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|[[Warding#Disembowel|Disembowel]]|Mythical|75|Violently rip your weapon from your target. | |[[Warding#Disembowel|Disembowel]]|Mythical|75|Violently rip your weapon from your target. | ||
|[[Warding#PowerSoul|PowerSoul]]|Transcendent|0|Summon battle prowess from deep inside you.}} | |[[Warding#PowerSoul|PowerSoul]]|Transcendent|0|Summon battle prowess from deep inside you.}} | ||
== Tipslash == | === Tipslash === | ||
TIPSLASH <target> [limb] [toxin] | TIPSLASH <target> [limb] [toxin] | ||
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When used against another player, you can optionally specify a toxin to envenom the weapon with before attacking. This requires you to have a vial of that toxin and the Envenom ability. | When used against another player, you can optionally specify a toxin to envenom the weapon with before attacking. This requires you to have a vial of that toxin and the Envenom ability. | ||
== Legsweep == | === Legsweep === | ||
LEGSWEEP <target> | LEGSWEEP <target> | ||
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This will prone a mobile, stopping it from attacking or moving for a short period of time. | This will prone a mobile, stopping it from attacking or moving for a short period of time. | ||
== Shieldbash == | === Shieldbash === | ||
SHIELDBASH <target> | SHIELDBASH <target> | ||
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Bringing your shield crashing down on your opponent will cause a good deal of damage, as well as the possibility of afflicting your target with a mental affliction. The larger the shield, the more debilitating the effects of the affliction can be. | Bringing your shield crashing down on your opponent will cause a good deal of damage, as well as the possibility of afflicting your target with a mental affliction. The larger the shield, the more debilitating the effects of the affliction can be. | ||
== Pierce == | === Pierce === | ||
PIERCE <target> | PIERCE <target> | ||
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With this ability, you may pierce through your opponent's translucent shield or aura of rebounding. | With this ability, you may pierce through your opponent's translucent shield or aura of rebounding. | ||
== Block == | === Block === | ||
BLOCK <direction> | BLOCK <direction> | ||
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This ability will allow you to prevent movement out of your room in a specific direction. | This ability will allow you to prevent movement out of your room in a specific direction. | ||
== Thrust == | === Thrust === | ||
THRUST <target> [toxin 1] [toxin 2] | THRUST <target> [toxin 1] [toxin 2] | ||
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When used against other player, you can optionally specify one or two toxins to envenom the weapon with before attacking. This requires you to have vials with those toxins and the Envenom ability. | When used against other player, you can optionally specify one or two toxins to envenom the weapon with before attacking. This requires you to have vials with those toxins and the Envenom ability. | ||
== Barge == | === Barge === | ||
BARGE <target> <direction> | BARGE <target> <direction> | ||
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If your target is an adjacent location, you may rush quickly into his/her room, and shove him with you into the specified direction. | If your target is an adjacent location, you may rush quickly into his/her room, and shove him with you into the specified direction. | ||
== Battlecry == | === Battlecry === | ||
BATTLECRY <player> | BATTLECRY <player> | ||
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This will prone a mobile, stopping it from attacking or moving for a short period of time. | This will prone a mobile, stopping it from attacking or moving for a short period of time. | ||
== Highjump == | === Highjump === | ||
HIGHJUMP | HIGHJUMP | ||
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Using your powerful leg muscles, you can propel yourself into the trees. | Using your powerful leg muscles, you can propel yourself into the trees. | ||
== Vault == | === Vault === | ||
VAULT <direction> | VAULT <direction> | ||
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Using the haft of your weapon, you can vault through the air over obstructions that would block your movement. | Using the haft of your weapon, you can vault through the air over obstructions that would block your movement. | ||
== Dive == | === Dive === | ||
DIVE DOWN | DIVE DOWN | ||
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If you are in the trees, you can dive down from them. Optionally, you can dive down at a specific target, striking them with your body and knocking them to the ground with you. | If you are in the trees, you can dive down from them. Optionally, you can dive down at a specific target, striking them with your body and knocking them to the ground with you. | ||
== Prod == | === Prod === | ||
PROD TREES | PROD TREES | ||
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Using your weapon, you can vigorously prod the trees around you, knocking down any who might be attempting to hide in them. | Using your weapon, you can vigorously prod the trees around you, knocking down any who might be attempting to hide in them. | ||
== Quickjab == | === Quickjab === | ||
QUICKJAB/QJAB <target> [limb|nothing] [toxin 1] [toxin 2] | QUICKJAB/QJAB <target> [limb|nothing] [toxin 1] [toxin 2] | ||
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If you target nothing, instead of a limb, it will override any limb target you may have already set. | If you target nothing, instead of a limb, it will override any limb target you may have already set. | ||
== Lunge == | === Lunge === | ||
LUNGE <target> | LUNGE <target> | ||
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Starting off in an adjacent location, you may lunge towards your target, scoring a blow with the tip of your weapon. | Starting off in an adjacent location, you may lunge towards your target, scoring a blow with the tip of your weapon. | ||
== Impale == | === Impale === | ||
IMPALE <target> | IMPALE <target> | ||
