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The village of [[Sarh'ael Glade]] stood for ages within the confines of the | |||
swamps south of the [[Barren Wastelands]]. Formed by a tribe of [[sylayan]] lost | |||
from their northern homes, the simple community of trackers and hunters | |||
quickly became a lively village, one that benefitted from [[Stavenn]]-bound | |||
merchants as much as they did the natural game that inhabited both the | |||
depths of the swamp nearby and the plain forest that surrounded it. | |||
Renowned amongst plain villages for their expertly trained pack dogs, | |||
they survived contently for decades, nestled within their isolated home. | |||
One day, a recluse necromancer from the nearby city of Stavenn stumbled | |||
upon their home, weary and wounded from the stealthy marauders that | |||
tracked the wastelands. Startled at his ability to affect life and | |||
death, as well as awed, the village began to dabble in the darker arts, | |||
learning what they could of the necromancer before he perished. One | |||
specific pupil, the youngest daughter of the village's elder, was | |||
particularly adept, surpassing the necromancer and amassing great power | |||
in a short time. The villagers became frightened at her mastery over the | |||
death arts, and in their fear, barricaded her in a westward cave, her | |||
father laying the last stone that sealed the entrance. For nearly a | |||
decade they went uninterrupted, until the woman burst forth from her | |||
prison, warped and aged from the rigors of her mastery and filled with | |||
hatred at what her kin had done. Magickally sealing off the village and | |||
the surrounding bog, she unleashed her wrath upon her former village | |||
behind closed doors, continuing her studies and pursuing higher power at | |||
the cost of her former family. | |||
It was only in modern times that the elder son of the village elder, | |||
along with his father, managed to escape her wrath, even momentarily. | |||
Sacrificing his life, the eldest son released the seal on the village, | |||
in a desperate attempt to seek help from the outside world. Gathering | |||
his strength but unable to pass the hag's crafts, the elder Ulriead | |||
formed a camp on the outskirts, seeking aid from any who would hear his | |||
pleas. The former village stands amidst a warped and festering bog, | |||
filled with the proclaimed hag's experiments, both those successful and | |||
those that failed. Only those brave enough to step into her workings | |||
ever know to what extent her mastery extends, and few live to tell the | |||
tale. | |||
[[Category:Geography]][[Category:Wetlands]] | [[Category:Geography]][[Category:Wetlands]] |