Difference between revisions of "Shadowbinding Abilities"

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(Created page with '__NOTOC__ These are all the abilities in the skill of Shadowbinding. == Shadowveil == CONSTRUCT SHADOWVEIL DECONSTRUCT SHADOWVEIL SHADOWVEILS SHADOWVEILS ON/OFF R…')
 
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Latest revision as of 13:18, 10 April 2014


These are all the abilities in the skill of Shadowbinding.

Shadowveil

 CONSTRUCT SHADOWVEIL
 DECONSTRUCT SHADOWVEIL
 SHADOWVEILS
 SHADOWVEILS ON/OFF

Required commodities: 3 silver, 1 glass, 3 obsidian

This ability allows you to construct a shadowveil, which condenses Sukhder's energy, known as haze, into shadowgems. You can have a maximum of three shadowveils in the world. A newly created Defiler who chose the Defiler as his or her very first profession will have the ability to construct a shadowveil without using any commodities, but can only ever do this once.

The amount of haze generated by each shadowveil depends on the Sukhder's distance from the world, and on the distance of the three shadowveils from each other - the farther they are, the more haze they generate. You can use the SHADOWVEILS command to discover the distance of your existing shadowveils from your current location.

The SHADOWVEILS ON/OFF command is available to everyone, regardless of profession. It allows you to remove any shadowveils from the list of items displayed in the room.

Shadowgems

 GET SHADOWGEM FROM SHADOWVEIL
 SHADOWGEMS [WORN/ALL]

Shadowveils store the generated haze in small containers, known as shadowgems. Each shadowgem can hold up to 50,000 haze, and each shadowveil can contain up to 20 shadowgems. If a shadowveil fills up completely with gems, it will stop producing more.

Shadowgems can only be taken or used by their owner - it is not possible to share haze between Defilers in any way.

The SHADOWGEMS command displays all shadowgems in your inventory and in the relevant items (shadowrings, shadowtorcs, and shadowcrowns). SHADOWGEMS ALL includes items that hold no haze, and SHADOWGEMS WORN only shows haze in worn items.

Shadowring

 INSERT <shadowgem> INTO <shadowring>
 INSERT <amount> <shadowgem> INTO <shadowring>

To use the haze stored in shadowgems, the gems need to be placed into suitable containers and worn on one's body. Shadowrings are the most basic suitable container, capable of storing up to 3 shadowgems (150,000 haze).

In order to use the haze stored in a shadowring, it needs to be worn.

Non-empty haze containers do not decay while being worn. Only one can be worn at a time.

Levitation

 SHADOWBIND <ME/target> WITH LEVITATION

Required haze: 500

This ability gives the levitation defence to the target.

Seek

 SHADOWBIND SEEK <target>

Required haze: 500

This ability allows you to seek the location of another player.

Projection

 SHADOWBIND ME WITH PROJECTION <direction>

Required haze: 1000

This ability allows you to move in the specified direction, bypassing many obstacles along the way.

Darkness

 SHADOWBIND HERE WITH DARKNESS

Required haze: 5000

Summons a darkness in the room.

Trance

 SHADOWBIND <ME/target> WITH TRANCE

Haze drain: 200 haze per tick

This ability periodically heals a significant amount of the target's wounds and recovers mental energy. It is a channeled ability, any non-safe action executed by you will interrupt it - the target, if it's not you, is free to act.

Sleep

 SHADOWBIND <target> WITH SLEEP

Required haze: 5000

This ability attempts to put the target to sleep. Unlike other Shadowbinding abilities, Sleep can be used while off-balance.

Waterwalk

 SHADOWBIND ME WITH WATERWALKING

Required haze: 5,000

This ability allows you to walk on water, obviating the need to swim.

Shroud

 SHADOWBIND ME WITH SHROUD

Required haze: 5000

This ability shrouds your appearance and conceals your actions. Additionally, it allows you to speak without revealing your identity.

Firesap

 SHADOWBIND <target> WITH FIRESAP

Required haze: 12,000

This ability increases damage that the target takes from fire attacks.

Confutation

 SHADOWBIND ME WITH CONFUTATION

Required haze: 25,000

This ability greatly increases your damage resistance against attacks.

Coldsap

 SHADOWBIND <target> WITH COLDSAP

Required haze: 12,000

This ability increases damage that the target takes from cold attacks.

Regrowth

 SHADOWBIND ME WITH REGROWTH [OFF]

Haze drain: 100 haze / 8 seconds

This ability periodically restores some of your health. Haze is not drained if you already are at maximum health.

Pacification

 SHADOWBIND <target> WITH PACIFICATION

Required haze: 30,000

This ability allows you to pacify a mobile for 6 seconds. Once the pacification wears off, the next attack done by the mobile will cause 50% more damage.

Shadowtorc

 INSERT <shadowgem> INTO <shadowtorc>
 INSERT <amount> <shadowgem> INTO <shadowtorc>

To use the haze stored in shadowgems, the gems need to be placed into suitable containers and worn on one's body. Shadowtorcs are a suitable container, capable of holding more haze than a shadowring - it can hold up to 25 shadowgems (1,250,000 haze).

In order to use the haze stored in a shadowtorc, it needs to be worn. Haze stored in a worn shadowtorc is used before haze stored in worn shadowrings.

Non-empty haze containers do not decay while being worn. Only one can be worn at a time.