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If your target is on the ground or encumbered in some way, you may run him/her through with the tip of your weapon. He/she will continuously take damage until you WITHDRAW your blade or he/she writhes free. | If your target is on the ground or encumbered in some way, you may run him/her through with the tip of your weapon. He/she will continuously take damage until you WITHDRAW your blade or he/she writhes free. | ||
== Counter == | === Counter === | ||
COUNTER | COUNTER | ||
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While this defence is active, you will automatically counter-attack should you successfully parry an attack. | While this defence is active, you will automatically counter-attack should you successfully parry an attack. | ||
== Arrowcatch == | === Arrowcatch === | ||
ARROWCATCH ON|OFF | ARROWCATCH ON|OFF | ||
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This ability will allow you to pluck arrows aimed at you from the air before they strike their target. The mental alertness required to do this will constantly drain your mana. | This ability will allow you to pluck arrows aimed at you from the air before they strike their target. The mental alertness required to do this will constantly drain your mana. | ||
== Buttstrike == | === Buttstrike === | ||
BUTTSTRIKE|BSTRIKE <target> | BUTTSTRIKE|BSTRIKE <target> | ||
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This ability will cause significant head damage to your target. | This ability will cause significant head damage to your target. | ||
== Deflect == | === Deflect === | ||
DEFLECT | DEFLECT | ||
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This defence will allow you to block the next physical attack directed at you. Using your weapon for any other purpose will cause you to lose this defence. | This defence will allow you to block the next physical attack directed at you. Using your weapon for any other purpose will cause you to lose this defence. | ||
== Rake == | === Rake === | ||
RAKE <target> | RAKE <target> | ||
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An improvement on the legsweep, this attack will cause damage in addition to knocking your target to the ground. | An improvement on the legsweep, this attack will cause damage in addition to knocking your target to the ground. | ||
== Treelunge == | === Treelunge === | ||
TREELUNGE|TLUNGE <target> | TREELUNGE|TLUNGE <target> | ||
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If you are in the trees above your target, you may attempt to drop down on them from above and impale them with your weapon. This ability will take some time to successfully perform, and your target cannot move during the process. | If you are in the trees above your target, you may attempt to drop down on them from above and impale them with your weapon. This ability will take some time to successfully perform, and your target cannot move during the process. | ||
== Envenom == | === Envenom === | ||
ENVENOM <weapon> with <toxin> | ENVENOM <weapon> with <toxin> | ||
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first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In | first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In | ||
order to get rid of the toxins on a weapon, simply WIPE <weapon>. | order to get rid of the toxins on a weapon, simply WIPE <weapon>. | ||
== Groinkick == | === Groinkick === | ||
GROINKICK <target> | GROINKICK <target> | ||
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This embarrassing attack will cause damage to the unlucky male who is on the receiving end, as well as cause all rational thought to be impossible for a short while. | This embarrassing attack will cause damage to the unlucky male who is on the receiving end, as well as cause all rational thought to be impossible for a short while. | ||
== Scar == | === Scar === | ||
SCAR <target> | SCAR <target> | ||
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This ability will cause your target to become horribly ugly and will cause his/her loyal companions to turn on him/her. Your target will have to apply a mending salve to cure the scarring. | This ability will cause your target to become horribly ugly and will cause his/her loyal companions to turn on him/her. Your target will have to apply a mending salve to cure the scarring. | ||
== Hafting == | === Hafting === | ||
HAFT <weapon> | HAFT <weapon> | ||
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When used on an artifact weapon, the hafting can be reverted using UNHAFT <weapon>. For regular weapons, the change is permanent. | When used on an artifact weapon, the hafting can be reverted using UNHAFT <weapon>. For regular weapons, the change is permanent. | ||
== Balancing == | === Balancing === | ||
BALANCING ON|OFF | BALANCING ON|OFF | ||
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This ability will aid you in dodging attacks that would knock you to the ground. | This ability will aid you in dodging attacks that would knock you to the ground. | ||
== Piercelimb == | === Piercelimb === | ||
PIERCELIMB|PLIMB <target> <limb> | PIERCELIMB|PLIMB <target> <limb> | ||
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This slow attack will cause a good deal of damage to a target's limb. | This slow attack will cause a good deal of damage to a target's limb. | ||
== Longtoss == | === Longtoss === | ||
LONGTOSS <target> | LONGTOSS <target> | ||
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This attack will destroy your target's shield or prismatic barrier. | This attack will destroy your target's shield or prismatic barrier. | ||
== Lanyard == | === Lanyard === | ||
ATTACH LANYARD TO <weapon> | ATTACH LANYARD TO <weapon> | ||
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Using one rope commodity, you can attach a lanyard to your weapon such that if the weapon leaves your hands, you can pull it back to you instantly. If you move out of the area while your weapon is not with you, the rope will snap. | Using one rope commodity, you can attach a lanyard to your weapon such that if the weapon leaves your hands, you can pull it back to you instantly. If you move out of the area while your weapon is not with you, the rope will snap. | ||
