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==Game Description==
#REDIRECT [[Thespia]]
''Music itself has long been popular among mortals, and since the [[Second Age|Awakening]], has taken on a new importance. The very ethereal tides of [[Magick]] released at that time seem to respond to certain vibrations, such as that of sound. By playing [[instruments]] and matching the sounds made with ones voice, the ripples of magick can be redirected to cause many different effects, from travel to healing, from giving strength to calming the angry. Music indeed can soothe the savage beast, but music now may also slay it.''
 
==Ability List==
Thespia offers the following abilities:
{| class="prettytable"
|-
! Name !! Description !! colspan="2" | Required Skill !! Required Instrument !! Effects
|-
| '''Revelation''' || Force unwilling participants to see your performances. || Inept || 0% || - || Strips blindness or deafness periodically
|-
| colspan="6" style="display:none;" |
''Syntax: SING REVELATION <target>''
The first of the songs that a Bard learns, this song, once bound to a person's being, will routinely
attempt to strip the target of blindness or deafness.
|-
| '''Mimicry''' || Take on the basic appearance of others. || Novice || 0% || - || Duplicates another player on WHO list
|-
| colspan="6" style="display:none;" |
''Syntax: MIMIC <person>''
Your proficiencies at performing have allowed you the ability to mimic another person, such that
very casual observers will see that person, instead of you.
|-
| '''Therapeutics''' || Let the peaceful tones of a mandolin cure what ails you. || Novice || 33% || Mandolin || On ally, periodically cures an affliction
|-
| colspan="6" style="display:none;" |
''Syntax: SING THERAPEUTICS <person>/ME''
''Requires: Playing a mandolin''
The first of the Thespia songs that requires the playing of an instrument, you must have a beechwood
mandolin in order to sing it. To play an instrument, you must first be wielding the instrument, and
then PLAY <instrument>. You may stop playing the instrument by unwielding it, or use CEASE PLAYING
<instrument>. The Song of Therapeutics will randomly draw an affliction from the body of the person
that the song is bound to.
|-
| '''Dissonance''' || Harm your target with sonic waves of force. || Novice || 66% || Drum || On enemy, periodically causes damage
|-
| colspan="6" style="display:none;" |
''Syntax: SING DISSONANCE <player>''
''Requires: Playing a drum''
This song, as it is based upon sonic vibrations, will not be deflected by the deafness or blindness
of a target. It will periodically cause damage to those that it is bound to.
|-
| '''Elusiveness''' || Move about without being followed. || Apprentice || 0% || - || Defence, prevents players using FOLLOW on you
|-
| colspan="6" style="display:none;" |
''Syntax: ELUSIVENESS ON/OFF''
Make it impossible for others to follow you.
|-
| '''Feign''' || Create realistic illusions. || Apprentice || 33% || - || Creates an illusion seen by others in your room
|-
| colspan="6" style="display:none;" |
''Syntax: FEIGN <performance>''
Using your impressive acting abilities, you can act out a performance that all in the room will see.
You may put a new line in your illusion with the special character sequence "\n" (a backslash
followed by an n).
|-
| '''Lullaby''' || Slowly lull your target into sleep. || Apprentice || 66% || Mandolin || On enemy, periodically causes either sleep or loss of sleep defences
|-
| colspan="6" style="display:none;" |
''Syntax: SING LULLABY <target>''
''Requires: Playing a mandolin''
This song will attempt to lull its target to sleep, first stripping away insomnia and quince.
|-
| '''Songs''' || The ability to find and end songs. || Capable || 0% || - || Shows remaining duration of songs on a target or in the room, and allows removal of a particular song
|-
| colspan="6" style="display:none;" |
''Syntax: SONGS <player>/HERE/ME''
''        SONG END <song> <player>/HERE/ME''
You may see what songs are affecting a person or place, as well as an estimate as to how long the
song will last. However, keep in mind that music is an unpredictable beast at best, and one can only
gain a rough estimate as to when the song will end. Furthermore, if you have the ability to sing a
certain song, you may prematurely end that song.
|-
|} 
           
Restoration        Regenerate your health through the power of music.
Ward                Shield yourself with sonic waves.
Contortionism      Wriggle easily out of things that bind you.
Flight              Soar free on the wings of your music.
Duet                Become a one person orchestra!
Disharmony          Pitch your performance in such a way to damage vibrations.
Corescate          A song to increase mental activity.
Befuddle            Confuse your enemy, make yourself harder to hit!
Juggling            Astound your friends! Dazzle your foes!
Empower            A song to increase physical strength.
Requiem            Pay homage to the dead through your music.
Serendipity        Play multiple instruments at once.
Circles            Specialize in the Bardic Arts.
Earthquake          Cause the very ground to obey the power of music.
Enliven            A song to increase one's speed of movement.
Bedazzlement        Bedazzle your foes with your hypnotic dance.
Songbird            Summon a loyal companion to accompany you.
Awakening          Stave off sleep.
Waymark            Step across great distances with a simple song.
Geis                Reuse your offensive songs.
Fortify            A song to increase one's constitution.
Assumption          Assume the form of anyone you study.
Battlemarch        The adrenaline of battle prevents fear.
Feignwalk          The master of disguise.
Lamia              Force hostile creatures to defend you.
Cruellament        A true manifestation of the power of music.

Latest revision as of 19:16, 13 May 2013

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