Difference between revisions of "Promotions"

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Ethereal Chains
'''Ethereal Chains'''
---------------
---------------
When you CHAIN <player>, or CHAIN <player> WITH <chain>, you and your target will suffer the following afflictions.  
When you CHAIN <player>, or CHAIN <player> WITH <chain>, you and your target will suffer the following afflictions.  
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The Four-Leaved Clover
'''The Four-Leaved Clover'''
----------------------
----------------------
When used, the clover will grant you an increase to your critical hits for 24 hours, which will stack with the critical hit artifact, deadaim, and the sunburst etching.
When used, the clover will grant you an increase to your critical hits for 24 hours, which will stack with the critical hit artifact, deadaim, and the sunburst etching.
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The Troggle
'''The Troggle'''
-----------
-----------
The troggle can be pinched and sent to another player to immediately deliver a personal message.
The troggle can be pinched and sent to another player to immediately deliver a personal message.




Polished Wooden Staff
'''Polished Wooden Staff'''
---------------------
---------------------
This special, resetting, permanent item will give you the ability to curse an enemy so that he becomes a zombie when he dies.
This special, resetting, permanent item will give you the ability to curse an enemy so that he becomes a zombie when he dies.
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A Crude Amulet
'''A Crude Amulet'''
--------------
--------------
This amulet will satiate you, restore your health and mana, and removes bleeding when used. This does -not- restore your health and mana reserves.
This amulet will satiate you, restore your health and mana, and removes bleeding when used. This does -not- restore your health and mana reserves.
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Ethereal Rope
'''Ethereal Rope'''
-------------
-------------
ATTACH <rope> TO <person>, and then you can PULL ROPE ON <person> to teleport to that person from anywhere. This is a one-use item and will last 60 minutes. Good for allies and enemies. This will work through monolith and other movement prevention items and effects. Shackles will stop it.
ATTACH <rope> TO <person>, and then you can PULL ROPE ON <person> to teleport to that person from anywhere. This is a one-use item and will last 60 minutes. Good for allies and enemies. This will work through monolith and other movement prevention items and effects. Shackles will stop it.




Ethereal Shackles
'''Ethereal Shackles'''
-----------------
-----------------
Command: SHACKLE <target>.  
Command: SHACKLE <target>.  
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Ethereal Mirror
'''Ethereal Mirror'''
---------------
---------------
LOOK INTO MIRROR AS <player>. You will have that players current skills for 8 hours. Keep in mind, if they decide to change profession or forget skills, you will as well. You cannot forget skills, learn, or change professions while using the mirror. This is a one use item. You can SHATTER VISAGE to stop copying the player. The target does not have to be online. This is a good tool for testing other classes or just throwing different professions at your enemies.
LOOK INTO MIRROR AS <player>. You will have that players current skills for 8 hours. Keep in mind, if they decide to change profession or forget skills, you will as well. You cannot forget skills, learn, or change professions while using the mirror. This is a one use item. You can SHATTER VISAGE to stop copying the player. The target does not have to be online. This is a good tool for testing other classes or just throwing different professions at your enemies.
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Emote Token
'''Emote Token'''
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-----------
Create your own custom balanceless emote! No more are you subject to the tyranny of balance loss on your commonly used custom emotes. For information on how to write your messages, see HELP CUSTOMIZED MESSAGES.
Create your own custom balanceless emote! No more are you subject to the tyranny of balance loss on your commonly used custom emotes. For information on how to write your messages, see HELP CUSTOMIZED MESSAGES.
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Behaviour Token
'''Behaviour Token'''
---------------
---------------
You can trade in these tokens for a single behaviour type in a set. The previous behaviour sets (drunken, volcanic, frosty, lightning, and poised) are no longer available. See HELP BEHAVIOURS for the syntax to turning them in.
You can trade in these tokens for a single behaviour type in a set. The previous behaviour sets (drunken, volcanic, frosty, lightning, and poised) are no longer available. See HELP BEHAVIOURS for the syntax to turning them in.




