Iniar

Joined 12 April 2013
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== The Basics of Imperian ==
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The world of [[Geography|Aetherius]] was designed with [[Player Killing]] in mind. The primary metric of victory in [[Player Killing]] is the [[death]] of your opponent.
* [http://www.imperian.com/ Imperian Homepage]
* [http://forums.imperian.com/ Imperian Forums]
* [http://client.imperian.com/ Play Now]
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]]&nbsp;[[Special:Allpages|articles]]!<br>
<div class="plainlinks" style="text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;">[{{SERVER}}{{localurl:Template:News|action=edit}} Edit]</div>
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! width="33%" | Basics / Personal
! Gameplay
! Professions
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; [[Running the game]]
; [[Character creation]]
: ▪&nbsp;[[Personal&nbsp;Histories]]
: ▪&nbsp;[[Races]] ▪&nbsp;[[Professions]] ▪&nbsp;[[Guilds]]
: ▪&nbsp;[[Nation States|Cities & Councils]] ▪&nbsp;[[Circles]]


This can be achieved in several ways -
; [[Character]]s
* Dealing damage until their [[Health]] reaches zero.
: ▪&nbsp;[[Health & Mana]] ▪&nbsp;[[Death]]  
* Performing a [[Professions|profession]]-specific ability that slays them regardless of [[Health]]. Examples include [[Necromancy_(Abilities)#Vivisect|Vivisect]], [[Voice_Abilities#Kantae|Kantae]] and [[Bowmanship_Abilities#Incendiary|Incendiary]]. (Or known as ''instantkills'')
: ▪&nbsp;[[Stats]] ▪&nbsp;[[Skills]] ▪&nbsp;[[Learning]]
* Utilizing toxins like cyanide and xeroderma
: ▪&nbsp;[[Curatives]] ▪&nbsp;[[Equipment]] ▪&nbsp;[[Artifacts]]  


[[Player Killing]] is a two-way street, so be sure that while you attempt to kill your opponent, they will be attempting to kill you at the same time.
; [[Your Account]]
: ▪&nbsp;[[Credits]] ▪&nbsp;[[Elite]]


=== Afflictions ===
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; [[Combat]]
: ▪&nbsp;[[Damage]] ▪&nbsp;[[Afflictions]] ▪&nbsp;[[Curing]]
: ▪&nbsp;[[Balance and Equilibrium]] ▪&nbsp;[[Defences]]
; [[Player versus Environment]]
: ▪&nbsp;[[Bashing areas]] ▪&nbsp;[[Quests]] ▪&nbsp;[[NPCs]]


[[Afflictions]] are then a second dynamic in [[Player Killing]]. They are statuses on your character until they are [[Cures|cured]], and inflict a variety of effects on you. For example, [[paralysis]] stops you from attacking, [[dizziness]] makes you walk east when you intend to walk west, and [[healthleech]] periodically drains your [[Health|health]]. Players can and will use [[Afflictions|afflictions]] to try and hinder your offense while augmenting their own.
; [[Combat#Player vsPlayer|Player vs Player (PvP)]]
: ▪&nbsp;[[1v1]] ▪&nbsp;[[Coliseum]] ▪&nbsp;[[Combat Rankings]]
: ▪&nbsp;[[King of The Hill|KoTH]] ▪&nbsp;[[Gemhunt]]
: ▪&nbsp;[[Aspects#Monoliths|Monoliths]] ▪&nbsp;[[Obelisks]]


=== Classes ===
; [[Roleplay]] : ▪&nbsp;[[:Category:Player Stories|Player Stories]]
; [[Politics]]


This second dynamic (of afflictions) introduces the concepts of '''damage''' and '''affliction''' [[Professions|professions]]. (Or known as ''classes'')
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; [[Professions]]
[[Anti-Magick]]
: ▪&nbsp;[[Amazon]] ▪&nbsp;[[Monk]] ▪&nbsp;[[Outrider]] ▪&nbsp;[[Predator]]
: ▪&nbsp;[[Priest]] ▪&nbsp;[[Ranger]] ▪&nbsp;[[Templar]] ▪&nbsp;[[Wardancer]]
[[Demonic]]
: ▪&nbsp;[[Assassin]] ▪&nbsp;[[Deathknight]] ▪&nbsp;[[Defiler]]
: ▪&nbsp;[[Diabolist]] ▪&nbsp;[[Summoner]] ▪&nbsp;[[Wytch]]
[[Magick]]
: ▪&nbsp;[[Bard]] ▪&nbsp;[[Druid]] ▪&nbsp;[[Hunter]]
: ▪&nbsp;[[Mage]] ▪&nbsp;[[Renegade]] ▪&nbsp;[[Runeguard]]


As a rule of thumb, '''damage''' classes dish out large amounts of damage and if you are not careful in timing blocks and/or shielding, you will succumb quickly.
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!Aetherius
!Mathardan's Corner
!Economy / Mechanics
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; [[Aetherius|The&nbsp;World&nbsp;of&nbsp;Aetherius]]
; [[Geography]]
: ▪&nbsp;[[Caanae]] ▪&nbsp;[[Islands]] ▪&nbsp;[[Underworld]]
; [[Nation States|Cities & Councils]]
: ▪&nbsp;[[Antioch]] ▪&nbsp;[[Ithaqua]] 
: ▪&nbsp;[[Khandava]] ▪&nbsp;[[Stavenn]] 
: ▪&nbsp;[[Celidon]] ▪&nbsp;[[Kinsarmar]]
; [[Places of Interest]]
; [[:Category:Bestiary|Bestiary]]


