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Around 165 AA, a young [[Noctusari]], [[Valencia Pyralis]], stumbled upon new | |||
aspects of magickal enslavement. Using a type of doll sewn in the image | |||
of her subject, she began to develop her newfound power into what would | |||
become known as [[Vodun]]. While many were afraid of her discovery, a small | |||
group chose to follow Valencia when she branched off from the Noctusari, | |||
leaving the city of [[Stavenn]] to venture into the wilderness in hopes of | |||
furthering her studies. | |||
Eventually, several rogue magick users could be found in many of the | |||
small villages. It was not until the first demon invasion occured, and | |||
their homes were threatened, that they banded together to form a group | |||
that came to be called the '''Wytchen'''. Together they saved countless lives, | |||
but fearing possible extinction, they moved deeper into the wilderness | |||
to [[Renfrewshire Swamp]] where they built a mystical fortress that was | |||
designed to potentially allow a small group of the mortal races to | |||
survive even if the demons overran the world. | |||
For decades, the Coterie, was based on neutrality, a neutrality that | |||
would later be used against them by the majority of the world, based on | |||
their tolerance of demonology. Eventually growing tired of the betrayals and | |||
abuse, the Wytchen tried joining the city of Stavenn to better defend their | |||
goals and those of the Empire. Unfortunately during this time, unrest within | |||
the Wytchen regarding leadership led to a separation of the Coterie, and the | |||
forming of the [[Limorasi]]. With this, the remaining Wytchen returned to their | |||
fortress within the Renfrewshire Swamp. Once again alone, and now being | |||
pushed to extinction by self proclaimed Wytchhunters, the Wytchen strive to | |||
stand strong and rebuild what they once had. | |||
Using the arts of [[Runelore]], [[Curses]] and [[Shamanism]], the Wytchen have also | |||
studied the Spirits in an effort to accomplish their goals. Runelore | |||
grants them the ability to strengthen and fortify both themselves and | |||
their allies through sketching runes upon their bodies or on totems for | |||
a broader defense. Curses and Shamanism allow them to act as mercenaries as | |||
they draw upon the illwill of those opposed to them, oft times able to | |||
destroy an unprepared adversary outright. | |||
[[Category:Former Guilds]] | [[Category:Former Guilds]] |