Difference between revisions of "Warding Abilities"

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== Tipslash ==
#REDIRECT [[Warding]]
 
  TIPSLASH <target> [toxin]
 
The most basic Warding attack, you will lash out with a quick slash of your weapon, delivering minor damage and a toxin from the tip of your weapon.
 
When used against another player, you can optionally specify a toxin to envenom the weapon with before attacking. This requires you to have a vial of that toxin and the Envenom ability.
 
 
== Legsweep ==
 
  LEGSWEEP <target>
 
Using the haft of your weapon, you will attempt to sweep your target's legs and knock him/her to the ground.
 
 
== Shieldbash ==
 
  SHIELDBASH <target>
 
Bringing your shield crashing down on your opponent will cause a good deal of damage, as well as the possibility of afflicting your target with a mental affliction. The larger the shield, the more debilitating the affects of the affliction can be.
 
 
== Pierce ==
 
  PIERCE <target>
 
With this ability, you may pierce through your opponent's translucent shield or aura of rebounding.
 
 
== Block
 
Block
 
Syntax: BLOCK <direction>
        UNBLOCK
 
This ability will allow you to prevent movement out of your room in a specific direction.
Warding - Thrust
 
Thrust
 
Syntax: THRUST <target> [toxin 1] [toxin 2]
 
A slower, more damaging attack than the tipslash. In addition if you have targetted a bodypart, you
will follow up the initial strike with an additional hit.
 
When used against other player, you can optionally specify one or two toxins to envenom the weapon
with before attacking. This requires you to have vials with those toxins and the Envenom ability.
 
== Barge
 
Barge
 
Syntax: BARGE <target> <direction>
 
If your target is an adjacent location, you may rush quickly into his/her room, and shove him with
you into the specified direction.
 
== Battlecry
 
Syntax: BATTLECRY <player>
 
Your battle cry is so powerful that when directed against another, it will blast him to the ground,
provided he is not deaf. If the target is already on the ground, the attack will stun him.
 
This ability can be used off-balance.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Highjump
== Highjump
 
Highjump
 
Syntax: HIGHJUMP
        SWING DOWN
 
Using your powerful leg muscles, you can propel yourself into the trees.
Warding - Vault
 
Vault
 
Syntax: VAULT <direction>
 
Using the haft of your weapon, you can vault through the air over obstructions that would block your
movement.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Dive
Warding - Dive
 
Dive
 
Syntax: DIVE DOWN
        DIVE AT <player>
 
If you are in the trees, you can dive down from them. Optionally, you can dive down at a specific
target, striking them with your body and knocking them to the ground with you.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Prod
Warding - Prod
 
Prod
 
Syntax: PROD TREES
 
Using your weapon, you can vigorously prod the trees around you, knocking down any who might be
attempting to hide in them.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Quickjab
Warding - Quickjab
 
Quickjab
 
Syntax: QUICKJAB/QJAB <target> [toxin 1] [toxin 2]
 
Deliver two quick blows with the tip of your weapon.
 
When used against another player, you can optionally specify two toxins to envenom the weapon with
before attacking. This requires you to have vials of those toxins and the Envenom ability.
 
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Lunge
Warding - Lunge
 
Lunge
 
Syntax: LUNGE <target>
 
Starting off in an adjacent location, you may lunge towards your target, scoring a blow with the tip
of your weapon.
 
Warding - Impale
 
Impale
 
Syntax: IMPALE <target>
 
If your target is on the ground or encumbered in some way, you may run him/her through with the tip
of your weapon. He/she will continuously take damage until you WITHDRAW your blade or he/she writhes
free.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Counter
Warding - Counter
 
Counter
 
Syntax: COUNTER
 
While this defence is active, you will automatically counter attack should you successfully parry an
attack.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Arrowcatch
Warding - Arrowcatch
 
Arrowcatch
 
Syntax: ARROWCATCH ON|OFF
 
This ability will allow you to pluck arrows aimed at you from the air before they strike their
target. The mental alertness required to do this will constantly drain your mana.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Buttstrike
Warding - Buttstrike
 
Syntax: BUTTSTRIKE|BSTRIKE <target>
 
This ability will cause significant head damage to your target.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Deflect
Warding - Deflect
 
Deflect
 
Syntax: DEFLECT
 
This defence will allow you to block the next physical attack directed at you. Using your weapon for
any other purpose will cause you to lose this defence.
Warding - Rake
 
Rake
 
Syntax: RAKE <target>
 
An improvement on the legsweep, this attack will cause damage in addition to knocking your target to
the ground.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Treelunge
Warding - Treelunge
 
Treelunge
 
Syntax: TREELUNGE|TLUNGE <target>
 
If you are in the trees above your target, you may attempt to drop down on them from above and
impale them with your weapon. This ability will take some time to successfully perform, and your
target cannot move during the process.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Envenom
Warding - Envenom
 
Syntax: ENVENOM <weapon> with <toxin>
        ENVENOM <amount> ARROWS WITH <toxin>
        WIPE <weapon>
   
With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one
toxin will poison your opponent, and disappear from the weapon. They work on a last-on, first-off
basis, so if you put aspartame on a weapon, and then put cyanide on, the cyanide would come off
first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In
order to get rid of the toxins on a weapon, simply WIPE <weapon>.
 
