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[[Category:Guilds]] | [[Category:Guilds]] | ||
[[Category:Guilds of Stavenn]] | [[Category:Guilds of Stavenn]] | ||
THE NOCTUSARI | |||
[GUILD LEADERS] | |||
The Singularity: Ellarynth | |||
Secretaries: Dringle, Ellarynth, and Verya | |||
City Affiliation: Stavenn | |||
Guild Professions: Assassin, Summoner, and Wytch | |||
At the moment of the Great Awakening, the Noctusari were nothing more than | |||
those who had become attuned to their darker sides. When magick swept through | |||
the land it was only natural that these same few would take advantage of this | |||
new force. Thus the dark arts were founded. Following the demon invasion, the | |||
Noctusari were simultaneously respected and feared for the potential their new | |||
power held. The elite Noctusari banded together under the wisdom of Gazali, and | |||
new members were found. | |||
Unknown to many, the Noctusari wrangled their way into political power within | |||
Stavenn following the burning years. Under their leadership, the city became a | |||
major presence in the lands. They continued to rule Stavenn for 1000 years, | |||
when through arrogance, the Noctusari enacted a secret rite within the city | |||
that one Asa Grady had the misfortune to witness. A second era of burnings, | |||
fueled by a distrust for the dark magicks, began. | |||
After the Stavenn - Noctusari war, many were weary and chose time to reflect. A | |||
new age has since dawned, which heralds a new bond between city and guild under | |||
the continued worship of Death. The strength of this unity cannot rule over the | |||
loyalty each Noctusari has to their guild, but has thus far been enough to hold | |||
sway. |
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