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Cold and silent, and shrouded in snow, '''Ithaqua''' is a harsh and bleak place, wrought with danger. Surrounded by the low-lying mountains, Ithaqua was lost to the world of [[Aetherius]] for centuries until a band of exiled [[Khandava|Khandavans]] came upon it. Accepted by the old war-hound, [[Fenrir Lyesmith]], they rebuilt the ruined village upon the ideals of its people and ancient bloodlines. | Cold and silent, and shrouded in snow, '''Ithaqua''' - sometimes referred to as the Frozen Conclave, the Black Pines, or the Ironwoods - is a harsh and bleak place, wrought with danger. Surrounded by the low-lying mountains, Ithaqua was lost to the world of [[Aetherius]] for centuries until a band of exiled [[Khandava|Khandavans]] came upon it. Accepted by the old war-hound, [[Fenrir Lyesmith]], they rebuilt the ruined village upon the ideals of its people and ancient bloodlines. | ||
Ithaqua stands now for the unbroken wilderness, completely free and untainted by [[magick]] that twisted the first villagers in ages past. Once founded upon the teachings of [[Thanatos|Death]], [[Nemesis|Wrath]], [[Malkav|Madness]], and [[Anathema|Ruin]] - Ithaqua marks a new path free of magick and [[demons]]. Long since abandoned by the [[Gods|gods and goddesses]] of those ways, Ithaqua draws a deep hatred towards Them and seeks the end of Their domain and any related to the corruption of magick. Magick is seen as more than a mere tool for destruction in the hands of the wielder, but as a crutch that leads to weakness. It is dangerous, unpredictable, and the very wood rejects its vile presence. | Ithaqua stands now for the unbroken wilderness, completely free and untainted by [[magick]] that twisted the first villagers in ages past. Once founded upon the teachings of [[Thanatos|Death]], [[Nemesis|Wrath]], [[Malkav|Madness]], and [[Anathema|Ruin]] - Ithaqua marks a new path free of magick and [[demons]]. Long since abandoned by the [[Gods|gods and goddesses]] of those ways, Ithaqua draws a deep hatred towards Them and seeks the end of Their domain and any related to the corruption of magick. Magick is seen as more than a mere tool for destruction in the hands of the wielder, but as a crutch that leads to weakness. It is dangerous, unpredictable, and the very wood rejects its vile presence. |