Difference between revisions of "Spatium Abilities"

From ImperianWiki
Jump to navigation Jump to search
(Created page with '__NOTOC__ These are all the abilities in the skill of Spatium. == Wormholes == WORM CREATE WORM INFO Wormholes are mysterious and not very well understood constructs …')
 
(No difference)

Latest revision as of 12:04, 10 April 2014


These are all the abilities in the skill of Spatium.

Wormholes

 WORM CREATE
 WORM INFO

Wormholes are mysterious and not very well understood constructs of magick. Using one's mind, it is possible to establish a dimensional link between two distant spots, and to use this connection in various ways.

Two different types of wormholes exist. Personal wormholes are small, volatile, and quick to create, but they can only ever be used by their owner, whom they always follow around. Stable wormholes require longer to create, but once stabilised, they persist indefinitely or until they are destroyed, and anyone with the ability to use them may do so.

Using the wormhole in any way requires that the wormhole is connected to a target location. How this is done is explained in the AB help for the Attach ability. The required connection type is listed in each AB help file. Abilities that require a room connection can be used with both personal and stable wormholes, all other abilities require a personal wormhole to function.

WORM CREATE allows you to create your personal wormhole, and WORM INFO allows you to discern its current status. You can't actually use your personal wormhole until you learn the necessary abilities to do so.

Seek

 WORM SEEK

Connection: Room

This ability allows you to seek out all stable and personal wormholes that are present in this room. It will also find a personal wormhole that is attached to this room from elsewhere.

Warp

 WORM WARP

Connection: Room

This ability allows you to warp through a wormhole and arrive at its other end. The wormhole needs to be connected to another room. You can only use your personal wormhole in this way if you have learned how to connect it to another room.

As personal wormholes are more volatile than stable ones, attempts to travel through one are blocked by monolith sigils and similar effects.

Channel

 WORM CHANNEL <item>

Connection: Room

This ability allows you to hurl held items through a wormhole.

Glance

 WORM GLANCE

Connection: Room

This ability allows you to glance through a stable or personal wormhole, allowing you to see what is on the other end.

Attach

 WORM ATTACH <location>
 WORM DETACH

This ability allows you to actually use your personal wormhole by attaching it to various locations. The descriptions of available locations are available in their respective AB help files.

Volcano

 WORM ATTACH VOLCANO

This ability allows you to attach your personal wormhole to a mighty volcano. Once attached, you will be able to use abilities that require a Volcano connection.

Burn

 WORM BURN <target>

Connection: Volcano

This ability allows you to send searing flames against another individual, setting him on fire.

It can be used off-balance.

Tundra

 WORM ATTACH TUNDRA

This ability allows you to attach your personal wormhole to a frozen tundra. Once attached, you will be able to use abilities that require a Tundra connection.

Freeze

 WORM FREEZE <target>

Connection: Tundra

This ability allows you to send a blast of cold air against an individual, freezing him.

It can be used off-balance.

Mask

 WORM MASK

Masking your personal wormhole prevents it from being detected by the Seek and Sources abilities. Using any wormhole-related aggressive ability unmasks it.

Shadowplant

 WORM SHADOWPLANT <target> [plant name]

Connection: Tundra, Volcano, Rashirmir, Circular, Demonic, or Elemental

This ability allows you to spit out a shadowy plant from your wormhole directly into your target's inventory. When an affected individual attempts to eat a plant of the chosen type, he will eat the shadowplant instead, which will have no effect, but will still use up plant balance.

If you do not specify a plant name, a random one will be used. The type of the random plant will only be known to you.

The shadowplant requires one second before it fully materialises, and if not eaten, it evaporates four seconds later.

Additionally, shadowplants summoned from the tundra will freeze the target when eaten, while shadowplants from the volcano will set on fire. Shadowplants from other locations will have no extra effect.

The target cannot interact with the shadowplant in any way - it will only take effect when attempting to eat a real plant.

This ability can be used off-balance.

Room

 WORM ATTACH <player>

This ability allows you to connect your personal wormhole to any individual who is currently within your area. Everyone in the target room is notified about the connection. The wormhole remains attached even if the target individual moves elsewhere, but if you move to another room or warp through the wormhole, the connection will instantly be severed.

