Spatium Abilities
These are all the abilities in the skill of Spatium.
Wormholes
WORM CREATE WORM INFO
Wormholes are mysterious and not very well understood constructs of magick. Using one's mind, it is possible to establish a dimensional link between two distant spots, and to use this connection in various ways.
Two different types of wormholes exist. Personal wormholes are small, volatile, and quick to create, but they can only ever be used by their owner, whom they always follow around. Stable wormholes require longer to create, but once stabilised, they persist indefinitely or until they are destroyed, and anyone with the ability to use them may do so.
Using the wormhole in any way requires that the wormhole is connected to a target location. How this is done is explained in the AB help for the Attach ability. The required connection type is listed in each AB help file. Abilities that require a room connection can be used with both personal and stable wormholes, all other abilities require a personal wormhole to function.
WORM CREATE allows you to create your personal wormhole, and WORM INFO allows you to discern its current status. You can't actually use your personal wormhole until you learn the necessary abilities to do so.
Seek
WORM SEEK
Connection: Room
This ability allows you to seek out all stable and personal wormholes that are present in this room. It will also find a personal wormhole that is attached to this room from elsewhere.
Warp
WORM WARP
Connection: Room
This ability allows you to warp through a wormhole and arrive at its other end. The wormhole needs to be connected to another room. You can only use your personal wormhole in this way if you have learned how to connect it to another room.
As personal wormholes are more volatile than stable ones, attempts to travel through one are blocked by monolith sigils and similar effects.
Channel
WORM CHANNEL <item>
Connection: Room
This ability allows you to hurl held items through a wormhole.
Glance
WORM GLANCE
Connection: Room
This ability allows you to glance through a stable or personal wormhole, allowing you to see what is on the other end.
Attach
WORM ATTACH <location> WORM DETACH
This ability allows you to actually use your personal wormhole by attaching it to various locations. The descriptions of available locations are available in their respective AB help files.
Volcano
WORM ATTACH VOLCANO
This ability allows you to attach your personal wormhole to a mighty volcano. Once attached, you will be able to use abilities that require a Volcano connection.
Burn
WORM BURN <target>
Connection: Volcano
This ability allows you to send searing flames against another individual, setting him on fire.
It can be used off-balance.
Tundra
WORM ATTACH TUNDRA
This ability allows you to attach your personal wormhole to a frozen tundra. Once attached, you will be able to use abilities that require a Tundra connection.
Freeze
WORM FREEZE <target>
Connection: Tundra
This ability allows you to send a blast of cold air against an individual, freezing him.
It can be used off-balance.
Mask
WORM MASK
Masking your personal wormhole prevents it from being detected by the Seek and Sources abilities. Using any wormhole-related aggressive ability unmasks it.
Shadowplant
WORM SHADOWPLANT <target> [plant name]
Connection: Tundra, Volcano, Rashirmir, Circular, Demonic, or Elemental
This ability allows you to spit out a shadowy plant from your wormhole directly into your target's inventory. When an affected individual attempts to eat a plant of the chosen type, he will eat the shadowplant instead, which will have no effect, but will still use up plant balance.
If you do not specify a plant name, a random one will be used. The type of the random plant will only be known to you.
The shadowplant requires one second before it fully materialises, and if not eaten, it evaporates four seconds later.
Additionally, shadowplants summoned from the tundra will freeze the target when eaten, while shadowplants from the volcano will set on fire. Shadowplants from other locations will have no extra effect.
The target cannot interact with the shadowplant in any way - it will only take effect when attempting to eat a real plant.
This ability can be used off-balance.
Room
WORM ATTACH <player>
This ability allows you to connect your personal wormhole to any individual who is currently within your area. Everyone in the target room is notified about the connection. The wormhole remains attached even if the target individual moves elsewhere, but if you move to another room or warp through the wormhole, the connection will instantly be severed.
All abilities that require a Room connection can also be performed using stable wormholes. If there is a stable wormhole in your room, your personal wormhole takes priority over it - to use the stable wormhole, you first need to detach your wormhole or attach it to a different location (Tundra, Volcano, etc).
