Difference between revisions of "Alchemy"

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== Alchemy ==
'''Alchemy''' was the skill of either enchanting pre-existing items with [[magick|magickal]] powers, or creating magickal items. Producing either an enchantment or a creation involved three things: the presence of two silver cauldrons, some commodities, and performing a sequence of ritualistic actions. In the year 26 AM, [[Mages]] were given new powers and freedom over their elemental abilities, which led to the art of [[Crystalbinding]] taking the place of Alchemy in the profession's skillset.
Alchemy is the skill of either enchanting pre-existing items with magickal powers, or creating magickal items. Doing either an enchantment or a creation involves three things:


1) The presence of two silver cauldrons.
==History==
2) Some commodities.
Alchemy was first discovered and developed when magick was still in its primal form, far more unpredictable and more difficult to handle. The alchemy laboratory in the Mages' guildhall in [[Kinsarmar|Kinsarmar's]] White Tower was placed on the first floor in order to create as wide a berth between alchemists and the changing orbits of the [[moons]] overhead. Early critics of the Mages were also concerned that the practice of alchemy had demonic roots, as the statues required in enchantment rituals depicted beguiling ouroboros. For this reason, the Mages placed their laboratory behind an entrance sealed with magical amethysts, not far from [[Vivaine]], arguably one of the most powerful Mages in history, and just under the watchful eyes of a shrine to [[Janus]].  
3) Performing a sequence of ritualistic actions.
 
Each ability help file for enchantment will show you the syntax for creating and using that item, what commodities are required, and what actions you need to perform.
 
=== How to ===
 
Once you have obtained the necessary commodities, put them in one of the
cauldrons. If you are enchanting an item (as opposed to creating), then put
the item to be enchanted into the other cauldron.
 
After doing this, you will need to do either:
 
:BEGIN CREATION OF <whatever>
:or
:BEGIN ENCHANTMENT OF <whatever> WITH <enchantment>
 
The exact syntaxes for each one are in the ab help files.
 
After this, you simply have to perform the relevant actions in the proper
order. Once you've done this, merely type END RITUAL. If you've performed
everything properly, you will succeed. If not, you will fail, destroying your
commodities and item (if enchanting as opposed to creating) in the process.
 
In the ab file, you will see an "actions" field. These are the actions you
must perform for each item.
 
The actions are as follows:
<pre>
1)  RING BELL
2)  CHANT <phrase> (different phrase for different products)
3)  BANG DRUM
4)  SPIN AROUND THRICE
5)  LIGHT CANDLE
6)  CLAP HANDS
7)  BURN THE POLYGON
8)  POINT SWORD
9)  BURN INCENSE
10) PLAY HORN
11) STRUM LUTE
12) FLIPCOIN
13) ROLL DICE
14) WAVE ARMS
15) CRUSH QUINCE
16) WAVE FEATHER
17) SQUARE THE CIRCLE
</pre>
 
Key:
10x12,9,3x7
<pre>do #12 (flipcoin) 10 times
do #9 (burn incense) once, and then
do #7 (burn the polygon) 3 times.</pre>


== Skill List ==
== Skill List ==
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|[[Alchemy_Abilities#Purity|Purity]]|Transcendent|0|Create a necklace of purity.}}
|[[Alchemy_Abilities#Purity|Purity]]|Transcendent|0|Create a necklace of purity.}}


{{Skills}}
[[Category:Retired Skills]]
[[Category:Skills]]
[[Category:Profession Skills]]
[[Category:Mage Profession]]

Latest revision as of 13:40, 3 January 2017

Alchemy was the skill of either enchanting pre-existing items with magickal powers, or creating magickal items. Producing either an enchantment or a creation involved three things: the presence of two silver cauldrons, some commodities, and performing a sequence of ritualistic actions. In the year 26 AM, Mages were given new powers and freedom over their elemental abilities, which led to the art of Crystalbinding taking the place of Alchemy in the profession's skillset.

History

Alchemy was first discovered and developed when magick was still in its primal form, far more unpredictable and more difficult to handle. The alchemy laboratory in the Mages' guildhall in Kinsarmar's White Tower was placed on the first floor in order to create as wide a berth between alchemists and the changing orbits of the moons overhead. Early critics of the Mages were also concerned that the practice of alchemy had demonic roots, as the statues required in enchantment rituals depicted beguiling ouroboros. For this reason, the Mages placed their laboratory behind an entrance sealed with magical amethysts, not far from Vivaine, arguably one of the most powerful Mages in history, and just under the watchful eyes of a shrine to Janus.

Skill List

Name Rank Percent Description
Worrystone Inept 0 An unpredictable magical item.
Firelash Novice 0 A lash of burning fire.
Hearing Apprentice 0 Hear while otherwise deaf.
Fist Capable 0 The fist sigil.
Cold Capable 40 Enchant rings with the power to resist cold.
Waterwalking Capable 60 Enchant shoes with the power to walk on water.
Flame Adept 0 The flame sigil.
Beads Adept 25 Coat yourself in an elemental essence.
Electric Adept 50 Enchant rings with electric resistance.
Firewall Adept 75 Create a wall of fire.
Brooch Skilled 0 Create a brooch of Thanatos.
Enchantprobe Skilled 20 See what enchantments are on an item.
Key Skilled 40 The key sigil.
Eye Skilled 60 A sigil dealing with souls and other dimensions.
Chimes Skilled 80 Announce your arrival.
Augment Gifted 0 Increase the power of weapons and armour.
Meteor Gifted 16 Turn arrows into flaming meteors.
Magick Gifted 33 Enchant rings with magick resistance.
Knife Gifted 50 The knife sigil.
Comprehension Gifted 66 Understand all mortal languages for a time.
Magicklist Gifted 75 Check the status of your magickal items.
Icewall Expert 0 Create a blocking wall of ice.
Mushroom Expert 25 The mushroom sigil.
Whirlwind Expert 50 The roaring whirlwind of the storm.
Robes Expert 75 A set of element infused robes.
Concealment Virtuoso 0 The obfuscating orb of concealment.
Fire Virtuoso 22 Enchant rings with fire resistance.
Bauble Virtuoso 44 A magically scented bauble to attract falcons.
Monolith Virtuoso 72 The monolith sigil.
Dreamcatcher Fabled 0 Increase regeneration while sleeping.
Negation Fabled 22 The powerful gem of negation.
Cube Fabled 45 The vibration-dampening cube sigil.
Pestilence Fabled 72 Create a ring of pestilence.
Stasis Mythical 0 Items in the bag of stasis decay more slowly.
Lattice Mythical 25 Stabilise the flows of magick you control.
Orb Mythical 50 The demon destroying orb sigil.
Trinket Mythical 75 Conceal the details of your status from others.
Purity Transcendent 0 Create a necklace of purity.