Hunting Abilities
These are all the abilities in the skill of Hunting.
Hide
HIDE EMERGE
Conceal yourself from view.
Swinging
SWING UP SWING DOWN
When in a location with trees (such as a forest, or a jungle, or many gardens), you may swing up into the branches.
Traps
TRAPS TRAPS ALL
This ability will search for traps in the room, giving you information about them. You will not be able to find traps laid by someone with higher skill than you.
Dart
LAY DART <direction> ENVENOM DART <direction> WITH <venom>
Commodities: 1 wood
The dart trap shoots out a dart when sprung. It does no damage, but may be envenomed from vials with venom in them, in which case the dart will poison the victim with whatever venom was applied to the trap. With great skill you will be able to set up the traps so that they will only be set off by your enemies.
Affinity
CREATE AFFINITY
Your commitment to Nature has reached a point that allows you to develop a particularly strong affinity to one of ten environment types found in the wilds of Aetherius. When bound with this environment, you may call upon the aid of creatures unique to the region, and eventually learn to invoke the wrath of the wilds. To use this skill, you must be located in the environment and use the above-listed syntax.
Affinities:
- Dark Forest
- Underground
- Forest
- Desert
- Swamp
- Tundra
- Jungle
- Grasslands
- Beach - Encompassing Beach and Ocean environments
- Mountains - Encompassing Mountains, Hills, and Crags environments.
Fox
SUMMON FOX
With this ability you may call a sly and cunning vixen to attack your enemies. HELP MOBILES will show you what commands you can use with it.
Coyote
SUMMON COYOTE
With this ability you may call a coyote to attack your enemies. HELP MOBILES will show you what commands you can use with it.
Ocelot
SUMMON OCELOT
With this ability you may call an ocelot to attack your enemies. HELP MOBILES will show you what commands you can use with it.
Bite
SURGE <animal>
Your mastery of animal pheromones will enable you to drive a fox-type animal (fox, lynx, salamander, coyote, ocelot, crab, yak, snow fox, beaver, caracal) into a frenzy. Instead of its next timed attack, the animal will seep poison into its target's veins, slowing his or her salve absorption.
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first attack or after 15 seconds.
Snare
LAY SNARE <direction>
Commodities: 1 rope
This trap will snare an opponent like a hare heading for the cooking pot. It will only fire if you are in the same or adjacent room as the target.
Mask
MASK ANIMALS UNMASK ANIMALS
You can order all your loyal animals in the room to conceal themselves and become difficult to detect.
Lemming
SUMMON LEMMING
Though tiny, the lemming can be a powerful weapon, as it strips the defences of its victim by running speedily about him.
Tamarin
SUMMON TAMARIN
The tamarin can be a powerful weapon, as it strips the defences of its victim by running speedily about him.
Returning
THROW AXE AT <thing> THROW AXE <direction> AT <person>
This ability will allow your axe to return to your hand when thrown.
Firstaid
FIRSTAID ON/OFF
Anyone who spends time in the wilderness understands the value of a basic knowledge of first aid. Using this technique, you will cause your wounds to clot more quickly, though it does drain mana while you have it active.
Disarm
DISARM TRAP <direction>
Using this ability, you will attempt to disarm a trap. If you are successful, and you laid the trap, you will get the commodities that went into its making. If you are unsuccessful, you will fall victim to the trap.
Strip
SURGE <animal>
Your mastery of animal pheromones will enable you to drive a lemming-type animal (lemming, hare, raccoon, ferret, tamarin, heron, chinchilla, ermine, duck, vulture) into a frenzy. Instead of its next timed attack, the animal randomly strip one of its target's defences.
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds.
Noose
LAY NOOSE <direction>
Commodities: 2 rope
This is the snare trap's more powerful cousin. It snares someone, but it proceeds to strangle that person until he or she writhes out of the trap. It will only fire if you are in the same or adjacent room as the target.
Bowmanship
SHOOT <player> <direction>
Use one of the various bows to shoot a player in a line-of-sight location from you.
Raven
SUMMON RAVEN
The raven will harry its victim, throwing him off balance occasionally.
Hawk
SUMMON HAWK
The hawk will harry its victim, throwing him off balance occasionally.
Wind
Once you have this ability, your accuracy with bowmanship will be increased.
Disrupt
SURGE <animal>
Your mastery of animal pheromones will enable you to drive a raven-type animal (raven, crow, cave bat, hawk, bat, turtle, owl, snow owl, mosquitoes, armadillo) into a frenzy. Instead of its next timed attack, the animal will disrupt the equilibrium of its target.
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds.
Catapult
LAY CATAPULT <direction> <direction to throw person>
Commodities: 1 rope, 1 wood
The catapult trap is laid in a direction like all traps, but is also set to throw its victim in a particular direction.
So, for instance, say you are in a room with north and west exits. You might do: LAY CATAPULT NORTH WEST. Then, when one of your enemies either tries to leave the room going north, or tries to enter the room from the north, he will be thrown west and thrown off-balance momentarily.
Aiming
AIM <player> <direction>
Increase the accuracy of your shooting.
Campfire
BUILD CAMPFIRE STOKE CAMPFIRE
Commodities: 3 wood to build, 1 wood to stoke
When you build a campfire, those in the room with it will regenerate health and mana periodically. When the fire starts to burn out, you may stoke it to keep it going.
