Difference between revisions of "Summoner"
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| {{Template:Demonic_Profession | Profession=Summoner| Skill1=Noctu| Skill2=Tarot| Skill3 = Enslavery}} | |||
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== Armour == | == Armour == | ||
Scalemail. Leather limb armour. | Scalemail. Leather limb armour. |
Revision as of 20:07, 26 March 2014
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Armour
Scalemail. Leather limb armour.
Main Stats
Intelligence
Balance type: Equilibrium, Balance for Tarot.
Skillsets
Noctu - The base skill of every summoner, Noctu grants us spells of Fire and Magick that allow us to burn our opponents to death. By building up Taint with each cast within an enemy's soul, the summoner may then empower their deadly spells, and at its peak, cause the perpetual immolation of an enemy until naught is left by a charred husk.
Tarot - Using images of Mystical Symbols on Tarot Cards, summoners can fling these powers at their unfortunate target, causing a medley of mental afflictions, or granting boons to the summoner themselves. Most tarot cards can also be infused with the power of a Noctu spell, albeit at a lower capacity for mortal damage. Nevertheless, this adjunct means a summoner can devastate his opponent with afflictions.
Enslavery - Finally, the ultimate power of the summoner is brought forth with Enslavery, which allows the unleashing of the powers of the Demonic Lords of the Pit once these majestic demons have been enslaved to your will. Summon each demon lord to gain a passive boon, and unleash them separate to your Balance or mental Equilibrium to wreak havoc on your enemy.
Combat Focus
Afflictions OR Damage. The faster your balance, the better able you are to utilize tarot and thus control your enemies. Mental afflictions for the faster, Tarot inclined summoners, can yield a kill with Enlightenment, by revealing the universe at a fundamental level to the target, driving them incurably insane. The road more traveled by, is that of damage, wherein a summoner focuses on high intelligence to unleash a barrage of fire and magickal spells leading into an Incinerate, immolating your foe into crisp. The intelligent gain and expenditure of taint is what determines your success as a summoner. All this ability is underpinned by the fact the summoners are by far and large the best combatants to lead with - The ability of Piridon's minions to seek out and attack foes at range, the gathering of intelligence, and the incomparable mobility of the summoner using the combined powers of Istria's minions, the Tarot Hermit and the Tarot Universe means the summoner truly is trained to lead.
See Also
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