== Strangle == | === Strangle === | ||
STRANGLE <target> | STRANGLE <target> | ||
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If your target is on the ground or encumbered in some way, you may begin to strangle him/her with the haft of your weapon. While you are strangling, you cannot do anything else. The strangling will continue until your target writhes free of your grasp. | If your target is on the ground or encumbered in some way, you may begin to strangle him/her with the haft of your weapon. While you are strangling, you cannot do anything else. The strangling will continue until your target writhes free of your grasp. | ||
== Fend == | === Fend === | ||
FEND OFF <target 1> AND <target 2> | FEND OFF <target 1> AND <target 2> | ||
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If you are targetting multiple mobs, you can use fend to hit both of them with a slightly easier syntax. For example, if there are two orcs in the room, you can use FEND OFF ORC 2 to hit two separate orcs. | If you are targetting multiple mobs, you can use fend to hit both of them with a slightly easier syntax. For example, if there are two orcs in the room, you can use FEND OFF ORC 2 to hit two separate orcs. | ||
== Violentblock == | === Violentblock === | ||
If a person on your enemies list attempts to move in a direction you are blocking, you will throw the person back with a shove of your weapon. | If a person on your enemies list attempts to move in a direction you are blocking, you will throw the person back with a shove of your weapon. | ||
== Volley == | === Volley === | ||
VOLLEY AT <target> | VOLLEY AT <target> | ||
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This ability will allow you to throw multiple weapons at a target in an adjacent location. The balance cost of weapons being thrown while you are volleying will be far less than a normal throw. You will continue throwing until you have no more weapons or until you stop volleying. | This ability will allow you to throw multiple weapons at a target in an adjacent location. The balance cost of weapons being thrown while you are volleying will be far less than a normal throw. You will continue throwing until you have no more weapons or until you stop volleying. | ||
== Ram == | === Ram === | ||
RAM <direction> | RAM <direction> | ||
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This ability will allow you to charge into a room, knocking down and stunning all of your enemies in the room who are prone or otherwise hindered. | This ability will allow you to charge into a room, knocking down and stunning all of your enemies in the room who are prone or otherwise hindered. | ||
== Wedge == | === Wedge === | ||
WEDGE FOR <target> | WEDGE FOR <target> | ||
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You may wedge the haft of your weapon in the ground such that should your target enter the room, he/she will become impaled upon the weapon. | You may wedge the haft of your weapon in the ground such that should your target enter the room, he/she will become impaled upon the weapon. | ||
== Beastbane == | === Beastbane === | ||
BEASTBANE <target> | BEASTBANE <target> | ||
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This ability will allow you to disrupt the delicate structure of the unnatural beasts created by magick. | This ability will allow you to disrupt the delicate structure of the unnatural beasts created by magick. | ||
== Footsmash == | === Footsmash === | ||
FOOTSMASH <target> | FOOTSMASH <target> | ||
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This ability will knock your opponent off balance. If he/she is in the process of recovering balance already, the effect of this ability will be greatly increased. | This ability will knock your opponent off balance. If he/she is in the process of recovering balance already, the effect of this ability will be greatly increased. | ||
== Lockup == | === Lockup === | ||
LOCKUP <target> | LOCKUP <target> | ||
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them. For the next 15 seconds, target's movement attempts will have a 50% chance to not work. | them. For the next 15 seconds, target's movement attempts will have a 50% chance to not work. | ||
== Bashimpale == | === Bashimpale === | ||
BASHIMPALE|BMP <target> | BASHIMPALE|BMP <target> | ||
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If your target is on the ground as well as encumbered or tied up in some way, you can deliver a quick blow to the head with the haft of your weapon before thrusting the weapon into him/her. The result will be a stunned and impaled target. | If your target is on the ground as well as encumbered or tied up in some way, you can deliver a quick blow to the head with the haft of your weapon before thrusting the weapon into him/her. The result will be a stunned and impaled target. | ||
== Spinning == | === Spinning === | ||
SPIN <weapon> | SPIN <weapon> | ||
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Spinning your weapon will allow you to automatically counterattack any physical attack directed at you. | Spinning your weapon will allow you to automatically counterattack any physical attack directed at you. | ||
== Disembowel == | === Disembowel === | ||
DISEMBOWEL | DISEMBOWEL | ||
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If your target is impaled upon your weapon, you can viciously tear it out of him/her, leaving a bloody mess in the weapon's wake. | If your target is impaled upon your weapon, you can viciously tear it out of him/her, leaving a bloody mess in the weapon's wake. | ||
== Powersoul == | === Powersoul === | ||
POWERSOUL [OFF] | POWERSOUL [OFF] | ||
Summoning forth the battle prowess from within your soul will drastically increase the speed with which you can quickjab your targets, at the cost to damage. | Summoning forth the battle prowess from within your soul will drastically increase the speed with which you can quickjab your targets, at the cost to damage.{{Skills}} | ||
{{Skills}} | |||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Profession Skills]] | [[Category:Profession Skills]] |
edits