Only one personal wormhole may be attached to a room at a time.
Rashirmir
WORM ATTACH RASHIRMIR
This ability allows you to attach your personal wormhole to Rashirmir, the Dream Realm. Once attached, you will be able to use abilities that require a Rashirmir connection.
Choke
WORM CHOKE <target>
Connection: Rashirmir
This ability inflicts asphyxiation damage to its target.
It can be used off-balance.
Flight
WORM FLIGHT
Connection: Rashirmir
By carefully positioning your wormhole, this ability allows you to take off into the skies. Your movement will be slower than usual due to the constant maintenance required.
Blizzard
WORM BLIZZARD [OFF]
Connection: Tundra
This ability allows you to invoke a mighty blizzard, obscuring the room and making it difficult to leave. The blizzard will only last while the wormhole remains connected to the tundra.
Resonance
WORM RESONANCE ON/OFF
Connection: Room
This ability allows you to cause anything said at the other end of the wormhole to resonate back to you. Words resonating through a personal wormhole will only be heard by its owner, while words resonating through a stable one will be heard by anyone on the other end. Additionally, resonance works in both directions for stable wormholes, but only towards the owner for personal ones.
Confound
WORM CONFOUND <target>
Connection: Tundra, Volcano, Rashirmir, Circular, Demonic, or Elemental
This ability allows you to confound the mind of a target, slowing down his ability to focus his mind for roughly the next 20 seconds.
It can be used off-balance.
Splice
WORM SPLICE <target> [UNSTABLE]
This ability allows you to splice stable wormholes, which may then be used by anyone with the ability to do so. It requires two individuals with the ability to splice, each of them needs to execute this command with the other individual as the target. The process is intensive, takes several minutes, and most actions interrupt it. If successful, a new stable wormhole is formed between the two locations.
If both individuals specify the optional UNSTABLE parameter, an unstable wormhole is formed, which is a hybrid between stable and personal wormholes. Unstable wormholes are formed by attaching personal wormholes together, and behave exactly like personal wormholes attached to another room. The difference is that unstable wormholes can span across areas, and that warping through them is not stopped by monolith sigils or consecrations. If either of the two individuals moves or warps through the wormhole, it is destroyed.
Splicing an unstable wormhole is much faster than splicing a stable one.
Note: wormholes spliced into an anti-magick territory will collapse after some time.
Sources
WORM SOURCES
This ability allows you to discover all wormholes within the area, both stable and personal ones.
Obscure
WORM OBSCURE <target>
Connection: Tundra, Volcano, Rashirmir, Circular, Demonic, or Elemental
This ability causes any toxins delivered by the Puncture attack to be masked for the next 10 seconds.
Obscure and Becloud cannot both be active at the same time. The ability can be used off-balance.
Tremors
WORM TREMORS [OFF]
This ability will alert you whenever any wormholes in your area or an area adjacent to yours are being attacked, as well as when a new wormhole is being spliced.
== Devour
WORM DEVOUR <target>
Connection: Rashirmir
This ability will attempt to suck an unwilling target through it, where he will suffocate instantly. The process takes several seconds, during which you cannot do anything else nor be hindered. The duration of the ability is also shortened if the target is not under effect of the mass defence.
Engulf
WORM ENGULF <target>/OFF
Connection: Volcano
This ability causes a continuous torrent of flame to start spewing out of the wormhole, engulfing its target. The flames instantly burn away the aura of rebounding that may form around the target. The effect is continuous and lasts while the wormhole is attached to the volcano. When the torrent is interrupted, the flames fade away shortly afterwards.
Circular
WORM ATTACH SELF
This ability allows you to attach your personal wormhole to itself, worming a circular connection. Once attached, you will be able to use abilities that require a Circular connection.
Enthrall
WORM ENTHRALL <target>
Connection: Circular
This ability instantly triggers a random hypnotic suggestion implanted in the target's mind. It cannot be used while the suggestions are already being activated.
This ability can not be used off-balance, but it is possible to follow with the Puncture ability immediately afterwards.
