Difference between revisions of "Artistry (skill)"

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==Ability List==
==Ability List==
''See also: [[Artistry (abilities)]]''
Artistry offers the following abilities:
Artistry offers the following abilities:
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==Ability Details==
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|-
! Ability
| '''Mandolin'''
|-
! Usage
| ''Syntax: CRAFT MANDOLIN''
|-
! Details
|''Requires 5 wood''
You may craft a mandolin while in the presence of a workbench. A basic but versatile instrument, in
the hands of a skilled musician it can grant a variety of defenses.
|}
{| class="prettytable"
|-
! Ability
| '''Paper'''
|-
! Syntax
| '' CRAFT PAPER''
|-
! Details
| ''Requires 1 wood''
In the presence of a workbench, you may turn one wood into five pieces of paper used as a commodity for other crafts.
|}
{| class="prettytable"
|-
! Ability
|'''Sketchbook'''
|-
! Syntax
| ''CRAFT SKETCHBOOK''
|-
! Details
| ''Requires 50 paper''
While in the presence of a workbench, you may craft a sketchbook, used to bind the essence of others in a drawing.
|}
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|-
! Ability
| '''Quill'''
|-
! Syntax
|''CRAFT QUILL''
|-
! Details
|''Requires 1 eagle's feather''
While in the presence of a workbench, you may craft an eagle's feather quill, necessary for drawing in one's sketchbook.
|}
{| class="prettytable"
|-
! Ability
| '''Flute'''
|-
! Syntax
| '' CRAFT FLUTE''
|-
! Details
| ''Requires 10 silver''
While in the presence of a workbench, you can craft a small silver flute, used to provide a variety of beneficial defenses, while also capable of harming an opponent.
|}
{| class="prettytable"
|-
! Ability
| '''Sketch'''
|-
! Syntax
| ''SKETCH <target>''
''SKETCHLIST [<sketchbook>]''
''TEAR <sketch/profession> FROM <sketchbook>''
''INSERT <sketch/profession> INTO <sketchbook>''
''CALL SKETCHES''
|-
! Details
| The art of sketching other creatures and players is a very powerful one, as it allows you to bind
their essence to the drawing, and later use it under your control to attack others.
Initially, you are only capable of sketching mobiles. As you study more about Artistry, you will
learn how to sketch players of various magickal professions, and to utilise the sketches against
your foes. These abilities are described in their own AB help files.
To use a sketch, you can tear it out of your sketchbook. Once torn, you can then use the SKETCHLINK
command to link yourself to the sketch and control it. Sketch commands use their own balance, the
length of which differs based on the command - some are more complicated than others. Most sketch
abilities are slower than the corresponding player ones, though.
You can have a maximum of three sketches active at once. If you wish to use more, you can insert
some of the currently active sketches back into your sketchbook. Additionally, the magickal energy
of each sketch is limited - after certain amount of attacks, the sketch will weaken too much and
dissolve.
If you get separated from your sketches, you can use CALL SKETCHES to summon them back to your side.
Sketches can be filled with inks for additional effects - the relevant AB help files describe the
usage of each.
Sketches of mobiles have the following abilities:
SKETCHLINK BATTER <target>
- Causes damage to the target.
SKETCHLINK LOCATE <target>
- Attempts to seek the direction in which the target can be found. The sketch can only locate
players within the same area.
|}
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|-
! Ability
| '''Knife'''
|-
! Syntax
| '' CRAFT KNIFE''
|-
! Details
| ''Requires: 1 silver''
While in the presence of a workbench, you may craft a small knife sigil. The knife sigil can negate
several defences that would prevent the detection of the target's present location. Once thrown,
this effect will last for several minutes.
|}
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|-
! Ability
| '''Greenink'''
|-
! Syntax
| ''FILL IN <sketch> WITH GREEN''
|-
! Details
| ''Requires 1 green ink''
Sketches filled with green ink will regenerate some of their health upon each successful attack.
Each sketch can be filled with a maximum of three inks.
|}
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|-
! Ability
| '''Drum'''
|-
! Syntax
| ''CRAFT DRUM''
|-
! Details
| ''Requires 1 leather, 1 cloth, and 3 wood''
You may craft a small oaken drum while in the presence of a workbench. The percussive sounds of this
instrument, when played by a skilled musician, may cause harm to your enemies or provide you with
beneficial defenses.
|}
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|-
! Ability
| '''Bard'''
|-
! Syntax
| ''SKETCHLINK <word> <target>''
|-
! Details
| Sketches of a Bard are capable of using the following Voice words: Rubait, Kiyan, Mellaon, Kawis,
Daemos, Oyiem.
Voice words used by sketches are not affected by resonance.
|}
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|-
! Ability
| '''Letter'''
|-
! Details
| You may now use the "letter" pattern in Artistry.
|}
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|-
! Ability
| '''Blueink'''
|-
! Syntax
| '' FILL IN <sketch> WITH BLUE''
|-
! Details
| ''Requires 1 blue ink''
Sketches filled with blue ink have a chance to freeze their target upon each successful hit.
