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| == Combat Focus == | | == Combat Focus == |
| In a one-on-one, afflictions is your primary offensive, attempting to overwhelm your opponents healing and moving to a lock or building to a Marduk mark kill. There is a certain randomness to afflicting when
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| combined with the Hecate mark, or you can choose to have more certainty with a combination of cursing and bonedust. In team fights, your maximal utility is situationally dependent. Pre-fight, you deny easy access to your room and vortex your enemies in. You could then spread temporary lockdowns with smart nairat flares, provide on-demand off-balance transfixes, or augment team damage output by healing denial on the main target.
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| == See Also == | | == See Also == |