Instill
WORM INSTILL <target> <affliction or toxin name>
Connection: Tundra, Volcano, Rashirmir, Circular, Demonic, or Elemental
This ability allows you to instill an affliction of your choice, that the target is currently afflicted with, deep within the target. The ability is delayed and only takes effect after two seconds - if the affliction is cured in this interval, the ability fails with no effect.
Once successfully instilled, the affliction will become more difficult to cure, and all curing methods will cure this affliction last, only after curing any other afflictions that the target has and that the curing method can heal.
The afflictions can be chosen from all those that can be delivered by a toxin or by hypnosis - other afflictions may not be instilled. Additionally, the effects of Ciguatoxin and Metrazol can not be instilled.
For example, if the target is afflicted with stupidity, masochism, and lethargy, and stupidity is instilled, eating orphine will cure masochism first, and stupidity second (as no other orphine-cured afflictions remain).
This ability can be used off-balance.
Cancel
WORM CANCEL
This ability allows you to attempt to sever a dimensional wormhole at your location. This requires utmost concentration - most actions will abort the attempt.
Both stable wormholes and personal wormholes attached to your location can be cancelled in this way. Cancelling personal wormholes is much faster than cancelling stable ones.
Wormsnipe
WORM SNIPE <target>
Connection: Room
While wielding a bow and wearing a quiver, you may shoot arrows through wormholes at targets that reside on the other end.
Vortex
WORM VORTEX <player>
Connection: Room
This ability attempts to suck a player at the other end of a wormhole through to you. The attempt will fail if the player is too heavy to be moved.
Becloud
WORM BECLOUD <target>
Connection: Circular
For the next 20 seconds, hypnosis suggestions triggered on the target will have a 33% chance to show a generic message instead of the usual one.
Obscure and Becloud cannot both be active at the same time. The ability can be used off-balance.
Annihilate
WORM ANNIHILATE <target>
Connection: Circular
This ability attempts to annihilate the mind of its target, if it has been sufficiently weakened. If the target is under the effect of less than four hypnotic afflictions, the attempt will fail with no effect. If the target has six or more, it will instantly kill him, otherwise the attempt will take several seconds during which you may do nothing else.
Afflictions that can also be given by toxins (clumsiness, stupidity, recklessness, and anorexia) are not included in the count.
Demonic
WORM ATTACH DEMONIC
This ability allows you to attach your personal wormhole to the Demonic plane. Once attached, you will be able to use abilities that require a Demonic connection.
Demon
WORM SUMMON DEMON
Connection: Demonic
This ability summons a demonic lamia loyal to you, which can be commanded in the usual way. The lamia remains with you until slain, even if you attach your wormhole to another location. The lamia has the following abilities:
DEMON PROTECT - provides a defence against several types of non-physical damage, while the lamia is with you
DEMON SCENT - locates all individuals within the area
DEMON ENSNARE <target> - transfixes the target, or strips the blindness defence
DEMON WARP - allows the demon to warp through a wormhole, if there is one in your room. The demon can warp through your personal wormhole as well
DEMON EXPLODE - causes significant damage to everyone in the room and kills the lamia. This can be used at a distance
DEMON RETURN - causes the demon to return back to you
Elemental
WORM ATTACH ELEMENTAL
This ability allows you to attach your personal wormhole to the Elemental plane. Once attached, you will be able to use abilities that require an Elemental connection.
Phantom
WORM SUMMON PHANTOM
Connection: Elemental
This ability summons a translucent phantom loyal to you, which can be commanded in the usual way. The phantom remains with you until slain, even if you attach your wormhole to another location. The phantom has the following abilities:
PHANTOM REFRESH - restores some of your health
PHANTOM WATCH - alerts you when any of your enemies enters or leaves area
PHANTOM BEDAZZLE <target> - transfixes the target, or strips the blindness defence
PHANTOM SPIN - knocks flying targets to the ground
PHANTOM WARP - have the phantom warp through a wormhole
PHANTOM RETURN - causes the phantom to return back to you