Iniar

Joined 12 April 2013
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=== Resource Management ===
=== Resource Management ===
That brings us to resource management, one of the primary differentiations between successful and unsuccessful combatants. The two primary resources you will be managing are your '''[[Balance_and_Equilibrium|balance]]''' and '''[[Balance_and_Equilibrium|equilibrium]]'''.
As a rule of thumb,
* most attacks ''require'' both '''balance''' and '''equilibrium'''.
* most physical attacks consume '''[[Balance_and_Equilibrium|balance]]''', while
* most mental attacks consume '''[[Balance_and_Equilibrium|equilibrium]]'''.
The resources work in a binary format: you either have it or you don't, and you either spend it or you don't.
For example, a [[Wytch|wytch]] ''requires'' and ''consumes'' '''[[Balance_and_Equilibrium|balance]]''' when they [[Curses|curse]] their enemy. A [[Statpacks|fast]] wytch swiftcurses at 1.40 seconds. This '''consumes''' their ''balance'' but not their ''equilibrium''. They cannot cast another curse for 1.40 seconds. However if, for example, within that 1.40 second window, the team reports that the enemy is within 30 health of dying, the wytch can choose to [[Runelore|flare]] a [[Runelore|sowulu]] rune at the enemy, sealing the kill. This particular skill '''consumes''' ''equilibrium'', but does '''not require''' ''balance''.
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