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| ==Game Description==
| | #REDIRECT [[Thespia]] |
| ''Music itself has long been popular among mortals, and since the [[Second Age|Awakening]], has taken on a new importance. The very ethereal tides of [[Magick]] released at that time seem to respond to certain vibrations, such as that of sound. By playing [[instruments]] and matching the sounds made with ones voice, the ripples of magick can be redirected to cause many different effects, from travel to healing, from giving strength to calming the angry. Music indeed can soothe the savage beast, but music now may also slay it.''
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| ==Ability List==
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| Thespia offers the following abilities:
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| {| class="prettytable"
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| |-
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| ! Name !! Description !! colspan="2" | Required Skill !! Required Instrument !! Effects
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| | '''Revelation''' || Force unwilling participants to see your performances. || Inept || 0% || - || Strips blindness or deafness periodically
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| |-
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| | colspan="6" style="display:none;" |
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| ''Syntax: SING REVELATION <target>''
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| The first of the songs that a Bard learns, this song, once bound to a person's being, will routinely
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| attempt to strip the target of blindness or deafness.
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| |-
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| | '''Mimicry''' || Take on the basic appearance of others. || Novice || 0% || - || Duplicates another player on WHO list
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| |-
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| | colspan="6" style="display:none;" |
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| ''Syntax: MIMIC <person>''
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| Your proficiencies at performing have allowed you the ability to mimic another person, such that
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| very casual observers will see that person, instead of you.
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| | '''Therapeutics''' || Let the peaceful tones of a mandolin cure what ails you. || Novice || 33% || Mandolin || On ally, periodically cures an affliction
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| | colspan="6" style="display:none;" |
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| ''Syntax: SING THERAPEUTICS <person>/ME''
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| ''Requires: Playing a mandolin''
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| The first of the Thespia songs that requires the playing of an instrument, you must have a beechwood
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| mandolin in order to sing it. To play an instrument, you must first be wielding the instrument, and
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| then PLAY <instrument>. You may stop playing the instrument by unwielding it, or use CEASE PLAYING
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| <instrument>. The Song of Therapeutics will randomly draw an affliction from the body of the person
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| that the song is bound to.
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| | '''Dissonance''' || Harm your target with sonic waves of force. || Novice || 66% || Drum || On enemy, periodically causes damage
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| | colspan="6" style="display:none;" |
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| ''Syntax: SING DISSONANCE <player>''
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| ''Requires: Playing a drum''
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| This song, as it is based upon sonic vibrations, will not be deflected by the deafness or blindness
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| of a target. It will periodically cause damage to those that it is bound to.
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| | '''Elusiveness''' || Move about without being followed. || Apprentice || 0% || - || Defence, prevents players using FOLLOW on you
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| | colspan="6" style="display:none;" |
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| ''Syntax: ELUSIVENESS ON/OFF''
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| Make it impossible for others to follow you.
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| | '''Feign''' || Create realistic illusions. || Apprentice || 33% || - || Creates an illusion seen by others in your room
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| | colspan="6" style="display:none;" |
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| ''Syntax: FEIGN <performance>''
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| Using your impressive acting abilities, you can act out a performance that all in the room will see.
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| You may put a new line in your illusion with the special character sequence "\n" (a backslash
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| followed by an n).
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| | '''Lullaby''' || Slowly lull your target into sleep. || Apprentice || 66% || Mandolin || On enemy, periodically causes either sleep or loss of sleep defences
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| | colspan="6" style="display:none;" |
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| ''Syntax: SING LULLABY <target>''
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| ''Requires: Playing a mandolin''
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| This song will attempt to lull its target to sleep, first stripping away insomnia and quince.
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| | '''Songs''' || The ability to find and end songs. || Capable || 0% || - || Shows remaining duration of songs on a target or in the room, and allows removal of a particular song
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| | colspan="6" style="display:none;" |
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| ''Syntax: SONGS <player>/HERE/ME''
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| '' SONG END <song> <player>/HERE/ME''
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| You may see what songs are affecting a person or place, as well as an estimate as to how long the
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| song will last. However, keep in mind that music is an unpredictable beast at best, and one can only
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| gain a rough estimate as to when the song will end. Furthermore, if you have the ability to sing a
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| certain song, you may prematurely end that song.
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| |-
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| |}
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|
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| Restoration Regenerate your health through the power of music.
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| Ward Shield yourself with sonic waves.
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| Contortionism Wriggle easily out of things that bind you.
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| Flight Soar free on the wings of your music.
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| Duet Become a one person orchestra!
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| Disharmony Pitch your performance in such a way to damage vibrations.
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| Corescate A song to increase mental activity.
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| Befuddle Confuse your enemy, make yourself harder to hit!
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| Juggling Astound your friends! Dazzle your foes!
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| Empower A song to increase physical strength.
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| Requiem Pay homage to the dead through your music.
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| Serendipity Play multiple instruments at once.
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| Circles Specialize in the Bardic Arts.
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| Earthquake Cause the very ground to obey the power of music.
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| Enliven A song to increase one's speed of movement.
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| Bedazzlement Bedazzle your foes with your hypnotic dance.
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| Songbird Summon a loyal companion to accompany you.
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| Awakening Stave off sleep.
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| Waymark Step across great distances with a simple song.
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| Geis Reuse your offensive songs.
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| Fortify A song to increase one's constitution.
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| Assumption Assume the form of anyone you study.
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| Battlemarch The adrenaline of battle prevents fear.
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| Feignwalk The master of disguise.
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| Lamia Force hostile creatures to defend you.
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| Cruellament A true manifestation of the power of music.
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