On the flipside, '''affliction''' classes tend to deal smaller amounts of damage, and they primarily achieve victory by overwhelming your curing with [[Afflictions|afflictions]] until you are no longer able to move and/or attack, and then perform their professions instantkill on you.
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; [[History]]
: ▪&nbsp;[[First Age|First Age: Age of Humanity]]
: ▪&nbsp;[[Second Age|Second Age: Age of Awakening]]
: ▪&nbsp;[[Third Age|Third Age: Age of Desperation]]
: ▪&nbsp;[[Fourth Age|Fourth Age: Age of Mortality]]
; [[Lore]]
: ▪&nbsp;[[Gods|Gods & Goddesses]]
: ▪&nbsp;[[Entities]]


=== Resource Management ===
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; [[Item]]s  ▪&nbsp;[[Shopkeeping]]
; [[Commodities]]
; [[Tradeskills]]
: ▪&nbsp;[[Cooking]] ▪&nbsp;[[Jewelry]] 
: ▪&nbsp;[[Masonry]] ▪&nbsp;[[Metalworking]] 
: ▪&nbsp;[[Tailoring]] ▪&nbsp;[[Woodcrafting]]
; [[Credit Market]]
; [[Townes]]
; [[Mechanics]]


That brings us to resource management, one of the primary differentiations between successful and unsuccessful combatants. The two primary resources you will be managing are your '''[[Balance_and_Equilibrium|balance]]''' and '''[[Balance_and_Equilibrium|equilibrium]]'''.
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As a rule of thumb,
== To Do ==
* most attacks ''require'' both '''balance''' and '''equilibrium'''.
[x] Naturebinding
* most physical attacks consume '''[[Balance_and_Equilibrium|balance]]''', while
* most mental attacks consume '''[[Balance_and_Equilibrium|equilibrium]]'''.


The resources work in a binary format: you either have it or you don't, and you either spend it or you don't.
[x] Pioneering


For example, a [[Wytch|wytch]] ''requires'' and ''consumes'' '''[[Balance_and_Equilibrium|balance]]''' when they [[Curses|curse]] their enemy. A [[Statpacks|fast]] wytch swiftcurses at 1.40 seconds. This '''consumes''' their ''balance'' but not their ''equilibrium''. They cannot cast another curse for 1.40 seconds. However if, for example, within that 1.40 second window, the team reports that the enemy is within 30 health of dying, the wytch can choose to [[Runelore|flare]] a [[Runelore|sowulu]] rune at the enemy, sealing the kill. This particular skill '''consumes''' ''equilibrium'', but does '''not require''' ''balance''.
[x] Supremacy


[x] Shapeshifting


[ ] Necromancy
[ ] Voice
[ ] Artistry
== Legacy Stuff ==


{{IndexDesign
{{IndexDesign
| logo = Imperian Archives
| logo = Imperian Archives
| subtitle = A library of [[Special:Statistics|{{NUMBEROFARTICLES}}]] scrolls by Imperians, for Me
| subtitle = A library of [[Special:Statistics|{{NUMBEROFARTICLES}}]] scrolls by Imperians, for Imperians
| top-links-1 =
| top-links-1 =
* [http://www.imperian.com/ Imperian Homepage]
* [http://www.imperian.com/ Imperian Homepage]
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| community-more = Read more
| community-more = Read more
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}}
Welcome to the Imperian Wiki. This wiki is maintained by the players, volunteers, and gods of Imperian.
Imperian is an online text game (or MUD) where the players (you) create characters to adventure in an online world. Characters can interact with the world of Imperian in a variety of ways, customizing the experience to whatever they would like to do.
Write more...
If you are looking to contribute and don't know where to start, try checking out [http://wiki.imperian.com/The_list The List]
== Sections ==
On the following pages you can get a lot of great information about how to play and enjoy Imperian to the fullest. Some pages will provide spoilers for quests you may find in the world as well, so be sure to stay away from anything you do not want to see.
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|'''The Basics'''
* Creating a Character
* The Introductory Tour
* Cities and Guilds?
* Basic Commands
* What Now?
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|'''Characters'''
* [[Races]]
* [[Stats]] and [[Statpacks]]
* [[Professions]]
* [[Skills]]
* Other
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|'''Combat'''
* [[Afflictions]]
* [[Defences]]
* [[BashingDamage|Bashing Damage]]
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{| align="center" width="75%"
|'''Beyond The Basics'''
* [[Emotes]]
* Full Command List
* [[Rift|The Rift]]
* More Stuff...
|-
|'''The World'''
* [[Cities|Cities and Councils]]
* [[Guilds]]
* [[Divine|Gods, Goddesses]], and [[Orders|Divine Orders]]
* [[Places]]
|-
|'''The People'''
* [[Players]]
* NPCs
* Creatures
|-
|'''Quests'''
* Tasks
* Newbie Quests
* Achievements
* Quests
|}
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