Poisonsap

 SHADOWBIND <target> WITH POISONSAP

Required haze: 12,000

This ability increases damage that the target takes from poison attacks.

Recuperation

 SHADOWBIND ME WITH RECUPERATION [OFF]

Haze drain: 100 haze / 8 seconds

This ability periodically restores some of your mana. Haze is not drained if you already are at maximum mana.

Breathsap

 SHADOWBIND <target> WITH BREATHSAP

Required haze: 12,000

This ability increases damage that the target takes from asphyxiation attacks.

Weakflux

 SHADOWBIND <target> WITH WEAKER FLUX

Required haze: 20,000

This ability allows you to reduce the strength and health of a mobile. It cannot be used on mobiles that are loyal to anyone, don't reset, or are below 75% health. The mobile's strength and health will be restored when it resets.

Fleetness

 SHADOWBIND ME WITH FLEETNESS

Required haze: 15,000

This ability increases your maximum amount of movement allowed by one room per second.

Sparksap

 SHADOWBIND <target> WITH SPARKSAP

Required haze: 12,000

This ability increases damage that the target takes from electricity attacks.

Antibodies

 SHADOWBIND ME WITH ANTIBODIES [OFF]

Haze drain: 200 haze per cured affliction

This ability periodically attempts to cure your afflictions. It cannot be used together with Transmission.

Psysap

 SHADOWBIND <target> WITH PSYSAP

Required haze: 12,000

This ability increases damage that the target takes from psychic attacks.

Augursmoke

 SHADOWBIND <target> WITH AUGURY OF SMOKING <pipe> WITH <herb>

Required haze: 15,000

This ability allows you to force the target to smoke a specific pipe, which must be in his inventory.

Auguries can be used off-balance, with an 8-second cooldown before off-balance usage becomes possible again.

Toughness

 SHADOWBIND ME WITH TOUGHNESS

Required haze: 15,000

This ability strenghtens your limbs, providing increased defence against limb damage.

Obscurity

 SHADOWBIND HERE WITH OBSCURITY

Required haze: 25,000

This ability summons a thick obscuring mist into the room, preventing everyone from seeing anything in the room.

Augurdrink

 SHADOWBIND <target> WITH AUGURY OF DRINKING <elixir>

Required haze: 15,000

This ability allows you to force the target to drink a specified elixir which the target currently possesses.

Auguries can be used off-balance, with an 8-second cooldown before off-balance usage becomes possible again.

Apparition

 SHADOWBIND HERE WITH APPARITION

Required haze: 20,000

This ability summons an apparition that resembles you into the room. Whenever someone tries to find you using any locating ability, they will instead get the location of your apparition.

The apparition lasts for several minutes, or until destroyed by any attack against it.

Strongflux

 SHADOWBIND <target> WITH STRONGER FLUX

Required haze: 20,000

This ability allows you to increase the strength and health of a mobile. It cannot be used on mobiles that are loyal to anyone, don't reset, or are below 75% health. The mobile's strength and health will be restored when it resets.

Augurapply

 SHADOWBIND <target> WITH AUGURY OF APPLYING <salve>

Required haze: 15,000

This ability allows you to force the target to apply a specified salve, which must be in their inventory.

Auguries can be used off-balance, with an 8-second cooldown before off-balance usage becomes possible again.

Mistbind

 SHADOWBIND HERE WITH MISTBIND

Required haze: 18,000

By binding mists within the room, you can make it difficult for your enemies to leave the location.

Augureat

 SHADOWBIND <target> WITH AUGURY OF EATING <plant>

Required haze: 15,000

This ability allows you to force the target to eat a specified plant, which must be in his inventory.

Auguries can be used off-balance, with an 8-second cooldown before off-balance usage becomes possible again.

Manadrain

 SHADOWBIND <target> WITH MANADRAIN

Required haze: 40,000

This ability lowers the target's maximum mana by 25% and adds it to yours. The effect lasts for 30 seconds.

Transmission

 SHADOWBIND <target> WITH TRANSMISSION [OFF]

Haze drain: 400 haze per transferred affliction

This ability periodically attempts to cure your afflictions and transfer them to the chosen target. If the target is not in the room with you, it will do nothing.

Transmission cannot be used together with Antibodies.

Healthdrain

 SHADOWBIND <target> WITH HEALTHDRAIN

Required haze: 40,000

This ability lowers the target's maximum health by 25% and adds it to yours. The effect lasts for 30 seconds.

Juxtaposition

 SHADOWBIND HERE WITH JUXTAPOSITION

Haze drain: 3000 haze / 10 seconds

This ability causes any phased or blackwinded individual to return back to their normal state upon entering the room.

Juxtaposition is a channeled ability, doing any non-safe action interrupts it.

Shadowcrown

 INSERT <shadowgem> INTO <shadowcrown>
 INSERT <amount> <shadowgem> INTO <shadowcrown>

To use the haze stored in shadowgems, the gems need to be placed into suitable containers and worn on one's body. Shadowcrowns are the most advanced of such container, capable of holding up to 50 shadowgems (2,500,000 haze).

In order to use the haze stored in a shadowcrown, it needs to be worn. Haze stored in a worn shadowcrown is used before haze stored in a worn shadowtorc or worn shadowrings.

Non-empty haze containers do not decay while being worn. Only one can be worn at a time.