A small gleaming stone
'''A small gleaming stone'''
----------------------
----------------------
You can CRUSH this stone and give yourself a permanent 5% bashing damage bonus. This bonus applies to all people in the room with you and is stackable with any other players who have the bonus as well, up to a 25% total. You CANNOT use this stone twice on yourself.
You can CRUSH this stone and give yourself a permanent 5% bashing damage bonus. This bonus applies to all people in the room with you and is stackable with any other players who have the bonus as well, up to a 25% total. You CANNOT use this stone twice on yourself.




A bag of dust
'''A bag of dust'''
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-------------
This bag of dust can be used every 60 minutes. It can be used to THROW DUST AT <mob>. The mob will be polymorphed into a sheep, which can be killed much easier. The dust cannot transform mobs that are loyal to players or player organisations (guards).
This bag of dust can be used every 60 minutes. It can be used to THROW DUST AT <mob>. The mob will be polymorphed into a sheep, which can be killed much easier. The dust cannot transform mobs that are loyal to players or player organisations (guards).




A talisman of carved deer antler
'''A talisman of carved deer antler'''
---------------------------------
---------------------------------
Command: CALL TALISMAN
Command: CALL TALISMAN


This will begin the summoning process. Every few seconds for the next 60 minutes, the talisman will summon winter spirit that will try to kill you. The more you kill, the tougher they will become. If you are killed, they will stop spawning. Beware the boss snowman.
This will begin the summoning process. Every few seconds for the next 60 minutes, the talisman will summon winter spirit that will try to kill you. The more you kill, the tougher they will become. If you are killed, they will stop spawning. Beware the boss snowman.
A glittery golden beard
 
'''A glittery golden beard'''
-----------------------
-----------------------
Command: YANK <person>
Command: YANK <person>
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A skull deathmask
'''A skull deathmask'''
-----------------
-----------------
When worn, this mask will hide your identity in deathsight messages.
When worn, this mask will hide your identity in deathsight messages.




A bucket of fodder
'''A bucket of fodder'''
------------------
------------------
Command: FEED <pet> WITH FODDER
Command: FEED <pet> WITH FODDER
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Tonics
'''Tonics'''
------
------
Command: DRINK <tonic>
Command: DRINK <tonic>
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Ethereal Boots
'''Ethereal Boots'''
--------------
--------------
Command: ACTIVATE BOOTS
Command: ACTIVATE BOOTS
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Ethereal Cloak
'''Ethereal Cloak'''
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--------------
Command: ACTIVATE CLOAK
Command: ACTIVATE CLOAK
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Ethereal Pellet
'''Ethereal Pellet'''
---------------
---------------
Command: FEED <pet> WITH PELLET
Command: FEED <pet> WITH PELLET
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Ethereal Nose Ring
'''Ethereal Nose Ring'''
------------------
------------------
Command: ACTIVATE NOSERING
Command: ACTIVATE NOSERING
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Ethereal Ring
'''Ethereal Ring'''
-------------
-------------
Command: ACTIVATE RING
Command: ACTIVATE RING
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a pair of werewolf claws
'''a pair of werewolf claws'''
------------------------
------------------------
CLAW <target>
CLAW <target>
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a pair of vampire fangs
'''a pair of vampire fangs'''
-----------------------
-----------------------
SUCK BLOOD <target>  
SUCK BLOOD <target>  
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a bit of scarecrow straw
'''a bit of scarecrow straw'''
------------------------
------------------------
LIGHT STRAW ON FIRE
LIGHT STRAW ON FIRE
Fills any room you are in with blistering heat. Any exposed herbs in players inventories are destroyed. Players cannot take herbs from rifts or other items or they will just burn up. This will automatically keep autocuring systems from using herbs. Lasts for 30 seconds. 1 use.
Fills any room you are in with blistering heat. Any exposed herbs in players inventories are destroyed. Players cannot take herbs from rifts or other items or they will just burn up. This will automatically keep autocuring systems from using herbs. Lasts for 30 seconds. 1 use.


