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| {{Template:Antimagick_Profession | Profession=Priest| Skill1=Fayth| Skill2=Devotion| Skill3 = Kanai}} | | {{Template:Antimagick_Profession | Profession=Priest| Skill1=Fayth| Skill2=Devotion| Skill3 = Kanai}} | ||
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The abilities in '''Fayth''' revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will get a guardian | |||
The abilities in Fayth revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will | |||
seraph, who will stay with you forever. Generally speaking, your seraph will only act in a defensive capacity, except when it involves demonic Entities. Seraphs and Demons have a long-standing hatred of each other. | seraph, who will stay with you forever. Generally speaking, your seraph will only act in a defensive capacity, except when it involves demonic Entities. Seraphs and Demons have a long-standing hatred of each other. | ||
Spiritual maces, on the other hand, form the core of a Cleric's offensive ability. By using them in different ways, the Cleric gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Cleric stands in Judgement of a player. Failing the judgement means death. This is, of course, an ability that only the most powerful of Clerics may perform. | Spiritual maces, on the other hand, form the core of a Cleric's offensive ability. By using them in different ways, the Cleric gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Cleric stands in Judgement of a player. Failing the judgement means death. This is, of course, an ability that only the most powerful of Clerics may perform. | ||
== Skill Table == | == Skill Table == | ||
{{Skill Table | {{Skill Table |
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