Badger
SUMMON BADGER
The grumpy badger is a fearsome foe and is able to rip into opponents with its claws, causing great amounts of bleeding.
Antelope
SUMMON ANTELOPE
The antelope is a fearsome foe and is able to piece into opponents with its horns, causing great amounts of bleeding.
Anteater
SUMMON ANTEATER
The anteater is a fearsome foe and is able to rip into opponents with its claws, causing great amounts of bleeding.
Clothesline
LAY CLOTHESLINE <direction>
Commodities: 1 rope
This trap will cut the jugular of any enemy of yours that tries to pass by it, causing great bleeding.
Alarm
SET ALARM <direction>
Set an alarm on a trap such that the trap owner will be notified when the trap is sprung.
Smash
SURGE <animal>
Your mastery of animal pheromones will enable you to drive a badger-type animal (badger, wolverine, beetle, antelope, anteater, iguana, porcupine, bear, crocodile, lizard) into a frenzy. Instead of its next timed attack, the animal will smash its target's legs, breaking both legs.
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds.
Grab
BTHROW AXE AT <player> <direction> BTHROW AXE AT <player> SKIES
This ability will allow you to bring someone in another room to you by throwing your axe at them. It may also be used to yank a flying target down from the skies.
Axetoss
AXETOSS <axe> AT <target> <delay> [toxin]
Hurl a throwing axe into the air, timing it carefully to fall from the sky after a precise delay and dealing the provided toxin, if any. The delay must be between 4 and 12 seconds. If your target is out of the room when the axe returns, it will simply swoop back into your hands.
Dustbomb
LAY DUSTBOMB <direction>
Commodities: 1 rope, 1 diamond dust
When sprung, the dustbomb will numb a person's senses, cutting off much sensory input for a time.
Butterfly
SUMMON BUTTERFLY
Though small and seemingly harmless, the butterfly is a powerful ally in combat, transfixing, causing stupidity, and causing dizziness.
Sparrow
SUMMON SPARROW
The sparrow is a powerful ally in combat, transfixing, causing stupidity, and causing dizziness.
Eagle
SUMMON EAGLE
The eagle is a powerful ally in combat, transfixing, causing stupidity, and causing dizziness.
Horseshoe
LAY HORSESHOE <direction>
Commodities: 1 rope, 1 iron
This trap drops a horseshoe on top of its victim's head, stunning him for a time. It will only fire if you are in the same or adjacent room as the target.
Transfix
SURGE <animal>
Your mastery of animal pheromones will enable you to drive a butterfly-type animal (butterfly, gyrfalcon, swiftlet, sparrow, eagle, albatross, bluebird, tern, dragonfly, wren) into a frenzy. Instead of its next timed attack, the animal will transfix its target, if he or she is not blinded.
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds.
Thornspray
INVOKE THORNSPRAY
While in your affinity environment(s), you may fill the air with deadly flying thorns, damaging any enemy of yours in the room.
Ridebyshot
RIDEBYSHOT <target> <direction>
This ability will allow you to ride in to an adjacent room, shoot your target with a single shot from your bow, and then ride out from that adjacent room in the direction that you specify.
For example, let's say that Dwyn is in a room to the north of me, and that Dwyn's room has another exit to the northeast. I would do RIDEBYSHOT DWYN NE. I would ride in to Dwyn's room, shoot him, and then ride out to the northeast.
Conceal
CONCEAL TRAP <direction>
This powerful ability will allow you to disguise the effects of a trap from he who sets it off. The victim will know he set off a trap, but will not immediately know what kind of trap was set off.
Wolf
SUMMON WOLF
The most powerful of the animals that will come to your call, the mighty wolf will attack with its fangs and claws, damaging its victims.
Cheetah
SUMMON CHEETAH
The most powerful of the animals that will come to your call, the mighty cheetah will attack with its fangs and claws, damaging its victims.
Panther
SUMMON PANTHER
The most powerful of the animals that will come to your call, the mighty panther will attack with its fangs and claws, damaging its victims.
Lacerate
SURGE <animal>
Your mastery of animal pheromones will enable you to drive a wolf-type animal (wolf, leopard, cave bear, cheetah, panther, sea lion, lion, arctic wolf, anaconda, hyena) into a frenzy. Instead of its next timed attack, the animal will lacerate the target's flesh, causing heavy bleeding and haemophilia.
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds.
Darts
LAY DARTS <direction> ENVENOM DARTS <direction> WITH <toxin> ENVENOM <#> DARTS <direction> WITH <toxin>
Commodities: 1 rope, 1 wood
The darts trap, when sprung, will begin shooting darts (hopefully envenomed by you) at its victim at the rate of one every four seconds. It holds 6 darts and will be destroyed when the last dart is shot.
Evolution
Evolution is a skill that will allow you to expand your affinity into other environments.
Refer to the following list.
- Forest
- Jungle
- Dark Forest
- Swamp
- Beach
- Tundra
- Natural Underground
- Mountains
- Desert
- Plains
For example, if you have an affinity with the tundra, you will now be able to summon and use thornspray in the environments above and below. In this case, beach and natural underground.