Difference between revisions of "User:Roven/Suggestion:Artistry"

m
no edit summary
(Created page with '''See main article at Artistry''. ==Inept== {{AbilityBox |name=Changed: Mandolin |syntax=CRAFT <mandolin pattern> |requires=5 wood |desc=The musician's first…')
 
m
Line 1: Line 1:
''See main article at [[Artistry]]''.
==Inept==
==Inept==
{{AbilityBox
{{AbilityBox
|name=Changed: Mandolin
|name=Changed: Mandolin
|syntax=CRAFT <mandolin pattern>
|syntax=CRAFT <mandolin pattern>
|requires=5 [[commodities|wood]]
|requires=Varies
|desc=The musician's first instrument, years of practice allowing them to coax beautiful melodies from it as naturally as breathing.  
|desc=The musician's first instrument, years of practice allowing them to coax beautiful melodies from it as naturally as breathing.  


Line 29: Line 27:
|requires=10 paper, 2 wood
|requires=10 paper, 2 wood
|desc=While in the presence of an artist's workbench, you may craft an artist's sketchbook, used to hold the magickal illustrations that colour your stories and tales.
|desc=While in the presence of an artist's workbench, you may craft an artist's sketchbook, used to hold the magickal illustrations that colour your stories and tales.
A sketchbook also protects your illustrations from damage, as magickal art will experience colour fading twice as quickly if brought to life outdoors in inclement weather, or in an underwater location.
}}
}}
{{AbilityBox
{{AbilityBox
Line 42: Line 42:
|name=Changed: Flute
|name=Changed: Flute
|syntax=CRAFT <flute pattern>
|syntax=CRAFT <flute pattern>
|requires=10 [[commodities|silver]]
|requires=Varies
|desc=A beautifully gentle instrument whose layered vibrations carry the unending song of the wind.
|desc=A beautifully gentle instrument whose layered vibrations carry the unending song of the wind.


Line 53: Line 53:
}}
}}
{{AbilityBox
{{AbilityBox
|name=New: Smudging
|name=New: Critique
|syntax=SMUDGE <sketch>
|syntax=SMUDGE <sketch>
CRITIQUE
|desc=While any person may <code>SMUDGE</code> an enchanted illustration in order to weaken it, your critical eye can pinpoint any weakness in the composition immediately. You will be able to destroy artwork with only a single targetted <code>SMUDGE</code>.
|desc=While any person may <code>SMUDGE</code> an enchanted illustration in order to weaken it, your critical eye can pinpoint any weakness in the composition immediately. You will be able to destroy artwork with only a single targetted <code>SMUDGE</code>.
You may also <code>CRITIQUE</code> any artwork in your location to see how long the colours will last before fading away.
}}
}}
==Adept==
==Adept==
Line 65: Line 68:
}}
}}
{{AbilityBox
{{AbilityBox
|name=Greenink
|name=New: Talisman
|syntax=FILL IN <sketch> WITH GREEN
|syntax=SKETCH TALISMAN <description>
|requires=1 green ink
STORYTELL <sketch/TALISMAN>
|desc=Sketches filled with green ink will regenerate some of their health upon each successful attack. Each sketch can be filled with a maximum of three inks.
|requires=2 yellow inks and 1 paper
|desc=While in the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a fabled treasure in the form of a magickal talisman.
 
By telling the story of your work, your illustration will become real and the talisman will appear in your location, bestowing its magickal gifts upon you and your allies.
 
Allies may TOUCH TALISMAN to gain a magickal shroud that cloaks their actions in secrecy, or RAISE TALISMAN to reveal anything hidden in your location.
 
You may also THROW TALISMAN into the air, destroying the artwork but causing it to radiate its magnificence throughout adjacent locations. Any of your enemies that are not prepared will be mesmerised by the artifact and drawn to wander towards you.
}}
}}
==Skilled==
==Skilled==
{{AbilityBox
{{AbilityBox
|name=Changed: Drum
|name=Changed: Drum
|syntax=CRAFT <drum patter>
|syntax=CRAFT <drum pattern>
|requires=1 leather, 1 cloth, and 3 wood
|requires=Varies
|desc=The pounding percussive rhythms of the drum add force and impact to your music.
|desc=The pounding percussive rhythms of the drum add force and impact to your music.


Line 91: Line 101:
SMUDGE <sketch>/DOORWAY <direction>
SMUDGE <sketch>/DOORWAY <direction>
|requires=1 paper, 1 purple ink, 1 green ink
|requires=1 paper, 1 purple ink, 1 green ink
|desc=While in the presence of an artist's workbench, you can create an illustration of a mysterious doorway to faraway lands with such artistry that you imbue the artwork with magick.
|desc=While in the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a mysterious doorway to faraway lands.


By telling the story of your work, your illustration will form a locked door blocking a particular exit that only you or your allies can open.  
By telling the story of your work, your illustration will become real and form a locked door blocking a particular exit that only you or your allies can open.  


