Difference between revisions of "Guilds"
Jump to navigation
Jump to search
m |
|||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Guilds}} | |||
<span style="float:left"> | |||
<br /> | |||
There are many guilds that have been dissolved or merged together throughout the years - [[:Category:Former Guilds|a complete listing of those former guilds can be found here]]. | |||
</span> | |||
Latest revision as of 13:51, 3 December 2017
Anti-Magick | |
Axioun | Devoted to protecting Antioch from the spread of evil and the taint of magick. |
Ravensguard | Staunchly opposed to the use of magick, they ward the world against all threats from their home in Ithaqua. |
Sentinels | Aided by the spirits of Ithaqua, they are dedicated to the preservation of the way of the wilds. |
Magick | |
Animists | They hold a love and respect for Nature while maintaining their involvement with civilization. |
Bards | Uniquely attuned to the Song of the World, the Bards wield great power contained in story and song. |
Silvari | They watch over Nature and the wilds, nurturing it and protecting the precious balance of life. |
Spectres | A private attack force historically utilized by the city of Kinsarmar, often striking from the shadows. |
Stormweavers | Seekers of knowledge and understanding, they learn best through observation and experimentation. |
Vindicators | With a focus on combat mastery, they are steadfast in their dedication to Kinsarmar and the use of magick. |
Demonic | |
Wraithweald | A mysterious group of summoners and cultists found in the dark forest of Khandava. |
There are many guilds that have been dissolved or merged together throughout the years - a complete listing of those former guilds can be found here.