or two toxins to envenom the weapon with before attacking. This requires you to have vials with those toxins and the Envenom ability.

Barge

 BARGE <target> <direction>

If your target is an adjacent location, you may rush quickly into his/her room, and shove him with you into the specified direction.

Battlecry

 BATTLECRY <player>

Your battle cry is so powerful that when directed against another, it will blast him to the ground, provided he is not deaf. If the target is already on the ground, the attack will stun him.

This ability can be used off-balance.

Highjump

 HIGHJUMP
 SWING DOWN

Using your powerful leg muscles, you can propel yourself into the trees.

Vault

 VAULT <direction>

Using the haft of your weapon, you can vault through the air over obstructions that would block your movement.

Dive

 DIVE DOWN
 DIVE AT <player>

If you are in the trees, you can dive down from them. Optionally, you can dive down at a specific target, striking them with your body and knocking them to the ground with you.

Prod

 PROD TREES

Using your weapon, you can vigorously prod the trees around you, knocking down any who might be attempting to hide in them.

Quickjab

 QUICKJAB/QJAB <target> [toxin 1] [toxin 2]

Deliver two quick blows with the tip of your weapon.

When used against another player, you can optionally specify two toxins to envenom the weapon with before attacking. This requires you to have vials of those toxins and the Envenom ability.

Lunge

 LUNGE <target>

Starting off in an adjacent location, you may lunge towards your target, scoring a blow with the tip of your weapon.

Impale

 IMPALE <target>

If your target is on the ground or encumbered in some way, you may run him/her through with the tip of your weapon. He/she will continuously take damage until you WITHDRAW your blade or he/she writhes free.

Counter

COUNTER

While this defence is active, you will automatically counter attack should you successfully parry an attack.

Arrowcatch

 ARROWCATCH ON|OFF

This ability will allow you to pluck arrows aimed at you from the air before they strike their target. The mental alertness required to do this will constantly drain your mana.

Buttstrike

 BUTTSTRIKE|BSTRIKE <target>

This ability will cause significant head damage to your target.

Deflect

 DEFLECT

This defence will allow you to block the next physical attack directed at you. Using your weapon for any other purpose will cause you to lose this defence.

Rake

 RAKE <target>

An improvement on the legsweep, this attack will cause damage in addition to knocking your target to the ground.

Treelunge

 TREELUNGE|TLUNGE <target>

If you are in the trees above your target, you may attempt to drop down on them from above and impale them with your weapon. This ability will take some time to successfully perform, and your target cannot move during the process.

Envenom

 ENVENOM <weapon> with <toxin>
 ENVENOM <amount> ARROWS WITH <toxin>
 WIPE <weapon>
   

With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one toxin will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put aspartame on a weapon, and then put cyanide on, the cyanide would come off first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In order to get rid of the toxins on a weapon, simply WIPE <weapon>.

Groinkick

 GROINKICK <target>

This embarassing attack will cause damage to the unlucky male who is on the receiving end, as well as cause all rational thought to be impossible for a short while.

Scar

 SCAR <target>

This ability will cause your target to become horribly ugly and will cause his/her loyal companions to turn on him/her. Your target will have to apply a mending salve to cure the scarring.

Hafting

 HAFT <weapon>

Shortening the long haft of a weapon will cause it to do less damage, but it will be faster and easier to wield.

When used on an artifact weapon, the hafting can be reverted using UNHAFT <weapon>. For regular weapons, the change is permanent.

Balancing

 BALANCING ON|OFF

This ability will aid you in dodging attacks that would knock you to the ground.

Piercelimb

 PIERCELIMB|PLIMB <target> <limb>

This slow attack will cause a good deal of damage to a target's limb.

Longtoss

 LONGTOSS|LTOSS <target>

If your target is outdoors and in the same area as you, you may throw your javelin high up into the air so that it will come down and viciously strike your target.

Lanyard

 ATTACH LANYARD TO <weapon>
 PULL LANYARD

Using one rope commodity, you can attach a lanyard to your weapon such that if the weapon leaves your hands, you can pull it back to you instantly. If you move out of the area while your weapon is not with you, the rope will snap.

Strangle

 STRANGLE <target>

If your target is on the ground or encumbered in some way, you may begin to strangle him/her with the haft of your weapon. While you are strangling, you cannot do anything else. The strangling will continue until your target writhes free of your grasp.

Fend

 FEND OFF <target 1> AND <target 2>
 FEND OFF <mob target> 2

Primarily a defensive technique, this ability will help you attack multiple targets at once. This first target will be hit with a quick jab of the tip of your weapon, while the second will be delivered a blow from the haft.

If you are targetting multiple mobs, you can use fend to hit both of them with a slightly easier syntax. For example, if there are two orcs in the room, you can use FEND OFF ORC 2 to hit two separate orcs.

Violentblock

If a person on your enemies list attempts to move in a direction you are blocking, you will throw the person back with a shove of your weapon.

Volley

 VOLLEY AT <target>
 VOLLEY OFF

This ability will allow you to throw multiple weapons at a target in an adjacent location. The balance cost of weapons being thrown while you are volleying will be far less than a normal throw. You will continue throwing until you have no more weapons or until you stop volleying.

Ram

 RAM <direction>

This ability will allow you to charge into a room, knocking down and stunning all of your enemies in the room who are prone or otherwise hindered.

Wedge

 WEDGE FOR <target>

You may wedge the haft of your weapon in the ground such that should your target enter the room, he/she will become impaled upon the weapon.

Beastbane

 BEASTBANE <target>

This ability will allow you to disrupt the delicate structure of the unnatural beasts created by magick.

Footsmash

Syntax: FOOTSMASH <target>

This ability will knock your opponent off balance. If he/she is in the process of recovering balance already, the affect of this ability will be greatly increased.

Lockup

 LOCKUP <target>

Using the blunt end of your weapon, you can deliver a quick blow to your target's knees which will prevent him/her from running away from you for a short while.

Bashimpale

 BASHIMPALE|BMP <target>

If your target is on the ground as well as encumbered or tied up in some way, you can deliver a quick blow to the head with the haft of your weapon before thrusting the weapon into him/her. The result will be a stunned and impaled target.

Spinning

 SPIN <weapon>
 STOP

Spinning your weapon will allow you to automatically counterattack any physical attack directed at you.

Disembowel

 DISEMBOWEL

If your target is impaled upon your weapon, you can viciously tear it out of him/her, leaving a bloody mess in the weapon's wake.

Powersoul

Summoning forth the battle prowess from within your soul will drastically increase the speed with which you can quickjab your targets.

This ability is automatically in effect once learned.