a tenebrous reaper's sash
'''a tenebrous reaper's sash'''
-------------------------
-------------------------
WEAR SASH
WEAR SASH
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a jar of abomination ooze
'''a jar of abomination ooze'''
-------------------------
-------------------------
SPLASH <target> WITH OOZE
SPLASH <target> WITH OOZE
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an imp's silvery locket
'''an imp's silvery locket'''
-----------------------
-----------------------
CURSE THE <stat> OF <target>
CURSE THE <stat> OF <target>
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an icy fairy's wand
'''an icy fairy's wand'''
-------------------
-------------------
POINT <wand> AT <target>
POINT <wand> AT <target>
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a delicious-looking jester's pie
'''a delicious-looking jester's pie'''
---------------------------------
---------------------------------
THROW PIE AT <target>
THROW PIE AT <target>
This item disrupts most channeled abilities, causing them to fail instantly. 10 uses.
This item disrupts most channeled abilities, causing them to fail instantly. 10 uses.


a handful of dragon scales
'''a handful of dragon scales'''
--------------------------
--------------------------
TOUCH <scales>
TOUCH <scales>
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a rotted zombie brain   
'''a rotted zombie brain'''  
---------------------
---------------------
EAT <brain>
EAT <brain>
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Sonic Emitter  
'''Sonic Emitter'''
-------------
-------------
ACTIVATE EMITTER.  
ACTIVATE EMITTER.  
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Oblong Transmitter
'''Oblong Transmitter'''
------------------  
------------------  
ACTIVATE TRANSMITTER
ACTIVATE TRANSMITTER
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Phantom Beacon
'''Phantom Beacon'''
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--------------
ACTIVATE BEACON
ACTIVATE BEACON
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a dispersing charm
'''a dispersing charm'''
------------------
------------------
This charm stops a surge from happening to you. TAP <charm> to activate and deactivate the charm. 25 uses.
This charm stops a surge from happening to you. TAP <charm> to activate and deactivate the charm. 25 uses.




a glacial bomb
'''a glacial bomb'''
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--------------
THROW <bomb> AT GROUND
THROW <bomb> AT GROUND
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a holocaust bomb
'''a holocaust bomb'''
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----------------
THROW <bomb> AT GROUND
THROW <bomb> AT GROUND
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Dictators Pen
'''Dictators Pen'''
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-------------
DICTATE INTO <journal>
DICTATE INTO <journal>
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Circumferentor
'''Circumferentor'''
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--------------
Shows room numbers along with the room names for skills that report a target's location
Shows room numbers along with the room names for skills that report a target's location
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Crystal pendulum
'''Crystal pendulum'''
----------------
----------------
This will increase leyline influencing by 10%.
This will increase leyline influencing by 10%.




Devil Salts
'''Devil Salts'''
-----------
-----------
Awakens a character from death, as long as it has happened in the last 10 seconds. Players have an AGREE command if they want to come back. They flail and scream in terror for a few seconds first, lashing out and striking random players in the room. 60-minute cooldown. USE <salts> ON <corpse>
Awakens a character from death, as long as it has happened in the last 10 seconds. Players have an AGREE command if they want to come back. They flail and scream in terror for a few seconds first, lashing out and striking random players in the room. 60-minute cooldown. USE <salts> ON <corpse>




Pet Licence
'''Pet Licence'''
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-----------
Player can have 2 pets out at once. One pet must be a mount, the other cannot be a mount.
Player can have 2 pets out at once. One pet must be a mount, the other cannot be a mount.




Taming Certificate
'''Taming Certificate'''
------------------
------------------
APPLY <certificate> TO <pet>
APPLY <certificate> TO <pet>
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Slippery Cloak
'''Slippery Cloak'''
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--------------
You cannot follow a player wearing this cloak.
You cannot follow a player wearing this cloak.




Crooked Eyeglass
'''Crooked Eyeglass'''
----------------
----------------
SQUINT <dir> <dir2>
SQUINT <dir> <dir2>
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Tombstone of Life
'''Tombstone of Life'''
-----------------
-----------------
TOUCH TOMBSTONE  
TOUCH TOMBSTONE  
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Squirt bottle
'''Squirt bottle'''
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-------------
Make your pet obey no matter what. Just need to have it in your inventory.
Make your pet obey no matter what. Just need to have it in your inventory.