All abilities that require a Room connection can also be performed using stable wormholes. If there is a stable wormhole in your room, your personal wormhole takes priority over it - to use the stable wormhole, you first need to detach your wormhole or attach it to a different location (Tundra, Volcano, etc).

Only one personal wormhole may be attached to a room at a time.

Rashirmir

 WORM ATTACH RASHIRMIR

This ability allows you to attach your personal wormhole to Rashirmir, the Dream Realm. Once attached, you will be able to use abilities that require a Rashirmir connection.

Choke

 WORM CHOKE <target>

Connection: Rashirmir

This ability inflicts asphyxiation damage to its target.

It can be used off-balance.

Flight

 WORM FLIGHT

Connection: Rashirmir

By carefully positioning your wormhole, this ability allows you to take off into the skies. Your movement will be slower than usual due to the constant maintenance required.

Blizzard

 WORM BLIZZARD [OFF]

Connection: Tundra

This ability allows you to invoke a mighty blizzard, obscuring the room and making it difficult to leave. The blizzard will only last while the wormhole remains connected to the tundra.

Resonance

 WORM RESONANCE ON/OFF

Connection: Room

This ability allows you to cause anything said at the other end of the wormhole to resonate back to you. Words resonating through a personal wormhole will only be heard by its owner, while words resonating through a stable one will be heard by anyone on the other end. Additionally, resonance works in both directions for stable wormholes, but only towards the owner for personal ones.

Confound

 WORM CONFOUND <target>

Connection: Tundra, Volcano, Rashirmir, Circular, Demonic, or Elemental

This ability allows you to confound the mind of a target, slowing down his ability to focus his mind for roughly the next 20 seconds.

It can be used off-balance.

Splice

 WORM SPLICE <target> [UNSTABLE]

This ability allows you to splice stable wormholes, which may then be used by anyone with the ability to do so. It requires two individuals with the ability to splice, each of them needs to execute this command with the other individual as the target. The process is intensive, takes several minutes, and most actions interrupt it. If successful, a new stable wormhole is formed between the two locations.

If both individuals specify the optional UNSTABLE parameter, an unstable wormhole is formed, which is a hybrid between stable and personal wormholes. Unstable wormholes are formed by attaching personal wormholes together, and behave exactly like personal wormholes attached to another room. The difference is that unstable wormholes can span across areas, and that warping through them is not stopped by monolith sigils or consecrations. If either of the two individuals moves or warps through the wormhole, it is destroyed.

Splicing an unstable wormhole is much faster than splicing a stable one.

Note: wormholes spliced into an anti-magick territory will collapse after some time.

Sources

 WORM SOURCES

This ability allows you to discover all wormholes within the area, both stable and personal ones.

Obscure

 WORM OBSCURE <target>

Connection: Tundra, Volcano, Rashirmir, Circular, Demonic, or Elemental

This ability causes any toxins delivered by the Puncture attack to be masked for the next 10 seconds.

Obscure and Becloud cannot both be active at the same time. The ability can be used off-balance.

Tremors

 WORM TREMORS [OFF]

This ability will alert you whenever any wormholes in your area or an area adjacent to yours are being attacked, as well as when a new wormhole is being spliced.

== Devour

 WORM DEVOUR <target>

Connection: Rashirmir

This ability will attempt to suck an unwilling target through it, where he will suffocate instantly. The process takes several seconds, during which you cannot do anything else nor be hindered. The duration of the ability is also shortened if the target is not under effect of the mass defence.


Engulf

 WORM ENGULF <target>/OFF

Connection: Volcano

This ability causes a continuous torrent of flame to start spewing out of the wormhole, engulfing its target. The flames instantly burn away the aura of rebounding that may form around the target. The effect is continuous and lasts while the wormhole is attached to the volcano. When the torrent is interrupted, the flames fade away shortly afterwards.

Circular

 WORM ATTACH SELF

This ability allows you to attach your personal wormhole to itself, worming a circular connection. Once attached, you will be able to use abilities that require a Circular connection.

Enthrall

 WORM ENTHRALL <target>

Connection: Circular

This ability instantly triggers a random hypnotic suggestion implanted in the target's mind. It cannot be used while the suggestions are already being activated.

