Warding Abilities

Revision as of 05:22, 10 April 2014 by Iniar (talk | contribs)


These are the abilities in the skill of Warding.

Tipslash

 TIPSLASH <target> [toxin]

The most basic Warding attack, you will lash out with a quick slash of your weapon, delivering minor damage and a toxin from the tip of your weapon.

When used against another player, you can optionally specify a toxin to envenom the weapon with before attacking. This requires you to have a vial of that toxin and the Envenom ability.

Legsweep

 LEGSWEEP <target>

Using the haft of your weapon, you will attempt to sweep your target's legs and knock him/her to the ground.

Shieldbash

 SHIELDBASH <target>

Bringing your shield crashing down on your opponent will cause a good deal of damage, as well as the possibility of afflicting your target with a mental affliction. The larger the shield, the more debilitating the affects of the affliction can be.

Pierce

 PIERCE <target>

With this ability, you may pierce through your opponent's translucent shield or aura of rebounding.

Block

 BLOCK <direction>
 UNBLOCK

This ability will allow you to prevent movement out of your room in a specific direction.

Thrust

 THRUST <target> [toxin 1] [toxin 2]

A slower, more damaging attack than the tipslash. In addition if you have targetted a bodypart, you will follow up the initial strike with an additional hit.

When used against other player, you can optionally specify one or two toxins to envenom the weapon with before attacking. This requires you to have vials with those toxins and the Envenom ability.

Barge

 BARGE <target> <direction>

If your target is an adjacent location, you may rush quickly into his/her room, and shove him with you into the specified direction.

Battlecry

 BATTLECRY <player>

Your battle cry is so powerful that when directed against another, it will blast him to the ground, provided he is not deaf. If the target is already on the ground, the attack will stun him.

This ability can be used off-balance.

Highjump

 HIGHJUMP
 SWING DOWN

Using your powerful leg muscles, you can propel yourself into the trees.

Vault

 VAULT <direction>

Using the haft of your weapon, you can vault through the air over obstructions that would block your movement.

Dive

 DIVE DOWN
 DIVE AT <player>

If you are in the trees, you can dive down from them. Optionally, you can dive down at a specific target, striking them with your body and knocking them to the ground with you.

Prod

 PROD TREES

Using your weapon, you can vigorously prod the trees around you, knocking down any who might be attempting to hide in them.

Quickjab

 QUICKJAB/QJAB <target> [toxin 1] [toxin 2]

Deliver two quick blows with the tip of your weapon.

When used against another player, you can optionally specify two toxins to envenom the weapon with before attacking. This requires you to have vials of those toxins and the Envenom ability.

Lunge

 LUNGE <target>

Starting off in an adjacent location, you may lunge towards your target, scoring a blow with the tip of your weapon.

Impale

 IMPALE <target>

If your target is on the ground or encumbered in some way, you may run him/her through with the tip of your weapon. He/she will continuously take damage until you WITHDRAW your blade or he/she writhes free.

Counter

COUNTER

While this defence is active, you will automatically counter attack should you successfully parry an attack.

Arrowcatch

 ARROWCATCH ON|OFF

This ability will allow you to pluck arrows aimed at you from the air before they strike their target. The mental alertness required to do this will constantly drain your mana.

Buttstrike

 BUTTSTRIKE|BSTRIKE <target>

This ability will cause significant head damage to your target.

Deflect

 DEFLECT

This defence will allow you to block the next physical attack directed at you. Using your weapon for any other purpose will cause you to lose this defence.

Rake

 RAKE <target>

An improvement on the legsweep, this attack will cause damage in addition to knocking your target to the ground.

Treelunge

 TREELUNGE|TLUNGE <target>

If you are in the trees above your target, you may attempt to drop down on them from above and impale them with your weapon. This ability will take some time to successfully perform, and your target cannot move during the process.

Envenom

 ENVENOM <weapon> with <toxin>
 ENVENOM <amount> ARROWS WITH <toxin>
 WIPE <weapon>
   

With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one toxin will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put aspartame on a weapon, and then put cyanide on, the cyanide would come off first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In order to get rid of the toxins on a weapon, simply WIPE <weapon>.

