| Name | Rank | Percent | Description | 
| Signs |  |  | The secret hand signs of the assassin guild. | 
| Hide |  |  | Conceal yourself from view. | 
| Illusion |  |  | Create an illusion of your choosing. | 
| Traps |  |  | The ability to search for traps in your location. | 
| Dart |  |  | A trap that shoots out a poisoned dart at its victim. | 
| Harden |  |  | Toughen your skin with toxins. | 
| Evade |  |  | Misleading your pursuer. | 
| Garrote |  |  | Choke the life out of a target with your whip. | 
| Shadow |  |  | Shadowing a target in order to track them. | 
| Flay |  |  | Flay the waxy fenugreek coatings from your enemies. | 
| Waiting |  |  | Awaiting a target to be shadowed. | 
| Pacing |  |  | The ability to anticipate and keep pace with others. | 
| Puncture |  |  | Administer toxins to an unfortunate victim. | 
| Dioxin |  |  | A toxin that causes damage. | 
| Block |  |  | Obstructing departure with your body. | 
| Snare |  |  | Trap your enemies like the stupid beasts they are. | 
| Swinging |  |  | Swinging up into the treetops. | 
| Secret |  |  | Give someone an item without their knowledge. | 
| Scan |  |  | Scanning the forest floor from the treetops. | 
| Ability_(Bowmanship) |  |  | Use of the valued projectile weapon. | 
| Seize |  |  | Grabbing unwary victims from the forest floor. | 
| Shove |  |  | Sending a hapless victim crashing to the forest floor. | 
| Noose |  |  | Covert and deadly assassination from the trees. | 
| Aiming |  |  | Increase your accuracy in shooting. | 
| Listen |  |  | Detect action and conversations nearby. | 
| Dispel |  |  | Rid your environment of illusions. | 
| Lipread |  |  | The ability to understand what is said while deaf. | 
| Eavesdrop |  |  | Listen even through closed doors. | 
| Trioxin |  |  | A more powerful version of Dioxin. | 
| Slit |  |  | Cut the throat of a helpless victim. | 
| Wind |  |  | Further increase your accuracy through wind compensation. | 
| Ghost |  |  | Give yourself a ghostly appearance. | 
| Doublestab |  |  | Quickly administer two venoms to a target with your dirk. | 
| Envenom |  |  | Coat your weapons in toxins. | 
| Crossbows |  |  | A powerful projectile weapon. | 
| Clothesline |  |  | A trap that will rip open the jugular of a victim. | 
| Cloak |  |  | Hide your actions from others. | 
| Dash |  |  | Sprint in a particular direction. | 
| Alarm |  |  | Put an alarm on a trap. | 
| Lightwall |  |  | Create a palpable wall of light. | 
| Disarm |  |  | Attempt to disarm a trap. | 
| Hornbows |  |  | Using the infamous hornbows. | 
| Appraise |  |  | Quickly measure your foe's offensive capability. | 
| Backstab |  |  | Attack from the shadows. | 
| Shrugging |  |  | Shrug off the effects of toxins. | 
| Binding |  |  | Hog-tie an unconscious or sleeping opponent. | 
| Weaving |  |  | Weave and dodge like the cobra itself. | 
| Arrowcrafting |  |  | Make your own arrows. | 
| Yank |  |  | Use a whip to pull an opponent into your room. | 
| Snipe |  |  | The ability to sharpshoot. | 
| Conceal |  |  | Conceal the nature of a trap's effect. | 
| Cobra |  |  | A pet snake to assist you in combat. | 
| Scourge |  |  | Brutally flay the skin from your opponent. | 
| Flashwall |  |  | A rapidly flashing wall of light. | 
| Sulfonal |  |  | A toxin that thins the blood. | 
| Phase |  |  | Alter your status in space-time itself. |