Difference between revisions of "User:Roven/Suggestion:Artistry"

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A sketchbook also protects your illustrations from damage, as magickal art will experience colour fading twice as quickly if brought to life outdoors in inclement weather, or in an underwater location. Any interaction with your artworks when they have left their pages (touch, throw, etc) will also cause them to become slightly smudged.
A sketchbook also protects your illustrations from damage, as magickal art will experience colour fading twice as quickly if brought to life outdoors in inclement weather, or in an underwater location. Any interaction with your artworks when they have left their pages (touch, throw, etc) will also cause them to become slightly smudged.


Each time you sketch an illustration you will be able to customize the composition of your work, which will be visible to others when they PROBE your illustration.
Each time you sketch an illustration you will be able to customize the composition of your work, which will be visible to others when they PROBE your illustration. Only one of each type of illustration may be active within a location, with the exception of threshold illustrations.
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{{AbilityBox
{{AbilityBox
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{{AbilityBox
{{AbilityBox
|name=New: Threshold
|name=New: Sky
|syntax=SKETCH THRESHOLD <description>
|syntax=SKETCH <NIGHT/CLOUDY> SKY <description>
TALESPIN <sketch/THRESHOLD> <direction>
TALESPIN <sketch/SKY>
|requires=2 blue ink, 2 yellow ink and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of the night-time skies or a dreamy cloudscape on a bright, sunny day.


SMUDGE <sketch>/THRESHOLD <direction>
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real.  
|requires=1 paper, 1 purple ink, 1 green ink
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a mysterious door symbolizing a threshold to be crossed.


Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A locked door will appear to block a particular exit and can only be opened by you or your allies.  
An illustration of the night sky will create miniatures of the moons that float above your head, allowing you to <code>TOUCH <sketch/SKY> <target></code> to either lull a target to become more sleepy or to relax defences that would prevent you attacking them.


If no exit exists in the given direction but a path of exactly two steps will bring you exactly in line with this cardinal direction, a threshold will be created that links your room with that one. For example, if regular exits exist that allow you to move east then northwest, you may create a threshold to the north. This type of threshold will fade away much more quickly due to the warping of natural physics that it requires.
An illustration of a cloudy sky will create miniature clouds that drift around you, preventing anyone from scrying information about the location from afar.
 
Thugs may also attempt to BREAK DOOR <direction> using brute strength alone.
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{{AbilityBox
{{AbilityBox
|name=New: Sky
|name=New: Threshold
|syntax=SKETCH <NIGHT/CLOUDY> SKY <description>
|syntax=SKETCH THRESHOLD <description>
TALESPIN <sketch/SKY>
TALESPIN <sketch/THRESHOLD> <direction>
|requires=2 blue ink, 2 yellow ink and 1 paper
|requires=1 paper, 1 purple ink, 1 green ink
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of the night-time skies or a dreamy cloudscape on a bright, sunny day.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a mysterious door symbolizing a threshold to be crossed.


Narrating the tale behind your artwork will cause the illustration to leap off the page and become real.  
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A locked door will appear to block a particular exit and can only be opened by you or your allies.  


An illustration of the night sky will create miniatures of the moons that float above your head, allowing you or your allies to <code>TOUCH <sketch/SKY> <target></code> to either lull a target to become more sleepy or to relax defences that would prevent you attacking them.
If no exit exists in the given direction but a path of exactly two steps will bring you exactly in line with this cardinal direction, a threshold will be created that links your room with that one. For example, if regular exits exist that allow you to move east then northwest, you may create a threshold to the north. This type of threshold will fade away much more quickly due to the warping of natural physics that it requires.


An illustration of a cloudy sky will create miniature clouds that drift around you, preventing anyone from scrying information about the location from afar.
Thugs may also attempt to BREAK DOOR <direction> using brute strength alone.
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==Virtuoso==
==Virtuoso==
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{{AbilityBox
{{AbilityBox
|name=New: ?
|name=New: Horror
|syntax=FILL IN <sketch> WITH RED
|syntax=SKETCH HORROR <description>
|requires=1 red ink
TALESPIN <sketch/HORROR>
|desc=
|requires=2 red ink, 2 purple ink and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a frightening, oppressive dungeon filled with unnameable horrors.
 
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. The chained horrors of the dungeon you have drawn will materialize in your location, broken and responsive to your command.
 
