Baneward Keep: Difference between revisions

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The Baneward Keep has been formed from a faction of Zealots broken off from Antioch and camped near Kinsarmar. The group felt the Antiochans were too soft, not adamant enough in their spread teachings of non-magick, and chose to go to Kinsarmar to more forcefully spread their teachings.
The '''Baneward Keep''' has been formed from a faction of Zealots broken off from [[Antioch]] and camped near [[Kinsarmar]]. The group felt the Antiochans were too soft, not adamant enough in their spread teachings of non-magick, and chose to go to Kinsarmar to more forcefully spread their teachings.


== Important NPCs ==
==Notable Denizens==
*[[]]
* Wylder the Excavating at A mud training pit
* Tanton the Faithful at The entrance to a large tent
* Rhoem of the Five Towers at Between the scholars' tents
* Morwid the Dirty at Inside a cluttered tent
* Belurt the Red at A community storehouse
* Linvesa the Rough at Along a rope bridge
* Yfihe the Delirious at Quiet crossroads
* Ordizi the Anxious at Upon a walkway of magnificence
* Tormenter Crykin at Around several tents
* [[Ambwizene, a haughty looking man]] at A cage filled tent
* Rhigar the keen mage at A ritualist's tent
* Advocate Mibux at A makeshift grove
* Liberator Vialdar at A simple living tent
* Sielis the eccentric wytch at Bone grinder's tent
* Union Curator Kaimtas at The Curator's command centre
* Estemia the psychotic bard at A shop of Bardic arts
* Rehuro the Treaty Keeper at A shaman's tent
* Lidata the peculiar predator at A war centre
* Lyly the Protector of Peace at An elegant room filled with riches


== Mobs ==
==Fauna==
*[[a growling black hound]]
*[[a growling black hound]]
*[[]]
*[[a gigantic monitor lizard]]
*[[]]
*[[a stern-looking zealot woman]]
*[[a scarred zealot scholar]]
*[[a trembling zealot child]]
*[[an excited little boy]]
*[[a hunched old gaffer]]


== Quests ==
==Flora==
*[[]]
 
==Geography==
100% of this area is accessible as of Vita 157 AM.
 
This area has the following terrain types:
*
 
==Items==
* a simple wooden chest
* a heavy chain
* a massive fissure
* a massive iron cage
* a piece of twisted metal
* a plain grey powder
 
==Places of Interest==
Those seeking entrance to the [[Baneward Catacombs|catacombs]] should talk to Linvesa.
 
==Quests==
* Blow up the entrance - ID 709
* Bring him back alive - ID 723
 
==Adjacent Areas==


[[Category:Geography]]
[[Category:Geography]]

Latest revision as of 00:25, 5 November 2018

The Baneward Keep has been formed from a faction of Zealots broken off from Antioch and camped near Kinsarmar. The group felt the Antiochans were too soft, not adamant enough in their spread teachings of non-magick, and chose to go to Kinsarmar to more forcefully spread their teachings.

Notable Denizens

  • Wylder the Excavating at A mud training pit
  • Tanton the Faithful at The entrance to a large tent
  • Rhoem of the Five Towers at Between the scholars' tents
  • Morwid the Dirty at Inside a cluttered tent
  • Belurt the Red at A community storehouse
  • Linvesa the Rough at Along a rope bridge
  • Yfihe the Delirious at Quiet crossroads
  • Ordizi the Anxious at Upon a walkway of magnificence
  • Tormenter Crykin at Around several tents
  • Ambwizene, a haughty looking man at A cage filled tent
  • Rhigar the keen mage at A ritualist's tent
  • Advocate Mibux at A makeshift grove
  • Liberator Vialdar at A simple living tent
  • Sielis the eccentric wytch at Bone grinder's tent
  • Union Curator Kaimtas at The Curator's command centre
  • Estemia the psychotic bard at A shop of Bardic arts
  • Rehuro the Treaty Keeper at A shaman's tent
  • Lidata the peculiar predator at A war centre
  • Lyly the Protector of Peace at An elegant room filled with riches

Fauna

Flora

Geography

100% of this area is accessible as of Vita 157 AM.

This area has the following terrain types:

Items

  • a simple wooden chest
  • a heavy chain
  • a massive fissure
  • a massive iron cage
  • a piece of twisted metal
  • a plain grey powder

Places of Interest

Those seeking entrance to the catacombs should talk to Linvesa.

Quests

  • Blow up the entrance - ID 709
  • Bring him back alive - ID 723

Adjacent Areas