Each sketch can be filled with a maximum of three inks.
|}
{| class="prettytable"
|-
! Ability
| '''Portrait'''
|-
! Syntax
| '' CRAFT FRAME''
''        DRAW PORTRAIT OF <player>''
''        PORTRAIT <portrait> ROOM <description>''
''        PORTRAIT <portrait> EXAMINED''
''        PORTRAIT <portrait> MAGICKAL YES|NO''
''        PORTRAIT <portrait> SUBMIT''
''        PORTRAIT <portrait> PICKUP''
|-
! Details
|''Requires: 10 wood and 10 paper''
An Artistan may capture the essence of someone on canvas. Once the basic portrait frame has been
constructed, the artist must then detail all aspects of the portrait. All portraits must be approved
by the Master Artisan before they may be used.
Once the portrait has been approved, the portrait becomes the property of the portrait's subject.
Furthermore, any allies of the subject may use the following abilities:
PORTRAIT <portrait> GLANCE
  - Allows you to look through the eyes of the subject
PORTRAIT <portrait> STATUS
  - Allows you to see the subject's health/mana/afflictions
PORTRAIT <portrait> TRAVEL
  - After a short wait, you may travel through the portrait to the subject
  - Be warned, the portrait will remain where it is
|}
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|-
! Ability
| '''Panpipes'''
|-
! Syntax
| ''CRAFT PANPIPES''
|-
! Details
| ''Requires 5 wood and 1 rope''
You may craft a small set of wooden panpipes while in the presence of a workbench. A skilled
musician may play this instrument to cause a variety of both harmful and beneficial effects to the
target.
|}
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|-
! Ability
| '''Journal'''
|-
! Details
| You will now have access to the "journal", "book", "tome" and "scroll" patterns in Artistry.
|}
{| class="prettytable"
! Ability
| '''Circles'''
|-
! Syntax
| ''CHOOSE CIRCLE <circle>''
|-
! Details
| There are six different circles you may select from. You may choose a new circle after 24 months.
* AUTHOR<br/>Authors can use sketch abilities 20% faster.
* ARTIST<br/>Artists will enjoy crafting 20% faster than other bards.
* DANCER<br/>Dancers will recieve an additional 50% bonus to befuddle.
* MUSICIAN<br/>Musician's songs will last 10% longer.
* SINGER<br />Singers will resonate better with the primordial notes, transferring the effect at a higher speed.
* ACTOR<br />Actors can TRUEFEIGN anyone they are currently mimicing. This has a significant mana, willpower and endurace drain. For example, if you are mimicing Baar and do TRUEFEIGN KICK JANUS, it would look as if Baar has kicked Janus, when in fact you have.
|}
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|-
! Ability
| '''Yellowink'''
|-
! Syntax
| ''FILL IN <sketch> WITH YELLOW''
|-
! Details
| ''Requires 1 yellow ink''
Sketches filled with yellow ink will only take half damage when attacked.
Each sketch can be filled with a maximum of three inks.
|}
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|-
! Ability
| '''Druid'''
|-
! Details
| A sketch of a Druid can use the following abilities:
SKETCHLINK SWING <target>
- Swing a staff at an individual, knocking them off their feet. Unlike the Druid ability, sketches
can only knock down a single individual.
SKETCHLINK WHIRL
- This ability reveals many hidden individuals at your location.
|}
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|-
! Ability
| '''Scribe'''
|-
! Syntax
| ''SCRIBE <journal 1> INTO <journal 2>''
''      SCRIBE <journal 1> PAGE <#> INTO <journal 2>''
''      SCRIBE <journal 1> INTO <journal 2> PAGE <#>''
''      SCRIBE <journal 1> PAGE <#> INTO <journal 2> PAGE <#>''
|-
! Details
| The first option will open each of the respective journals (or books) to
their respective bookmarks and copy the bookmarked page of the first
journal into the bookmarked page of the second journal. The bookmarks of
each journal will then be advanced.
The second option will copy the specified page of the first journal into
the bookmarked page of the second journal. The bookmark of the second
journal will be advanced by one page.
The third option will copy the bookmarked page of the first journal into
the specificed page of the second journal. The bookmark of the first
journal will be advanced by one page.
The fourth option will copy the specificed page of the first journal
into the specified page of the second journal. No bookmarks will be
changed in this case.
|}
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! Ability
| '''Redink'''
|-
! Syntax
| '' FILL IN <sketch> WITH RED''
|-
! Details
| ''Requires 1 red ink''
Sketches filled with red ink have a chance to set their target on fire upon each successful hit.
Each sketch can be filled with a maximum of three inks.
|}
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|-
! Ability
| '''Craftsmanship'''
|-
! Details
| Your skill as an Artisan is so high that you are now able to craft items three times as fast.
|}
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|-
! Ability
| '''Hunter'''
|-
! Details
| A sketch of a Hunter can use the following abilities:
SKETCHLINK FIREBLAST <target>
- Causes fire damage and afflicts with sensitivity.
