Difference between revisions of "Evocation (skill)"
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== Evocation == | == Evocation == | ||
The Druidic skill of Evocation focuses on control of the Nature. The Druids can focus the elements of Air and Earth through their quarterstaff to protect themselves, summon falling rocks, walk on the very air, and even conjure | The Druidic skill of Evocation focuses on control of the Nature. The Druids can focus the elements of Air and Earth through their quarterstaff to protect themselves, summon falling rocks, walk on the very air, and even conjure |
Latest revision as of 20:51, 11 November 2018
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Evocation
The Druidic skill of Evocation focuses on control of the Nature. The Druids can focus the elements of Air and Earth through their quarterstaff to protect themselves, summon falling rocks, walk on the very air, and even conjure tornadoes and call forth earthquakes.
Skill Table
Name | Rank | Percent | Description |
---|---|---|---|
Quarterstaff | Inept | 0 | Craft a Druidic quarterstaff. |
Batter | Inept | 0 | Batter your foes with your quarterstaff. |
Sharpen | Novice | 0 | Sharpen a quarterstaff and stab your enemies. |
Raze | Apprentice | 0 | Attack the defences that would keep your quarterstaff out. |
Whirl | Capable | 0 | Reveal those hiding nearby. |
Imbue | Capable | 33 | Imbue your quarterstaff with the power of Earth. |
Barkskin | Capable | 66 | Make your skin tough like bark. |
Feather | Adept | 0 | Fill your quarterstaff with the power of Air. |
Levitate | Adept | 25 | Rise above the ground and levitate. |
Density | Adept | 50 | Become extremely heavy and difficult to move. |
Swing | Adept | 75 | Knock everyone nearby off their feet. |
Knockdown | Skilled | 0 | Smash the legs of your foe. |
Slam | Skilled | 25 | Push an individual away. |
Envenom | Skilled | 50 | Coat your quarterstaff in toxins. |
Impale | Skilled | 75 | Sink the quarterstaff into your foe. |
Protection | Gifted | 0 | Protect yourself from the elements. |
Drain | Gifted | 20 | Attack the mental power of your target. |
Tornado | Gifted | 40 | Summon a powerful tornado. |
Rockfall | Gifted | 60 | Summon rocks against your enemies. |
Rockthrow | Gifted | 80 | Propel rocks into a distance. |
Pull | Expert | 0 | Use the tornado to pull others towards you. |
Rubble | Expert | 20 | Fill the exits with rubble. |
Lightning | Expert | 40 | Call down a bolt of lightning. |
Twist | Expert | 60 | Twist an impaled quarterstaff. |
Empower | Expert | 80 | Empower your quarterstaff with extra effects. |
Rainstorm | Virtuoso | 0 | Summon a rainstorm over the local area. |
Throw | Virtuoso | 25 | Throw others high into the air. |
Enfeeble | Virtuoso | 50 | Weaken your target. |
Airwalk | Virtuoso | 75 | Travel on the currents of air. |
Sleet | Fabled | 0 | Call forth a freezing hailstorm. |
Toxicrain | Fabled | 25 | Infuse a tornado with toxins. |
Earthquake | Fabled | 50 | Call forth a massive earthquake. |
Wisps | Fabled | 75 | Magickal creatures with mysterious powers. |
Barrier | Mythical | 0 | Surround yourself with an impenetrable barrier. |
Earthburst | Mythical | 33 | A massive outburst of earth. |
Earthsong | Fabled | 75 | The vibrant song of the Earth itself. |
Airsong | Mythical | 0 | The uplifting song of Air. |
Windstorm | Mythical | 33 | Summon a storm of powerful winds. |
Delaying | Mythical | 33 | Delay the empowered effects on your quarterstaff. |
Guardian | Fabled | 75 | Summon an earthen guardian. |
DelayWisp | Mythical | 0 | Delay the effect of a summoned wisp. |
Reinforce | Mythical | 33 | Strengthen the power of wisps around you. |
Implosion | Fabled | 75 | Collapse your tornado into itself. |
Reclaim | Mythical | 0 | Call forth the Nature to reclaim what it gave. |
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