Groves (skill)
Groves is the skill of interacting with the great forests of Imperian. It will allow you to establish a private Grove from which you will base your power. Groves absorb and accumulate sunlight, which you use to power the abilities. Every night, you will lose some of the sunlight, as the Grove must maintain itself even when everything else is sleeping soundly. Further, most abilities in Groves will use up some of this sunlight energy.
Before you can make a Grove of your own, you must use your abilities to discover an unclaimed forest location. Think about it wisely, for this is permanent until you reach great power in this skill.
Skill Table
Name | Rank | Percent | Description |
---|---|---|---|
Perceive | Determine if a room is an Druidic grove. | ||
Imprint | Choose a location as your Druidic grove. | ||
Energy | Determine how much sunlight your grove has stored. | ||
Who | Sense who is in your grove environment. | ||
Status | Discover information on the status of your grove. | ||
Look | See through the eyes of a forest into a distant location. | ||
Shake | Send a tremor throughout your grove. | ||
Elevate | Ascend into the treetops. | ||
Watch | Command your grove to report certain activity within it. | ||
Eject | Toss all but yourself out of your grove. | ||
Cage | Command the branches of your grove to seal it closed. | ||
Return | Return instantly to your grove. | ||
Eyes | Locate everyone in the same environment as your grove. | ||
Naturewatch | Know all entry and exit from the environment. | ||
Seal | Prevent night-time draining sunlight from your grove. | ||
Tend | Lovingly caring for your grove. | ||
Vigour | Absorb energy from your grove directly into your body. | ||
Mountains | Create an affinity with the Mountains and Hills. | ||
Screen | Raise a screen against telepathy within your grove. | ||
Roots | Secure yourself to the ground with tree roots. | ||
Preservation | For one year, shield your grove from damage. | ||
Smudge | Remove ground-based runes from your Grove. | ||
Quarterstaff | Summon a Druidic quarterstaff from your grove. | ||
Sprout | Temporarily move your Grove into an arena. | ||
Calling | Call your loyal creatures back to your grove. | ||
Swamp | Create an affinity with the hidden swamps. | ||
Thorns | Give life to the surrounding undergrowth to harm your foes. | ||
Track | Constantly track the movement of someone. | ||
Portal | Open a portal to your grove for another. | ||
Entangle | Command your grove to bind your enemies. | ||
Summon | After a time, bring anyone to your grove. | ||
Flow | Slip instantly from your grove to nearby players. | ||
Beach | Create an affinity with the beaches and oceans. | ||
Cure | Cure someone of an affliction. | ||
Isolation | Send everyone in your room to the Grove of Isolation | ||
Channel | Transfer energy to another Druid's grove. | ||
Trap | Form a cage of branches around anyone in the forest. | ||
Sever | Erase your imprint permanently from your grove. | ||
Rain | Conjuring a magical shower of rejuvenating rain. | ||
Fertility | Speed herb growth throughout the area. | ||
Exorcise | Drive entities of Hell from your grove. | ||
Storage | Hide your precious items in your grove. | ||
Lightning | During a storm, strike at your foe from the heavens. | ||
Clearskies | Clear the skies to reveal the heavens. | ||
Concealment | Hide all those within your grove from prying eyes. | ||
DarkForest | Create an affinity with the forbidden forests. | ||
Flash | Send a flash of revealing light about your grove. | ||
Sharing | Granting the use of your grove to your allies. | ||
Gate | Open a gateway of light. | ||
Rainstorm | Soak the forest with the healing rains. | ||
Hive | Create a hive of stinging bees to defend your Grove. | ||
Rejuvenate | Restore an exterminated room to its natural state. | ||
Displacement | Swap places with a target. | ||
Canopy | Increase upper tree growth. | ||
Hinder | Call upon the land to impede the progress of a foe. | ||
Tundra | Create an affinity with the frozen tundras. | ||
Barrier | Tap into the earth to enable an impenetrable defense. | ||
Naturebinding | Prevent all entry and exit from the area. | ||
Resurrection | Restore yourself or a friend to life. | ||
Guardian | Summon an earth golem to guard your grove. | ||
Dampen | Destroy Mage vibrations in your grove. | ||
Snowstorm | Cover the forest in a powerful blizzard. | ||
Hypercure | Constant healing of afflictions. | ||
Maelstrom | Use the power of the storm to slay enemies of the forest. | ||
Desert | Create an affinity with the scorching deserts. | ||
Evolution | Extend your affinity with the land. | ||
Portability | The ultimate expression of the bond with your Grove. |