Difference between revisions of "Wytchen"

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Around 165 AA, a young [[Noctusari]], [[Valencia Pyralis]], stumbled upon new
aspects of magickal enslavement. Using a type of doll sewn in the image
of her subject, she began to develop her newfound power into what would
become known as [[Vodun]]. While many were afraid of her discovery, a small
group chose to follow Valencia when she branched off from the Noctusari,
leaving the city of [[Stavenn]] to venture into the wilderness in hopes of
furthering her studies.


Eventually, several rogue magick users could be found in many of the
small villages. It was not until the first demon invasion occured, and
their homes were threatened, that they banded together to form a group
that came to be called the '''Wytchen'''. Together they saved countless lives,
but fearing possible extinction, they moved deeper into the wilderness
to [[Renfrewshire Swamp]] where they built a mystical fortress that was
designed to potentially allow a small group of the mortal races to
survive even if the demons overran the world.
For decades, the Coterie, was based on neutrality, a neutrality that
would later be used against them by the majority of the world, based on
their tolerance of demonology. Eventually growing tired of the betrayals and
abuse, the Wytchen tried joining the city of Stavenn to better defend their
goals and those of the Empire. Unfortunately during this time, unrest within
the Wytchen regarding leadership led to a separation of the Coterie, and the
forming of the [[Limorasi]]. With this, the remaining Wytchen returned to their
fortress within the Renfrewshire Swamp. Once again alone, and now being
pushed to extinction by self proclaimed Wytchhunters, the Wytchen strive to
stand strong and rebuild what they once had.
Using the arts of [[Runelore]], [[Curses]] and [[Shamanism]], the Wytchen have also
studied the Spirits in an effort to accomplish their goals. Runelore
grants them the ability to strengthen and fortify both themselves and
their allies through sketching runes upon their bodies or on totems for
a broader defense. Curses and Shamanism allow them to act as mercenaries as
they draw upon the illwill of those opposed to them, oft times able to
destroy an unprepared adversary outright.
[[Category:Former Guilds]]
[[Category:Former Guilds]]