This ability can not be used off-balance, but it is possible to follow with the Puncture ability immediately afterwards.

Instill

 WORM INSTILL <target> <affliction or toxin name>

Connection: Tundra, Volcano, Rashirmir, Circular, Demonic, or Elemental

This ability allows you to instill an affliction of your choice, that the target is currently afflicted with, deep within the target. The ability is delayed and only takes effect after two seconds - if the affliction is cured in this interval, the ability fails with no effect.

Once successfully instilled, the affliction will become more difficult to cure, and all curing methods will cure this affliction last, only after curing any other afflictions that the target has and that the curing method can heal.

The afflictions can be chosen from all those that can be delivered by a toxin or by hypnosis - other afflictions may not be instilled. Additionally, the effects of Ciguatoxin and Metrazol can not be instilled.

For example, if the target is afflicted with stupidity, masochism, and lethargy, and stupidity is instilled, eating orphine will cure masochism first, and stupidity second (as no other orphine-cured afflictions remain).

This ability can be used off-balance.

Cancel

 WORM CANCEL

This ability allows you to attempt to sever a dimensional wormhole at your location. This requires utmost concentration - most actions will abort the attempt.

Both stable wormholes and personal wormholes attached to your location can be cancelled in this way. Cancelling personal wormholes is much faster than cancelling stable ones.

Wormsnipe

 WORM SNIPE <target>

Connection: Room

While wielding a bow and wearing a quiver, you may shoot arrows through wormholes at targets that reside on the other end.

Vortex

 WORM VORTEX <player>

Connection: Room

This ability attempts to suck a player at the other end of a wormhole through to you. The attempt will fail if the player is too heavy to be moved.

Becloud

 WORM BECLOUD <target>

Connection: Circular

For the next 20 seconds, hypnosis suggestions triggered on the target will have a 33% chance to show a generic message instead of the usual one.

Obscure and Becloud cannot both be active at the same time. The ability can be used off-balance.

Annihilate

 WORM ANNIHILATE <target>

Connection: Circular

This ability attempts to annihilate the mind of its target, if it has been sufficiently weakened. If the target is under the effect of less than four hypnotic afflictions, the attempt will fail with no effect. If the target has six or more, it will instantly kill him, otherwise the attempt will take several seconds during which you may do nothing else.

Afflictions that can also be given by toxins (clumsiness, stupidity, recklessness, and anorexia) are not included in the count.

Demonic

 WORM ATTACH DEMONIC

This ability allows you to attach your personal wormhole to the Demonic plane. Once attached, you will be able to use abilities that require a Demonic connection.

Demon

 WORM SUMMON DEMON

Connection: Demonic

This ability summons a demonic lamia loyal to you, which can be commanded in the usual way. The lamia remains with you until slain, even if you attach your wormhole to another location. The lamia has the following abilities:

DEMON PROTECT - provides a defence against several types of non-physical damage, while the lamia is with you

DEMON SCENT - locates all individuals within the area

DEMON ENSNARE <target> - transfixes the target, or strips the blindness defence

DEMON WARP - allows the demon to warp through a wormhole, if there is one in your room. The demon can warp through your personal wormhole as well

DEMON EXPLODE - causes significant damage to everyone in the room and kills the lamia. This can be used at a distance

DEMON RETURN - causes the demon to return back to you

Elemental

 WORM ATTACH ELEMENTAL

This ability allows you to attach your personal wormhole to the Elemental plane. Once attached, you will be able to use abilities that require an Elemental connection.

Phantom

 WORM SUMMON PHANTOM

Connection: Elemental

This ability summons a translucent phantom loyal to you, which can be commanded in the usual way. The phantom remains with you until slain, even if you attach your wormhole to another location. The phantom has the following abilities:

PHANTOM REFRESH - restores some of your health

PHANTOM WATCH - alerts you when any of your enemies enters or leaves area

PHANTOM BEDAZZLE <target> - transfixes the target, or strips the blindness defence

PHANTOM SPIN - knocks flying targets to the ground

PHANTOM WARP - have the phantom warp through a wormhole

PHANTOM RETURN - causes the phantom to return back to you