Shadowbinding Abilities
These are all the abilities in the skill of Shadowbinding.
Shadowveil
CONSTRUCT SHADOWVEIL DECONSTRUCT SHADOWVEIL SHADOWVEILS SHADOWVEILS ON/OFF
Required commodities: 3 silver, 1 glass, 3 obsidian
This ability allows you to construct a shadowveil, which condenses Sukhder's energy, known as haze, into shadowgems. You can have a maximum of three shadowveils in the world. A newly created Defiler who chose the Defiler as his or her very first profession will have the ability to construct a shadowveil without using any commodities, but can only ever do this once.
The amount of haze generated by each shadowveil depends on the Sukhder's distance from the world, and on the distance of the three shadowveils from each other - the farther they are, the more haze they generate. You can use the SHADOWVEILS command to discover the distance of your existing shadowveils from your current location.
The SHADOWVEILS ON/OFF command is available to everyone, regardless of profession. It allows you to remove any shadowveils from the list of items displayed in the room.
Shadowgems
GET SHADOWGEM FROM SHADOWVEIL SHADOWGEMS [WORN/ALL]
Shadowveils store the generated haze in small containers, known as shadowgems. Each shadowgem can hold up to 50,000 haze, and each shadowveil can contain up to 20 shadowgems. If a shadowveil fills up completely with gems, it will stop producing more.
Shadowgems can only be taken or used by their owner - it is not possible to share haze between Defilers in any way.
The SHADOWGEMS command displays all shadowgems in your inventory and in the relevant items (shadowrings, shadowtorcs, and shadowcrowns). SHADOWGEMS ALL includes items that hold no haze, and SHADOWGEMS WORN only shows haze in worn items.
Shadowring
INSERT <shadowgem> INTO <shadowring> INSERT <amount> <shadowgem> INTO <shadowring>
To use the haze stored in shadowgems, the gems need to be placed into suitable containers and worn on one's body. Shadowrings are the most basic suitable container, capable of storing up to 3 shadowgems (150,000 haze).
In order to use the haze stored in a shadowring, it needs to be worn.
Non-empty haze containers do not decay while being worn. Only one can be worn at a time.
Levitation
SHADOWBIND <ME/target> WITH LEVITATION
Required haze: 500
This ability gives the levitation defence to the target.
Seek
SHADOWBIND SEEK <target>
Required haze: 500
This ability allows you to seek the location of another player.
Projection
SHADOWBIND ME WITH PROJECTION <direction>
Required haze: 1000
This ability allows you to move in the specified direction, bypassing many obstacles along the way.
Darkness
SHADOWBIND HERE WITH DARKNESS
Required haze: 5000
Summons a darkness in the room.
Trance
SHADOWBIND <ME/target> WITH TRANCE
Haze drain: 200 haze per tick
This ability periodically heals a significant amount of the target's wounds and recovers mental energy. It is a channeled ability, any non-safe action executed by you will interrupt it - the target, if it's not you, is free to act.
Sleep
SHADOWBIND <target> WITH SLEEP
Required haze: 5000
This ability attempts to put the target to sleep. Unlike other Shadowbinding abilities, Sleep can be used while off-balance.
Waterwalk
SHADOWBIND ME WITH WATERWALKING
Required haze: 5,000
This ability allows you to walk on water, obviating the need to swim.
Shroud
SHADOWBIND ME WITH SHROUD
Required haze: 5000
This ability shrouds your appearance and conceals your actions. Additionally, it allows you to speak without revealing your identity.
Firesap
SHADOWBIND <target> WITH FIRESAP
Required haze: 12,000
This ability increases damage that the target takes from fire attacks.
Confutation
SHADOWBIND ME WITH CONFUTATION
Required haze: 25,000
This ability greatly increases your damage resistance against attacks.
Coldsap
SHADOWBIND <target> WITH COLDSAP
Required haze: 12,000
This ability increases damage that the target takes from cold attacks.
Regrowth
SHADOWBIND ME WITH REGROWTH [OFF]
Haze drain: 100 haze / 8 seconds
This ability periodically restores some of your health. Haze is not drained if you already are at maximum health.
Pacification
SHADOWBIND <target> WITH PACIFICATION
Required haze: 30,000
This ability allows you to pacify a mobile for 6 seconds. Once the pacification wears off, the next attack done by the mobile will cause 50% more damage.
Shadowtorc
INSERT <shadowgem> INTO <shadowtorc> INSERT <amount> <shadowgem> INTO <shadowtorc>
To use the haze stored in shadowgems, the gems need to be placed into suitable containers and worn on one's body. Shadowtorcs are a suitable container, capable of holding more haze than a shadowring - it can hold up to 25 shadowgems (1,250,000 haze).
In order to use the haze stored in a shadowtorc, it needs to be worn. Haze stored in a worn shadowtorc is used before haze stored in worn shadowrings.
Non-empty haze containers do not decay while being worn. Only one can be worn at a time.
Poisonsap
SHADOWBIND <target> WITH POISONSAP
Required haze: 12,000
This ability increases damage that the target takes from poison attacks.
