Difference between revisions of "Apothecary (skill)"

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To produce perfume, have in your possession a perfume pattern and the components required to make the item as indicated by the pattern. Typically all perfumes require a herbal liqueur commodity. Enter the command DESIGN <design> CRAFT to manufacture the perfume. You must have an aromatic press (engineering item) or a glass pipette (craft store) in your inventory to create perfume. An aromatic press will halve the commodity cost of the item.
To produce perfume, have in your possession a perfume pattern and the components required to make the item as indicated by the pattern. Typically all perfumes require a herbal liqueur commodity. Enter the command DESIGN <design> CRAFT to manufacture the perfume. You must have an aromatic press (engineering item) or a glass pipette (craft store) in your inventory to create perfume. An aromatic press will halve the commodity cost of the item.


Perfume Design Messages
Perfume Design Messages:<br />
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Apply Player<br />The message the character receives when applying the perfume.
Apply Player
The message the character receives when applying the perfume.


Apply Room
Apply Room<br />The message the characters in the room receive someone applies the perfume.
The message the characters in the room receive someone applies the perfume.


LastApply Player
LastApply Player<br />The message the character receives when applying the last of the perfume.
The message the character receives when applying the last of the perfume.


LastApply Room
LastApply Room<br />The message the characters in the room receives when someone applies the last of the perfume.
The message the characters in the room receives when someone applies the last of the perfume.


Scent <1P, 2P, and 3P>:
Scent <1P, 2P, and 3P>:<br />The character wearing the perfume will randomly receive one of these three messages.
The character wearing the perfume will randomly receive one of these three messages.


Scent <1R, 2R, and 3R>:
Scent <1R, 2R, and 3R>:<br />The players in the room with a character wearing the perfume will randomly one of these three messages.
The players in the room with a character wearing the perfume will randomly one of these three messages.


Smell
Smell<br />The message a character receives when they SMELL <player> and the player is wearing the perfume.
The message a character receives when they SMELL <player> and the player is wearing the perfume.
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