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[[Category:Guilds]] | [[Category:Guilds]] | ||
[[Category:Guilds of Kinsarmar]] | [[Category:Guilds of Kinsarmar]] | ||
ANIMISTS | |||
[GUILD LEADERS] | |||
Tempest of Arcane: Curran | |||
Secretaries: Aniyah, Ferriter, Mallia, and Skifleure | |||
City Affiliation: Kinsarmar | |||
Guild Professions: Druid | |||
In the year 400 AA, after 100 years of living in silence, Lyria crafted a plan | |||
to bring Kinsarmar to justice and free them from their bondage to the Empire of | |||
Stavenn. Sometime after Lyria fled Kinsarmar, she encountered a group living in | |||
the deep forest, to whom she pleaded to aide her in freeing her home, warning | |||
those of the forest that they could be next. A small group of Druids, led by a | |||
woman named Elioclya, the Augur, approached Lyria and spoke to her of their | |||
desire to be a part of civilization, binding the knowledge of the city with the | |||
lore of Nature. | |||
The aid of these people helped Lyria and her city greatly. As the Stavenn | |||
troops were marching through the forest on their way to Kinsarmar, they were | |||
suddenly attacked by a stunning magickal force that seemed to bring the forest | |||
to life. The Imperial soldiers were attacked by trees that seemed to think and | |||
act on their own consciousness. As the Stavennites fought in vain against the | |||
encroaching forest, nature rose up against the Imperial Army to quench their | |||
hostile invasion. They did not know it at the time, but this magick was the art | |||
carefully honed by the Animists. | |||
With the disappearance of their elders a new generation took charge of the | |||
Animists guild and a period of reform was born. While some of the knowledge, | |||
rituals and ways of the past were lost, they forged ahead creating a new path, | |||
a mixture of the new ideas with the old to a time, where Animism was seen as a | |||
philosophical or spiritual idea that souls or spirits exist not only in humans | |||
but also in other animals, plants, rocks, natural phenomena such as thunder, | |||
geographic features such as mountains or rivers, or other entities of the | |||
natural environment. The animists strive to always remember that they are on a | |||
roughly equal footing with the other animals, plants, and natural forces. The | |||
Animists form a deeper bond with some of the animal spirits, taking on some of | |||
their characteristics and thoughts. |
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