Allegiance Pin
'''Allegiance Pin'''
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--------------
OBSERVE <ally>
OBSERVE <ally>
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Chaotic Crystal
'''Chaotic Crystal'''
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---------------
TOUCH <CRYSTAL>
TOUCH <CRYSTAL>
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Mithril Top
'''Mithril Top'''
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-----------
SPIN TOP
SPIN TOP
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a delicate mithril flute
'''a delicate mithril flute'''
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------------------------
BLOW FLUTE and all mutual allies in the room with you will follow you.
BLOW FLUTE and all mutual allies in the room with you will follow you.




a sphere of peace
'''a sphere of peace'''
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-----------------------
ACTIVATE SPHERE and everyone in the room with you will unenemy you. There is a 10-minute cooldown on the item.
ACTIVATE SPHERE and everyone in the room with you will unenemy you. There is a 10-minute cooldown on the item.




a poisoned whip
'''a poisoned whip'''
-----------------------
-----------------------
Hit a target with this whip and the target will have movement problems for 15 seconds. They will knock them off balance when they move from room to room. WHIP <target>
Hit a target with this whip and the target will have movement problems for 15 seconds. They will knock them off balance when they move from room to room. WHIP <target>




a monkey idol (rejection)
'''a monkey idol (rejection)'''
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-----------------------
Drop the idol in a room and it will auto teleport the next enemy that enters the room to another random room in the area. Once dropped it cannot be picked up. After one game month, it will return to the player's inventory. The owner must be in the room for it to work.
Drop the idol in a room and it will auto teleport the next enemy that enters the room to another random room in the area. Once dropped it cannot be picked up. After one game month, it will return to the player's inventory. The owner must be in the room for it to work.




an octopus idol (entanglement)
'''an octopus idol (entanglement)'''
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-----------------------
Drop the idol in a room and it will auto entangle the next enemy three enemies that enter the room. Once dropped it cannot be picked up. After one game month, it will return to the player's inventory.
Drop the idol in a room and it will auto entangle the next enemy three enemies that enter the room. Once dropped it cannot be picked up. After one game month, it will return to the player's inventory.




an angel idol (resurrection)
'''an angel idol (resurrection)'''
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-----------------------
Drop the idol in a room and it will auto resurrect the next ally that dies in the room. Once dropped it cannot be picked up. After 60 minutes it will return to the player's inventory.
Drop the idol in a room and it will auto resurrect the next ally that dies in the room. Once dropped it cannot be picked up. After 60 minutes it will return to the player's inventory.




a rhino idol (repulsion)
'''a rhino idol (repulsion)'''
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-----------------------
Drop the idol in a room and the next player who enters the room will be knocked back out of the room and knocked off balance. The next player has a 75% chance of being ejected, then 50% then 25%. Once dropped it cannot be picked up. After one game month, it will return to the player's inventory.
Drop the idol in a room and the next player who enters the room will be knocked back out of the room and knocked off balance. The next player has a 75% chance of being ejected, then 50% then 25%. Once dropped it cannot be picked up. After one game month, it will return to the player's inventory.




a wyvern idol (meteoric)
'''a wyvern idol (meteoric)'''
-----------------------
-----------------------
When dropped the idol will fire meteors at enemy characters in the area. The target is randomly chosen. It will attempt to fire every 15 seconds for 90 seconds. This is similar to the star tarot and meteor arrows in crystalbinding. After one game month, it will return to the player's inventory. Must be placed outside.
When dropped the idol will fire meteors at enemy characters in the area. The target is randomly chosen. It will attempt to fire every 15 seconds for 90 seconds. This is similar to the star tarot and meteor arrows in crystalbinding. After one game month, it will return to the player's inventory. Must be placed outside.




a scorpion idol (acidic)
'''a scorpion idol (acidic)'''
-----------------------
-----------------------
All players, including the owner that enter the room with this idol, will instantly be hit with poison for 10% of their max health and mana. This will continue for 60 seconds. After one game month, it will return to the player's inventory.
All players, including the owner that enter the room with this idol, will instantly be hit with poison for 10% of their max health and mana. This will continue for 60 seconds. After one game month, it will return to the player's inventory.




a elephant idol (tossing)
'''a elephant idol (tossing)'''
-----------------------
-----------------------
Any player (except the owner) entering the room is tossed up into the skies. It will not affect players burrowing up, swinging down, or landing in the room. Will not work in a room considered to be indoors. This will continue for 60 seconds. You can only be affected by the elephant and gopher idols once every 7 seconds. After one game month, it will return to the player's inventory.
Any player (except the owner) entering the room is tossed up into the skies. It will not affect players burrowing up, swinging down, or landing in the room. Will not work in a room considered to be indoors. This will continue for 60 seconds. You can only be affected by the elephant and gopher idols once every 7 seconds. After one game month, it will return to the player's inventory.