 
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Groinkick
Warding - Groinkick
 
Groinkick
 
Syntax: GROINKICK <target>
 
This embarassing attack will cause damage to the unlucky male who is on the receiving end, as well
as cause all rational thought to be impossible for a short while.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Scar
Warding - Scar
 
Scar
 
Syntax: SCAR <target>
 
This ability will cause your target to become horribly ugly and will cause his/her loyal companions
to turn on him/her. Your target will have to apply a mending salve to cure the scarring.
 
Warding - Hafting
 
Hafting
 
Syntax: HAFT <weapon>
 
Shortening the long haft of a weapon will cause it to do less damage, but it will be faster and
easier to wield.
 
When used on an artifact weapon, the hafting can be reverted using UNHAFT <weapon>. For regular
weapons, the change is permanent.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Balancing
Warding - Balancing
 
Balancing
 
Syntax: BALANCING ON|OFF
 
This ability will aid you in dodging attacks that would knock you to the ground.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Piercelimb
Warding - Piercelimb
 
Piercelimb
 
Syntax: PIERCELIMB|PLIMB <target> <limb>
 
This slow attack will cause a good deal of damage to a target's limb.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Longtoss
Warding - Longtoss
 
Longtoss
 
Syntax: LONGTOSS|LTOSS <target>
 
If your target is outdoors and in the same area as you, you may throw your javelin high up into the
air so that it will come down and viciously strike your target.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Lanyard
Warding - Lanyard
 
Lanyard
 
Syntax: ATTACH LANYARD TO <weapon>
        PULL LANYARD
 
Using one rope commodity, you can attach a lanyard to your weapon such that if the weapon leaves
your hands, you can pull it back to you instantly. If you move out of the area while your weapon is
not with you, the rope will snap.
 
Warding - Strangle
 
Strangle
 
Syntax: STRANGLE <target>
 
If your target is on the ground or encumbered in some way, you may begin to strangle him/her with
the haft of your weapon. While you are strangling, you cannot do anything else. The strangling will
continue until your target writhes free of your grasp.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Fend
Warding - Fend
 
Fend
 
Syntax: FEND OFF <target 1> AND <target 2>
        FEND OFF <mob target> 2
 
Primarily a defensive technique, this ability will help you attack multiple targets at once. This
first target will be hit with a quick jab of the tip of your weapon, while the second will be
delivered a blow from the haft.
 
If you are targetting multiple mobs, you can use fend to hit both of them with a slightly easier
syntax. For example, if there are two orcs in the room, you can use FEND OFF ORC 2 to hit two
separate orcs.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniar
Ambience
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Violentblock
Warding - Violentblock
 
Violentblock
 
If a person on your enemies list attempts to move in a direction you are blocking, you will throw
the person back with a shove of your weapon.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Volley
Warding - Volley
 
Volley
 
Syntax: VOLLEY AT <target>
        VOLLEY OFF
 
This ability will allow you to throw multiple weapons at a target in an adjacent location. The
balance cost of weapons being thrown while you are volleying will be far less than a normal throw.
You will continue throwing until you have no more weapons or until you stop volleying.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Ram
Warding - Ram
 
Syntax: RAM <direction>
 
This ability will allow you to charge into a room, knocking down and stunning all of your enemies in
the room who are prone or otherwise hindered.
Warding - Wedge
 
Wedge
 
Syntax: WEDGE FOR <target>
 
You may wedge the haft of your weapon in the ground such that should your target enter the room,
he/she will become impaled upon the weapon.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Beastbane
Warding - Beastbane
 
Beastbane
 
Syntax: BEASTBANE <target>
 
This ability will allow you to disrupt the delicate structure of the unnatural beasts created by
magick.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Footsmash
Warding - Footsmash
 
Footsmash
 
Syntax: FOOTSMASH <target>
 
This ability will knock your opponent off balance. If he/she is in the process of recovering balance
already, the affect of this ability will be greatly increased.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Lockup
Warding - Lockup
 
Lockup
 
Syntax: LOCKUP <target>
 
Using the blunt end of your weapon, you can deliver a quick blow to your target's knees which will
prevent him/her from running away from you for a short while.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Bashimpale
Warding - Bashimpale
 
Bashimpale
 
Syntax: BASHIMPALE|BMP <target>
 
If your target is on the ground as well as encumbered or tied up in some way, you can deliver a
quick blow to the head with the haft of your weapon before thrusting the weapon into him/her. The
result will be a stunned and impaled target.
 
 
Warding - Spinning
 
Spinning
 
Syntax: SPIN <weapon>
        STOP
 
Spinning your weapon will allow you to automatically counterattack any physical attack directed at
you.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding Disembowel
Warding - Disembowel
 
Disembowel
 
Syntax: DISEMBOWEL
 
If your target is impaled upon your weapon, you can viciously tear it out of him/her, leaving a
bloody mess in the weapon's wake.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab warding PowerSoul
Warding - Powersoul
 
Summoning forth the battle prowess from within your soul will drastically increase the speed with
which you can quickjab your targets.
 
This ability is automatically in effect once learned.

Latest revision as of 14:30, 8 February 2017

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