Predation (skill)
Predation
Subtlety is vital. The role of a master of Predation has become one of stealth and endurance. To hide within the surroundings and use agility as a weapon. Speed and accuracy become one as an Idras masters the ability to use darts against a foe, or the many other subduing techniques available. An Idras' survival is based on maintaining all these qualities and withstanding the environment as well.
Skill Table
Name | Rank | Percent | Description |
---|---|---|---|
Hide | Conceal yourself from view. | ||
Subsistence | The ability to feed in the wild. | ||
Evade | Mislead your pursuers. | ||
Secret | Give someone an item without their knowledge. | ||
Goad | Sucker your enemy into a reckless frenzy. | ||
Palm | 'Spirit away' an object. | ||
Listen | Detect action and conversations nearby. | ||
Shadow | Shadow a target in order to track them. | ||
Regeneration | Manipulation of the body's chemistry. | ||
Eavesdrop | Listen even through closed doors. | ||
Await | Await a target to be shadowed. | ||
Pacing | The ability to anticipate and keep pace with others. | ||
Swinging | Swing up into the treetops. | ||
Scan | Scan the forest floor from the treetops. | ||
Secondwind | Keep those eyes open. | ||
Fashion | The ability to create the deadly darts of the Idras. | ||
FlingDarts | Use of the swift projectile darts. | ||
Envenom | Coat your darts in deadly toxins. | ||
Pheromones | Attraction is a powerful deterrent of violence. | ||
Mask | Conceal your identity. | ||
Accuracy | Increase the aim of your darts. | ||
Windwalk | Walk with all the sound of a breeze. | ||
Constitution | Maintain your intestinal equilibrium. | ||
Smokebomb | Cover your tracks and leave them guessing. | ||
Poison | Neither taste nor scent betray such death. | ||
Hollowing | Make your ring a deadly little device. | ||
Nightsight | Use infravision to see in the dark. | ||
Clinging | Keep a bead on those with wings. | ||
Lure | Lead unsuspecting prey to its demise. | ||
Preservation | Steel yourself against the forces of nature. | ||
Refresh | Boost your endurance to keep moving. | ||
Mindnumb | Knock some sense -out- of your foe. | ||
Whitesight | See in even the most severe blizzards. | ||
Kipup | Instantly regain your feet. | ||
Aversion | Avert your eyes from viewing deadly magicks. | ||
Pindown | Put your foe in his place. | ||
Shrugging | Shrug off the effects of toxins. | ||
Dodging | Let someone else take the heat. | ||
Dash | Sprint in a particular direction. | ||
Cycle | Different darts, different maladies. | ||
Decoy | Thwart attempts to trace your movement. | ||
Lariat | Use of the rope lasso. | ||
Threadtrap | A trap to keep your foe coming back for more. | ||
Feigning | A very convincing play of death. | ||
Twinshot | A double dose of darts. | ||
Obfuscation | Mask your scent from prying noses, minds, and magicks. | ||
Prowling | Move unhindered through hostile forests. | ||
Cirisosis | A thick, deadly morphing toxin. | ||
Hostage | One may need leverage to make a bargain. |