a gopher idol (burying)
'''a gopher idol (burying)'''
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-----------------------
Any player (except the owner) entering the room is buried instantly. Will only work in a room players can normally be buried in. This will continue for 60 seconds. You can only be affected by the elephant and gopher idols once every 7 seconds. After one game month, it will return to the player's inventory.
Any player (except the owner) entering the room is buried instantly. Will only work in a room players can normally be buried in. This will continue for 60 seconds. You can only be affected by the elephant and gopher idols once every 7 seconds. After one game month, it will return to the player's inventory.




a skull idol (ravenous)
'''a skull idol (ravenous)'''
-----------------------
-----------------------
When an enemy player enters the room this idol will swallow them whole and drop them in the rashirmir for 10 seconds before returning them. After one game month it will return to the players inventory. The owner must be in the room for it to work.
When an enemy player enters the room this idol will swallow them whole and drop them in the rashirmir for 10 seconds before returning them. After one game month it will return to the players inventory. The owner must be in the room for it to work.




a simple toolkit
'''a simple toolkit'''
-----------------------
-----------------------
The toolkit that lets you disassemble crafting items for a partial return of components. DISASSEMBLE <item>
The toolkit that lets you disassemble crafting items for a partial return of components. DISASSEMBLE <item>




a sack of meat
'''a sack of meat'''
-----------------------
-----------------------
You will not lose your mobile followers when you tumble from a room.
You will not lose your mobile followers when you tumble from a room.




an inscribed stone
'''an inscribed stone'''
-----------------------
-----------------------
An item that unenemies you to all players in the area and does not let them enemy you again for a few seconds. 60-second cooldown. FLIP <stone>
An item that unenemies you to all players in the area and does not let them enemy you again for a few seconds. 60-second cooldown. FLIP <stone>




a storm signet ring
'''a storm signet ring'''
-----------------------
-----------------------
This ring will create a powerful thunderstorm in the characters area. Anyone outside, including the user, has a chance of being struck by lightning for serious damage. This item has a 60 minute cooldown. TWIST <ring>
This ring will create a powerful thunderstorm in the characters area. Anyone outside, including the user, has a chance of being struck by lightning for serious damage. This item has a 60 minute cooldown. TWIST <ring>




an elephant carving
'''an elephant carving'''
-----------------------
-----------------------
When dropped in the room, keep people from flying. Only it's owner can pick it up.
When dropped in the room, keep people from flying. Only it's owner can pick it up.




Spiritsense Leaf
'''Spiritsense Leaf'''
----------------
----------------
EAT <leaf>  
EAT <leaf>  
Grants access to the SPIRITSENSE ability, which grants a defence that will inform you when (but not where) someone comes back to life from the death sequence - the opposite to deathsight. If combined with the aryana obelisk ability, you will also see the room the player is returned to life in. One herb will last 12 hours.  
Grants access to the SPIRITSENSE ability, which grants a defence that will inform you when (but not where) someone comes back to life from the death sequence - the opposite to deathsight. If combined with the aryana obelisk ability, you will also see the room the player is returned to life in. One herb will last 12 hours.  
Note: You cannot sell spiritsense leaves on the promo market and they do not reset to your inventory, so be careful not to drop them or give them away. You can put the leaves into your rift and group them.
Note: You cannot sell spiritsense leaves on the promo market and they do not reset to your inventory, so be careful not to drop them or give them away. You can put the leaves into your rift and group them.




Bluestar leaf
'''Bluestar leaf'''
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-------------
EAT <leaf>  
EAT <leaf>  
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Corpseblood leaf
'''Corpseblood leaf'''
-------------
-------------
EAT <leaf>  
EAT <leaf>  
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Bottle of Hot Air
'''Bottle of Hot Air'''
-----------------
-----------------
Increases the number of shouts you are allowed per hour by one. Stacks.
Increases the number of shouts you are allowed per hour by one. Stacks.