If no exit exists in the given direction but a path of exactly two steps will bring you exactly in line with this cardinal direction, a doorway will be created that links your room with that one. For example, if regular exits exist that allow you to move east then northwest, you may create a doorway to the north. This type of doorway will fade away much more quickly due to the warping of natural physics that it requires.
If no exit exists in the given direction but a path of exactly two steps will bring you exactly in line with this cardinal direction, a doorway will be created that links your room with that one. For example, if regular exits exist that allow you to move east then northwest, you may create a doorway to the north. This type of doorway will fade away much more quickly due to the warping of natural physics that it requires.
Line 137: Line 147:
}}
}}
{{AbilityBox
{{AbilityBox
|name=Panpipes
|name=Changed: Panpipes
|syntax=CRAFT PANPIPES
|syntax=CRAFT <panpipes pattern>
|requires=5 wood and 1 rope
|requires=Varies
|desc=You may craft a small set of wooden panpipes while in the presence of a workbench. A skilled musician may play this instrument to cause a variety of both harmful and beneficial effects to the
|desc=The complex and layered harmonies of the panpipes can be used to evoke depth and shade once mastered by the skilled musician.
target.
 
Playing panpipes adds secondary utility effects to your Thespia abilities, and has a small chance to cause additional herb growth or blossoming flowers in the room in which it is played.
 
While in the presence of an artist's workbench, you may craft the following design patterns:
* Panflute (chance for songs affecting allies to cause the next damaging attack to have 30% of its damage deflected, lasting a few seconds only)
* Syrinx (chance for songs affecting allies to reduce the mana/willpower cost of the target's next ability by 75%, lasting a few seconds only)
* Siku (chance for harmful or beneficial songs to add a random statistical buff or debuff, lasting a few seconds only)
}}
}}
==Expert==
==Expert==
Line 157: Line 173:
* <code>MUSICIAN</code><br/>Musician's songs will last 10% longer.
* <code>MUSICIAN</code><br/>Musician's songs will last 10% longer.
* <code>SINGER</code><br />Singers will resonate better with the primordial notes, transferring the effect at a higher speed.
* <code>SINGER</code><br />Singers will resonate better with the primordial notes, transferring the effect at a higher speed.
* <code>ACTOR</code><br />Actors can <code>TRUEFEIGN</code> anyone they are currently mimicing. This has a significant mana, willpower and endurace drain. For example, if you are mimicing Baar and do <code>TRUEFEIGN KICK JANUS</code>, it would look as if Baar has kicked Janus, when in fact you have.
* <code>ACTOR</code><br />Actors can <code>TRUEFEIGN</code> anyone they are currently mimicking. This has a significant mana, willpower and endurace drain. For example, if you are mimicing Baar and do <code>TRUEFEIGN KICK JANUS</code>, it would look as if Baar has kicked Janus, when in fact you have.
}}
}}
{{AbilityBox
{{AbilityBox
|name=Yellowink
|name=New: Landscape
|syntax=FILL IN <sketch> WITH YELLOW
|syntax=SKETCH <type> LANDSCAPE <description>
|requires=1 yellow ink
STORYTELL <sketch/LANDSCAPE>
|desc=Sketches filled with yellow ink will only take half damage when attacked. Each sketch can be filled with a maximum of three inks.
|requires=1 green ink, 1 blue ink, 1 red ink, 1 paper
|desc=While in the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a beautifully exotic landscape.
 
By telling the story of your work, your illustration will become real and change the environment of your location temporarily to reflect that of your artwork. Additionally, volcanic landscapes will periodically set any enemies in your location ablaze, while arctic landscapes will periodically freeze them.
 
Note that only one landscape sketch may be active in a location at one time.
}}
}}
{{AbilityBox
{{AbilityBox
Line 305: Line 326:
|requires=1 gold ink
|requires=1 gold ink
|desc=Sketches filled with a gold ink are immune to critical hits. Each sketch can be filled with a maximum of three inks.
|desc=Sketches filled with a gold ink are immune to critical hits. Each sketch can be filled with a maximum of three inks.
}}
{{AbilityBox
|name=Doorway
|syntax=SKETCH DOORWAY <description>
STORYTELL <sketch/DOORWAY> <direction>
SMUDGE <sketch>/DOORWAY <direction>
|requires=1 paper, 1 purple ink, 1 green ink
|desc=While in the presence of an artist's workbench, you can create an illustration of a mysterious doorway to faraway lands with such artistry that you imbue the artwork with magick.
By telling the story of your work, your illustration will form a locked door blocking a particular exit that only you or your allies can open.
If no exit exists in the given direction but a path of exactly two steps will bring you exactly in line with this cardinal direction, a doorway will be created that links your room with that one. For example, if regular exits exist that allow you to move east then northwest, you may create a doorway to the north. This type of doorway will fade away much more quickly due to the warping of natural physics that it requires.
}}
}}
171

edits