Recuperation
SHADOWBIND ME WITH RECUPERATION [OFF]
Haze drain: 100 haze / 8 seconds
This ability periodically restores some of your mana. Haze is not drained if you already are at maximum mana.
Breathsap
SHADOWBIND <target> WITH BREATHSAP
Required haze: 12,000
This ability increases damage that the target takes from asphyxiation attacks.
Weakflux
SHADOWBIND <target> WITH WEAKER FLUX
Required haze: 20,000
This ability allows you to reduce the strength and health of a mobile. It cannot be used on mobiles that are loyal to anyone, don't reset, or are below 75% health. The mobile's strength and health will be restored when it resets.
Fleetness
SHADOWBIND ME WITH FLEETNESS
Required haze: 15,000
This ability increases your maximum amount of movement allowed by one room per second.
Sparksap
SHADOWBIND <target> WITH SPARKSAP
Required haze: 12,000
This ability increases damage that the target takes from electricity attacks.
Antibodies
SHADOWBIND ME WITH ANTIBODIES [OFF]
Haze drain: 200 haze per cured affliction
This ability periodically attempts to cure your afflictions. It cannot be used together with Transmission.
Psysap
SHADOWBIND <target> WITH PSYSAP
Required haze: 12,000
This ability increases damage that the target takes from psychic attacks.
Augursmoke
SHADOWBIND <target> WITH AUGURY OF SMOKING <pipe> WITH <herb>
Required haze: 15,000
This ability allows you to force the target to smoke a specific pipe, which must be in his inventory.
Auguries can be used off-balance, with an 8-second cooldown before off-balance usage becomes possible again.
Toughness
SHADOWBIND ME WITH TOUGHNESS
Required haze: 15,000
This ability strenghtens your limbs, providing increased defence against limb damage.
Obscurity
SHADOWBIND HERE WITH OBSCURITY
Required haze: 25,000
This ability summons a thick obscuring mist into the room, preventing everyone from seeing anything in the room.
Augurdrink
SHADOWBIND <target> WITH AUGURY OF DRINKING <elixir>
Required haze: 15,000
This ability allows you to force the target to drink a specified elixir which the target currently possesses.
Auguries can be used off-balance, with an 8-second cooldown before off-balance usage becomes possible again.
Apparition
SHADOWBIND HERE WITH APPARITION
Required haze: 20,000
This ability summons an apparition that resembles you into the room. Whenever someone tries to find you using any locating ability, they will instead get the location of your apparition.
The apparition lasts for several minutes, or until destroyed by any attack against it.
Strongflux
SHADOWBIND <target> WITH STRONGER FLUX
Required haze: 20,000
This ability allows you to increase the strength and health of a mobile. It cannot be used on mobiles that are loyal to anyone, don't reset, or are below 75% health. The mobile's strength and health will be restored when it resets.
Augurapply
SHADOWBIND <target> WITH AUGURY OF APPLYING <salve>
Required haze: 15,000
This ability allows you to force the target to apply a specified salve, which must be in their inventory.
Auguries can be used off-balance, with an 8-second cooldown before off-balance usage becomes possible again.
Mistbind
SHADOWBIND HERE WITH MISTBIND
Required haze: 18,000
By binding mists within the room, you can make it difficult for your enemies to leave the location.
Augureat
SHADOWBIND <target> WITH AUGURY OF EATING <plant>
Required haze: 15,000
This ability allows you to force the target to eat a specified plant, which must be in his inventory.
Auguries can be used off-balance, with an 8-second cooldown before off-balance usage becomes possible again.
Manadrain
SHADOWBIND <target> WITH MANADRAIN
Required haze: 40,000
This ability lowers the target's maximum mana by 25% and adds it to yours. The effect lasts for 30 seconds.
Transmission
SHADOWBIND <target> WITH TRANSMISSION [OFF]
Haze drain: 400 haze per transferred affliction
This ability periodically attempts to cure your afflictions and transfer them to the chosen target. If the target is not in the room with you, it will do nothing.
Transmission cannot be used together with Antibodies.
Healthdrain
SHADOWBIND <target> WITH HEALTHDRAIN
Required haze: 40,000
This ability lowers the target's maximum health by 25% and adds it to yours. The effect lasts for 30 seconds.
Juxtaposition
SHADOWBIND HERE WITH JUXTAPOSITION
Haze drain: 3000 haze / 10 seconds
This ability causes any phased or blackwinded individual to return back to their normal state upon entering the room.
Juxtaposition is a channeled ability, doing any non-safe action interrupts it.
Shadowcrown
INSERT <shadowgem> INTO <shadowcrown> INSERT <amount> <shadowgem> INTO <shadowcrown>
To use the haze stored in shadowgems, the gems need to be placed into suitable containers and worn on one's body. Shadowcrowns are the most advanced of such container, capable of holding up to 50 shadowgems (2,500,000 haze).
In order to use the haze stored in a shadowcrown, it needs to be worn. Haze stored in a worn shadowcrown is used before haze stored in a worn shadowtorc or worn shadowrings.
Non-empty haze containers do not decay while being worn. Only one can be worn at a time.