Template:Guilds
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Anti-Magick | |
Crusaders | Devoted to protecting Antioch from the spread of evil and the taint of magick. |
Idras | These survivalists of Ithaqua study the principles of subtlety, discipline, and mastery. |
Sentinels | Aided by the spirits of Ithaqua, they are dedicated to the preservation of the way of the wilds. |
Wardancers | Their use of a beguiling fighting style makes these warriors of Antioch a formidable opponent. |
Wardens | Staunchly opposed to the use of magick, they ward the world against all threats from their home in Ithaqua. |
Magick | |
Animists | They hold a love and respect for Nature while maintaining their involvement with civilization. |
Bards | Uniquely attuned to the Song of the World, the Bards wield great power contained in story and song. |
Silvari | They watch over Nature and the wilds, nurturing it and protecting the precious balance of life. |
Spectres | A private attack force historically utilized by the city of Kinsarmar, often striking from the shadows. |
Stormweavers | Seekers of knowledge and understanding, they learn best through observation and experimentation. |
Vindicators | With a focus on combat mastery, they are steadfast in their dedication to Kinsarmar and the use of magick. |
Demonic | |
Wraithweald | A mysterious group of summoners and cultists found in the dark forest of Khandava. |