Patchwork Cloak
'''Patchwork Cloak'''
---------------
---------------
FLASH <dir> <dir>
FLASH <dir> <dir>
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Propaganda Poster
'''Propaganda Poster'''
-----------------
-----------------
HANG POSTER
HANG POSTER
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Due to the way posters work, you must BECKON ARTIFACT <poster> in order to return it to you.
Due to the way posters work, you must BECKON ARTIFACT <poster> in order to return it to you.
Note: Posters can be linked to posters you do not own. When you probe a poster it will display the poster it is linked to directly, and all of the posters that are also linked to it. These additionally linked posters will only work one way.
Note: Posters can be linked to posters you do not own. When you probe a poster it will display the poster it is linked to directly, and all of the posters that are also linked to it. These additionally linked posters will only work one way.




a devious pixie
'''a devious pixie'''
---------------
---------------
PIXIE WATCH <dir>
PIXIE WATCH <dir>
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an irrational note
'''an irrational note'''
------------------
------------------
Notes can be used to submit custom room messages to use. Room messages cannot be used to create combat or other game messages that will mess with players. They are for enhancing your role-playing opportunities and not for gaining an edge in PvP.  
Notes can be used to submit custom room messages to use. Room messages cannot be used to create combat or other game messages that will mess with players. They are for enhancing your role-playing opportunities and not for gaining an edge in PvP.  
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a flask of thrice blessed water  
'''a flask of thrice blessed water'''
-------------------------------
-------------------------------
POUR <flask> ON <corpse>
POUR <flask> ON <corpse>
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a golden triangle of fortune  
'''a golden triangle of fortune'''
----------------------------
----------------------------
RUB <triangle>
RUB <triangle>
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a black cats tail  
'''a black cats tail'''
-----------------   
-----------------   
TOUCH <mob> WITH <tail>
TOUCH <mob> WITH <tail>
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a balm of emboldening
'''a balm of emboldening'''
---------------------
---------------------
APPLY <balm> TO <mob>
APPLY <balm> TO <mob>
When applied to a mob it will halve the damage done to it, but it doubles its XP value and gold drop. The balm has a 60-second cooldown and the effect is permanent until it is killed.
When applied to a mob it will halve the damage done to it, but it doubles its XP value and gold drop. The balm has a 60-second cooldown and the effect is permanent until it is killed.
a broken mirror shard
 
'''a broken mirror shard'''
---------------------
---------------------
CUT <player> WITH <shard>
CUT <player> WITH <shard>
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a shell of lethargy
'''a shell of lethargy'''
---------------------------
---------------------------
THROW <shell>
THROW <shell>
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a scatter bomb
'''a scatter bomb'''
--------------
--------------
THROW <bomb> <direction>
THROW <bomb> <direction>
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a splintered looking glass  
'''a splintered looking glass'''
--------------------------   
--------------------------   
STARE INTO <mirror>
STARE INTO <mirror>
This will create dozens of mirror images of the character appear. While this does not confuse other characters, NPC's will be unable to hit the character unless hit first. This item has a 60-minute cooldown and does not work on boss mobs.
This will create dozens of mirror images of the character appear. While this does not confuse other characters, NPC's will be unable to hit the character unless hit first. This item has a 60-minute cooldown and does not work on boss mobs.


a ragged scarecrow
'''a ragged scarecrow'''
------------------
------------------
PLANT <scarecrow>
PLANT <scarecrow>
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an alluring gem
'''an alluring gem'''
---------------
---------------
DROP <gem>
DROP <gem>
All wandering mobs in the area will advance to the room the gem has been dropped in. In addition, it halves the wandering speed of mobs in the area that are moving toward the gem. if there are more than one in an area, it will randomly decide which one to go to. The item can only be used once every 60 minutes and the effect lasts for 60 minutes. You can pick it up to turn it off and then drop it again in the same room to reactivate it within that 60 minutes.
All wandering mobs in the area will advance to the room the gem has been dropped in. In addition, it halves the wandering speed of mobs in the area that are moving toward the gem. if there are more than one in an area, it will randomly decide which one to go to. The item can only be used once every 60 minutes and the effect lasts for 60 minutes. You can pick it up to turn it off and then drop it again in the same room to reactivate it within that 60 minutes.




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