Malignosis Abilities

Revision as of 13:38, 10 April 2014 by Iniar (talk | contribs) (Created page with '__NOTOC__ These are all the abilities in the skill of Malignosis. == Daegger == SUMMON DAEGGER STAB <target> The daemonic daeggers are actually living creatures; smal…')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)


These are all the abilities in the skill of Malignosis.

Daegger

 SUMMON DAEGGER
 STAB <target>

The daemonic daeggers are actually living creatures; small daemons with a network of small brains geared towards making them somewhat intelligent weapons. You can quickly stab your daegger at your target even if your skill in weaponry isn't very high because the creature's eye and limited levitation abilities will help to guide your hand. If the daegger is envenomed then the target will receive the relevant toxin affliction. The strength, accuracy, and to a lesser degree speed of your stabs will depend on your skill in Malignosis.

Hunt

 DAEGGER HUNT <target> [toxin]

Your daegger has become stronger. Strong enough, in fact, that it can, with a bit of help from you, levitate itself and even fly at potentially lethal speeds towards your target. This is superior to simply throwing the weapon because it can hook around and come at odd angles.

The daegger will attack once after a brief preparation, and will then require some time to recover before it can be recalled and used again.

Pentagrams

 CARVE PENTAGRAM
 DISPEL PENTAGRAM

At a small life essence cost (if you do not have the essence skill in necromancy then telling just how much you have and how much you are using will be difficult) you can infuse your blood with a greater power. Then, taking your daegger, you make a small puncture in your hand, and carve an infernal pentagram onto the ground with your own steaming blood. There can be only one pentagram on the ground in a room at a given time, and you can only use a pentagram drawn in your own blood, infused with the life essence of others, as it may be. From here, a variety of other abilities may be used.

Ouroboros

 SUMMON OUROBOROS
 DEMON BANISH

The Ouroboros is the primary daemon of the malignosis skillset. They strike a balance between being powerful enough to be very useful to you, but not so powerful that they break your will, and consume your mind and soul. Though ethereal and either unable or unwilling to do anything to defend itself, its powers can be used for your ends in many ways.

Once summoned, you can use MOUNT OUROBOROS to mount upon the demon.

Taste

 DEMON TASTE

By tasting the sweet, sweet flesh of your Ouroboros, you will be able to determine its level of health, and any ongoing abilities it is using.

Rest

 DEMON REST

This ability is used to order your Ouroboros to cease using any repeating abilities, such as sear or syphon.

Armor

 DEMON ARMOR

Your Ouroboros's power may now be used to create a demonic armor around yourself. Its effect is cumulative with any other armor you may wear.

Horror

 DEMON HORROR <target>

Your demon is a fearful creature, use it to instill terror into your enemies' mind.

Fiend

 SUMMON FIEND
 ORDER FIEND ATTACK <player>

The fiend is one of the minor daemons. Once summoned in your pentagram, it will flex and fire and lash out with its countless edged appendages, causing your target to sustain serious bleeding damage. The demon will also strip the aura of weapons rebounding, should the target be protected by it.

The fiend may leave the pentagram, however, once the pentagram is destroyed, so is the fiend. Summoning a daemonite or a nightmare also causes the fiend to return back to where it came from.

Presences

 DEMON PRESENCES

Using this ability, your Ouroboros will reach out and provide you with some information on the status of each person in your local area.

Sap

 DEMON SAP <target>

With this ability, your Ouroboros will draw some mana from its target.

Trace

 DEMON TRACE <target>
 DEMON TRACE OFF

Though this ability will only function within your local area, your Ouroboros will be able to trace the movements of any particular player.

Fortify

 DEMON FORTIFY [1 - 50]

With this ability, you may replenish the health of your loving Ouroboros with your own. It will take percentage of your current health and transfer it to your Ouroboros. If you do not specify a percentage, it will default to 10%.

Eye

 SUMMON EYE

This grotesque, hovering eye must be summoned in your pentagram. Whenever anyone enters a location that is under the everlasting gaze of one of these demonic eyes, that eye will project an image of that person's movement to every other summoned demonic eye.

Apathy

 DEMON APATHY

Your Ouroboros is able to imbue in you such an incredible level of apathy that for ten seconds you will take no damage. There is, of course, a caveat, which is that when that ten seconds is up, you will take all the damage you received, minus 40%, in one fell blow.