SKETCHLINK FROSTBITE <target>
- Freezes the target and afflicts with frostbite.
SKETCHLINK STING <target>
- Stings the target with the formaldehyde toxin.
SKETCHLINK MEMORISE
- Causes the sketch to memorise its current location.
SKETCHLINK RETURN
- Causes the sketch to return to its memorised location, taking you along. Unlike the Hunter ability,
the sketch can only return from within the same area.
|}
{| class="prettytable"
|-
! Ability
| '''Globe'''
|-
! Syntax
| '' CRAFT GLOBE''
''        INFUSE <globe> WITH <illusion>''
''        ENERGIZE GLOBE''
|-
! Details
| ''Requires: 1 wood, 1 silver and 1 gold''
A skilled artistan can create a globe of illusions, which may be infused with up to 5 illusions.
Once the globe has been crafted and infused, anyone may activate the globe. Activating the globe
will place it on the ground, and will cause it to display the sequence of the infused illusions,
with a random wait between each.
You may put a new line in the illusions you globe displays with the special character sequence "\n"
(a backslash followed by an n).
Only one globe may be active in a room at any one moment.
|}
{| class="prettytable"
! Ability
| '''Mage'''
|-
! Details
| A sketch of a Mage can use the following abilities:
SKETCHLINK STAFFCAST <target>
- Causes damage to the target. The damage type is chosen randomly.
SKETCHLINK FREEZE <target>
- Freezes an individual.
SKETCHLINK FREEZE GROUND
- Covers the ground with slippery ice.
SKETCHLINK FREEZE FIREWALL <direction>
- Removes a wall of fire in the specified direction.
SKETCHLINK FIRELASH <target>
- Sends a lash of fire at a target. Unlike the Mage spell, this one can only be used within the same
room.
SKETCHLINK FIRELASH ICEWALL <direction>
- Melts an icewall in the specified direction.
SKETCHLINK ICEWALL <direction>
- Summons a wall of ice in the specified direction.
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|-
! Ability
| '''Purpleink'''
|-
! Syntax
| '' FILL IN <sketch> WITH PURPLE''
|-
! Details
| ''Requires 1 purple ink''
Sketches filled with a purple ink will cause additional damage.
Each sketch can be filled with a maximum of three inks.
|}
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|-
! Ability
| '''Harp'''
|-
! Syntax
| ''CRAFT HARP''
|-
! Details
| ''Requires 5 wood and 3 gold''
You may craft a golden-stringed harp, the trademark of the master Bard, while in the presence of a
workbench. When played, the beautiful music produced by this instrument can cause a series of
harmful or beneficial effects to the target.
|}
{| class="prettytable"
|-
! Ability
| '''Runeguard'''
|-
! Details
| A sketch of a Runeguard can use the following abilities:
SKETCHLINK SLASH <target>
- Slashes the target, causing damage and afflicting with a toxin. This ability is affected by the
rebounding aura.
- The used toxin depends on the ink that the sketch has been colored with. If the sketch has more
inks, a random one is chosen.
  Red: Ciguatoxin
  Blue: Opium
  Yellow: Xeroderma
  Green: Aconite
  Purple: Benzene
  Gold: Iodine
SKETCHLINK RAZE <target>
- This ability attempts to remove defences that would prevent the sketch from attacking.
SKETCHLINK ENGAGE <target>
- This ability causes the sketch to engage the target, lashing out at him should he attempt to flee.
|}
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|-
! Ability
| '''Artisan'''
|-
! Details
| A true master of Artistry may craft superior instruments. Instruments created by an artisan will
experience an increase in the strength of the effects caused by the playing of the instrument.
|}
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|-
! Ability
| '''Renegade'''
|-
! Details
| A sketch of a Renegade can use the following abilities:
SKETCHLINK GARROTE <target>
- Attempts to choke the target with a whip. Unlike the Renegade ability, this one will only hit if
the target is incapacitated.
SKETCHLINK BIND <target>
- Attempts to bind a target, who must be asleep or unconscious. This ability requires a rope.
SKETCHLINK CLOAK
- This ability causes the sketch to shroud your actions in secrecy.
SKETCHLINK DSTAB <target>
- This ability causes the sketch to stab a target twice, delivering the oxalis toxin and a toxin
depending on the sketch inks used. The toxins are the same as those used by the Slash ability of the
Runeguard sketch.
SKETCHLINK YANK <target>
- This will attempt to drag a nearby target into your room, should he not be protected by the mass
defence.
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|-
! Ability
| '''Goldink'''
|-
! Syntax
| ''FILL IN <sketch> WITH GOLD''
|-
! Details
| ''Requires 1 gold ink''
Sketches filled with a gold ink are immune to critical hits.
Each sketch can be filled with a maximum of three inks.
|}
==Related Articles==
{{Skills}}
{{Skills}}


[[Category:Skills]][[Category:Bard]][[Category:Crafting]]
[[Category:Skills]][[Category:Bard]][[Category:Crafting]]
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