Groinkick

 GROINKICK <target>

This embarassing attack will cause damage to the unlucky male who is on the receiving end, as well as cause all rational thought to be impossible for a short while.

Scar

 SCAR <target>

This ability will cause your target to become horribly ugly and will cause his/her loyal companions to turn on him/her. Your target will have to apply a mending salve to cure the scarring.

Hafting

 HAFT <weapon>

Shortening the long haft of a weapon will cause it to do less damage, but it will be faster and easier to wield.

When used on an artifact weapon, the hafting can be reverted using UNHAFT <weapon>. For regular weapons, the change is permanent.

Balancing

 BALANCING ON|OFF

This ability will aid you in dodging attacks that would knock you to the ground.

Piercelimb

 PIERCELIMB|PLIMB <target> <limb>

This slow attack will cause a good deal of damage to a target's limb.

Longtoss

 LONGTOSS|LTOSS <target>

If your target is outdoors and in the same area as you, you may throw your javelin high up into the air so that it will come down and viciously strike your target.

Lanyard

 ATTACH LANYARD TO <weapon>
 PULL LANYARD

Using one rope commodity, you can attach a lanyard to your weapon such that if the weapon leaves your hands, you can pull it back to you instantly. If you move out of the area while your weapon is not with you, the rope will snap.

Strangle

 STRANGLE <target>

If your target is on the ground or encumbered in some way, you may begin to strangle him/her with the haft of your weapon. While you are strangling, you cannot do anything else. The strangling will continue until your target writhes free of your grasp.

Fend

 FEND OFF <target 1> AND <target 2>
 FEND OFF <mob target> 2

Primarily a defensive technique, this ability will help you attack multiple targets at once. This first target will be hit with a quick jab of the tip of your weapon, while the second will be delivered a blow from the haft.

If you are targetting multiple mobs, you can use fend to hit both of them with a slightly easier syntax. For example, if there are two orcs in the room, you can use FEND OFF ORC 2 to hit two separate orcs.

Violentblock

If a person on your enemies list attempts to move in a direction you are blocking, you will throw the person back with a shove of your weapon.

Volley

 VOLLEY AT <target>
 VOLLEY OFF

This ability will allow you to throw multiple weapons at a target in an adjacent location. The balance cost of weapons being thrown while you are volleying will be far less than a normal throw. You will continue throwing until you have no more weapons or until you stop volleying.

Ram

 RAM <direction>

This ability will allow you to charge into a room, knocking down and stunning all of your enemies in the room who are prone or otherwise hindered.

Wedge

 WEDGE FOR <target>

You may wedge the haft of your weapon in the ground such that should your target enter the room, he/she will become impaled upon the weapon.

Beastbane

 BEASTBANE <target>

This ability will allow you to disrupt the delicate structure of the unnatural beasts created by magick.

Footsmash

Syntax: FOOTSMASH <target>

This ability will knock your opponent off balance. If he/she is in the process of recovering balance already, the affect of this ability will be greatly increased.

Lockup

 LOCKUP <target>

Using the blunt end of your weapon, you can deliver a quick blow to your target's knees which will prevent him/her from running away from you for a short while.

Bashimpale

 BASHIMPALE|BMP <target>

If your target is on the ground as well as encumbered or tied up in some way, you can deliver a quick blow to the head with the haft of your weapon before thrusting the weapon into him/her. The result will be a stunned and impaled target.

Spinning

 SPIN <weapon>
 STOP

Spinning your weapon will allow you to automatically counterattack any physical attack directed at you.

Disembowel

 DISEMBOWEL

If your target is impaled upon your weapon, you can viciously tear it out of him/her, leaving a bloody mess in the weapon's wake.

Powersoul

 POWERSOUL [OFF]

Summoning forth the battle prowess from within your soul will drastically increase the speed with which you can quickjab your targets, at the cost to damage.