You may <code>POINT <sketch/HORROR> <target></code> to command one of the horrors to attack a target, dealing damage or razing any shield that they may have erected. You may also <code>WAVEHAND <sketch/HORROR> <target></code> to command one of the horrors to attempt to entangle the target with their chains, however this will only be successful if the target is already prone or asleep.
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{{AbilityBox
{{AbilityBox
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==Fabled==
==Fabled==
{{AbilityBox
{{AbilityBox
|name=New: ?
|name=New: Ships
|desc=
|syntax=SKETCH SHIP <description>
TALESPIN <sketch/SHIP>
|requires=2 blue ink, 1 red ink, 1 purple ink and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a ship sailing across the high seas, symbolizing a long journey.
 
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A smaller replica of the sailing ship you have drawn will appear in your location, rocking on invisible tides.
 
You may <code>POINT <sketch/SHIP> AT <target> <direction></code> to send one of your ships gliding towards your target, carrying them off in the direction you have indicated. If they are protected by the mass defence they will not be moved, instead they will receive a small amount of damage from the collision and have a chance of being knocked over.
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{{AbilityBox
{{AbilityBox
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==Mythical==
==Mythical==
{{AbilityBox
{{AbilityBox
|name=Harp
|name=Changed: Harp
|syntax=CRAFT HARP
|syntax=CRAFT <harp pattern>
|requires=5 wood and 3 gold
|requires=Varies
|desc=You may craft a golden-stringed harp, the trademark of the master Bard, while in the presence of a workbench. When played, the beautiful music produced by this instrument can cause a series of
|desc=The golden-stringed harp is the trademark of the maestro bard, who can coax the most exquisite and beautiful music known to mortal-kind from within it.
harmful or beneficial effects to the target.
 
Playing a harp improves the effects of your Thespia abilities, and adds a very tiny health regeneration to everyone in the room in which it is played.
 
In the presence of an artist's workbench, you may craft the following design patterns:
* Golden harp (Harmful songs have improved individual effects)
* Silver harp (Beneficial songs have improved individual effects)
* Lyre (Utility songs have improved individual effects)
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{{AbilityBox
{{AbilityBox
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|syntax=SKETCH CARICATURE <description>
|syntax=SKETCH CARICATURE <description>
TALESPIN <sketch/CARICATURE> <target>
TALESPIN <sketch/CARICATURE> <target>
|requires=2 blue ink, 1 yellow ink and 1 paper
|requires=2 blue ink, 1 yellow ink and 1 purple ink and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an insightfully cruel caricature to malign the reputations of those who have wronged you.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an insightfully cruel caricature to malign the reputations of those who have wronged you.


Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. An insulting caricature dummy will appear and mirror the actions (emotes) and words of its target as long as they remain in its location.
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. An insulting caricature dummy will appear and mirror the actions (emotes) and words of its target as long as they remain in its location.


You and your allies may also mock the dummy, causing the watching victim to suffer your derision. You may use the following commands with the dummy:
You and your allies may also mock the dummy, causing the watching victim to suffer from your derision. You may use the following commands with the dummy:
* MOCK <sketch/CARICATURE>
* MOCK <sketch/CARICATURE>
** Causes your victim to feel stupid
** Causes your victim to feel stupid
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{{AbilityBox
{{AbilityBox
|name=New: ?
|name=New: Flora
|desc=
|syntax=SKETCH FLORA <description>
TALESPIN <sketch/FLORA>
|requires=3 green ink, 1 purple ink, 1 gold ink and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of wondrous flora awakened by the tides of magick.
 
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. Exotic flora will permeate your location, causing any enemies who disturb the foliage by entering, exiting or using any ability that consumes equilibrium or balance to release a cloud of magick-infused dust that will be inhaled. This dust will cure either blindness, deafness or sleeplessness if the target is so afflicted.
 
Note that after a cloud of dust has been released it will take a short amount of time for more to accumulate.
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==Transcendent==
==Transcendent==
{{AbilityBox
{{AbilityBox
|name=New: ?
|name=New: Dragon
|syntax=FILL IN <sketch> WITH GOLD
|syntax=SKETCH DRAGON <description>
|requires=1 gold ink
TALESPIN <sketch/DRAGON>
|desc=
|requires=2 gold ink, 2 red ink, 2 green ink and 2 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a powerful and majestic dragon of a kind found only in legend.
 
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. Your illustrated dragon will come to life and guard your location, occasionally breathing magickal flames on any player or creature who attacks you or your allies. The presence of the dragon will also render you resistant to fear effects for as long as it remains on guard.
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