Shadowstrike

 DAEGGER SHADOWSTRIKE <target>

Your daegger will fly towards the target, seeming to miss, but instead plunging into the gut of the target's shadow, having the same effect as if the daegger had impaled the target through his or her stomach. Your target will take damage for as long as he or she is impaled, and will have to writhe painfully off the daegger.

Beckon

 DEMON BECKON <target - optional>

Your Ouroboros can be a potently attractive force. With the Beckon ability, you will cause it to attempt to draw either everybody in surrounding rooms, or a specific person, into your room.

Nightmare

 SUMMON NIGHTMARE

Born and empowered by the darkest fears of mortalkind, the nightmare is the most ethereal of daemons. Though it will sometimes briefly take on shape, it has no body, and even with the added motivation of the pentagram it will not exist within sunlight.

The nightmare may leave the pentagram, however, once the pentagram is destroyed, so is the nightmare. Summoning a daemonite or a fiend also causes the nightmare to return back to where it came from.

Strip

 DEMON STRIP <target>

With your Ouroboros, you may strip a defence from your target, even through a magical shield.

Sear

 DEMON SEAR <player>
 DEMON SEAR ICEWALL <dir>
 DEMON SEAR OFF

Using this ability will cause your Ouroboros to begin to regularly sear your target with fire and flame. DEMON REST will cause your demon to stop searing your target. Remember that your Ouroboros will use up health every time it sears a target. You can also ask your Ouroboros to melt icewalls.

Eliminate

 DAEGGER ELIMINATE <target>

This skill allows you to create an essentially psychic link with your daegger, seeing through its eyes as it see through yours, and analyzing your target for openings on a level most mortals can not match. You will then begin to close in on your target, and if the attack is successful, that is if you are not knocked over, paralysed, or webbed, you will penetrate any defenses they have set up, and plunge your daegger into your target's heart. Your daegger's blade will open and drive its teeth into the flesh and bone surrounding the target's heart, neatly severing it and removing it when you withdraw the blade soaking up the gore it is covered in.

Bloodworms

 SUMMON BLOODWORMS
   

These sallow-skinned, malicious beasts know neither satiation nor sentient mercy. When you summon the bloodworms, they will, after a moment, burst from the pentagram, spreading out into the surrounding rooms and attacking all with their poisoned psychic screams. All those who are not deaf will have their equilibrium disrupted.

Blast

 DEMON BLAST

At great cost to your Ouroboros's health, this ability may be used to literally blast all those who are not on your allies list out of the room, pushing them from 1-6 rooms away, if there be room to advance in a straight line.

Mindread

 DEMON MINDREAD [OFF]

With the activation of this ability, your Ouroboros will attempt to overhear incoming tells to the room you are in.

Daemonite

 SUMMON DAEMONITE
 ORDER DAEMONITE ATTACK <player>

The daemonite is a small winged daemon which, once summoned, will repeatedly fly at your target and cause damage.

The daemonite may leave the pentagram, however, once the pentagram is destroyed, so is the daemonite. Summoning a fiend or a nightmare also causes the daemonite to return back to where it came from.

Fury

 DEMON FURY

This extremely powerful, though extremely costly ability, will speed up the equilibrium and balance times of everybody in the room for 20 seconds. Please remember that your Ouroboros is good to you, and if you overuse this ability, you run the risk of weakening it to the point of uselessness.

Stain

 DEMON STAIN <target>

Your Ouroboros may be ordered to stain the soul of your target, lowering his or her various attributes for a short period. There is no known cure for this ability, besides death.

Syphon

 DEMON SYPHON [OFF]

Your Ouroboros has a great affection for you, and will slowly syphon off afflictions from you.

Refuge

 DEMON REFUGE

With this ability, your Ouroboros may be ordered to transport you to the Inferno, a region of safety for your kind.

Catharsis

 DEMON CATHARSIS <player>

With hatred in your heart, you may order your Ouroboros to bring, shall we say...catharsis, to the soul of your enemy, who must be on less than half mana.

Soulpact

 SOULPACT

This skill will create a pact between you and your Ouroboros, binding your spirit between the both of you. This will make your demon invincible to damage and impossible to banish.