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| == Alchemy ==
| | '''Alchemy''' was the skill of either enchanting pre-existing items with [[magick|magickal]] powers, or creating magickal items. Producing either an enchantment or a creation involved three things: the presence of two silver cauldrons, some commodities, and performing a sequence of ritualistic actions. In the year 26 AM, [[Mages]] were given new powers and freedom over their elemental abilities, which led to the art of [[Crystalbinding]] taking the place of Alchemy in the profession's skillset. |
| Alchemy is the skill of either enchanting pre-existing items with magickal powers, or creating magickal items. Doing either an enchantment or a creation involves three things:
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| 1) The presence of two silver cauldrons.
| | ==History== |
| 2) Some commodities.
| | Alchemy was first discovered and developed when magick was still in its primal form, far more unpredictable and more difficult to handle. The alchemy laboratory in the Mages' guildhall in [[Kinsarmar|Kinsarmar's]] White Tower was placed on the first floor in order to create as wide a berth between alchemists and the changing orbits of the [[moons]] overhead. Early critics of the Mages were also concerned that the practice of alchemy had demonic roots, as the statues required in enchantment rituals depicted beguiling ouroboros. For this reason, the Mages placed their laboratory behind an entrance sealed with magical amethysts, not far from [[Vivaine]], arguably one of the most powerful Mages in history, and just under the watchful eyes of a shrine to [[Janus]]. |
| 3) Performing a sequence of ritualistic actions.
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| Each ability help file for enchantment will show you the syntax for creating and using that item, what commodities are required, and what actions you need to perform.
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| === How to ===
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| Once you have obtained the necessary commodities, put them in one of the
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| cauldrons. If you are enchanting an item (as opposed to creating), then put
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| the item to be enchanted into the other cauldron. | |
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| After doing this, you will need to do either:
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| :BEGIN CREATION OF <whatever>
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| :or
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| :BEGIN ENCHANTMENT OF <whatever> WITH <enchantment>
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| The exact syntaxes for each one are in the ab help files.
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| After this, you simply have to perform the relevant actions in the proper
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| order. Once you've done this, merely type END RITUAL. If you've performed
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| everything properly, you will succeed. If not, you will fail, destroying your
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| commodities and item (if enchanting as opposed to creating) in the process.
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| In the ab file, you will see an "actions" field. These are the actions you
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| must perform for each item.
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| The actions are as follow:
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| <pre>
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| 1) RING BELL
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| 2) CHANT <phrase> (different phrase for different products)
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| 3) BANG DRUM
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| 4) SPIN AROUND THRICE
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| 5) LIGHT CANDLE
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| 6) CLAP HANDS
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| 7) BURN THE POLYGON
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| 8) POINT SWORD
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| 9) BURN INCENSE
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| 10) PLAY HORN
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| 11) STRUM LUTE
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| 12) FLIPCOIN
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| 13) ROLL DICE
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| 14) WAVE ARMS
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| 15) CRUSH QUINCE
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| 16) WAVE FEATHER
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| 17) SQUARE THE CIRCLE
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| </pre>
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| Key:
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| 10x12,9,3x7
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| <pre>do #12 (flipcoin) 10 times
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| do #9 (burn incense) once, and then
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| do #7 (burn the polygon) 3 times.</pre>
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| == Skill List == | | == Skill List == |
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| |[[Alchemy_Abilities#Purity|Purity]]|Transcendent|0|Create a necklace of purity.}} | | |[[Alchemy_Abilities#Purity|Purity]]|Transcendent|0|Create a necklace of purity.}} |
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| {{Skills}}
| | [[Category:Retired Skills]] |
| [[Category:Skills]]
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| [[Category:Profession Skills]] | |
| [[Category:Mage Profession]]
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