Maiming (skill)

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The skill of Maiming is the central one for any Berserker. In it, the warrior learns how to properly use a longsword and a shield for both offense and defense.


Slash
Syntax:
BLADE SLASH <target> [toxin]
This is the basic sword attack of the Berserker. It can be used in conjunction with another Maiming

attack.

When used against another player, you can optionally specify a toxin to envenom the blade with before attacking. This requires you to have a vial of that toxin and the Envenom ability.

Changelog:

{{{AbilityChangelog}}}


Combo
Syntax:
COMBO <list of attacks> <target>
This ability allows you execute multiple attacks at once, within the same command. The attacks will be executed in the specified order against the chosen target, who can be a player or a mobile. Note that some attacks only work on players, not on mobiles.

If the attack supports inline envenoming, you may specify the toxin immediately after the command.

Attacks can only be combined in the following order: Blade attack -> Shield attack -> Warchant. Any of these can be omitted. Some attacks cannot be combined with another.

Examples:
COMBO SLASH SMASH SHOUT target
COMBO STRIKE <toxin> SMASH <rage modifier> SHOUT target

The individual attacks are each still subject to effects such as aeon or stupidity.

Changelog:

{{{AbilityChangelog}}}


Raze
Syntax:
BLADE/SHIELD RAZE <target>
This attack uses the sword or the shield to strip an aura of rebounding or a magical shield from the target.
Changelog:

{{{AbilityChangelog}}}


Gripping
Syntax:
GRIP
While using this ability, you will prevent items from being knocked out of your grip.
Changelog:

{{{AbilityChangelog}}}


Trip
Syntax:
SHIELD TRIP <target>
Use your shield to trip your opponent to the ground.

This will prone a mobile, stopping it from attacking or moving for a short period of time.

Changelog:

{{{AbilityChangelog}}}


Posture
Syntax:
N/A
You are now capable of effectively wielding heavier shields than what your strength would otherwise allow - your strength is considered to be higher by 2 for the purposes of determining penalties.

This ability is automatically in use.

Changelog:

{{{AbilityChangelog}}}


Slam
Syntax:
SHIELD SLAM <target>
This straightforward attack causes damage to your target. When used as an opening attack, it does significantly more damage.
Changelog:

{{{AbilityChangelog}}}


Absorb
Syntax:
SHIELD ABSORB
With this skill you will use your shield to absorb a portion of the damage that you recieve fromenemy attacks.
Changelog:

{{{AbilityChangelog}}}


Envenom
Syntax:
ENVENOM <weapon> WITH <toxin>
ENVENOM <amount> ARROWS WITH <toxin>
WIPE <weapon>
With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one toxin will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put aspartame on a weapon, and then put cyanide on, the cyanide would come off first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In order to get rid of the toxins on a weapon, simply WIPE <weapon>.
Changelog:

{{{AbilityChangelog}}}


Parry
Syntax:
PARRY <body part>
This allows the swordmaster to parry an bodypart, helping to reduce the chance of hitting it.
Changelog:

{{{AbilityChangelog}}}


Streamers
Syntax:
STREAMERS
ATTACH STREAMER TO <sword>
Your streamers are needed for many of the more advanced wardance and bladedance skills. Their colourful patterns help to confuse your opponent making them easier to hit.
Resource: 2 cloth
Changelog:

{{{AbilityChangelog}}}


Strike
Syntax:
BLADE STRIKE <target> [toxin]
This attack is similar to the Slash one. It causes more damage, but is somewhat slower.

When used against another player, you can optionally specify a toxin to envenom the blade with before attacking. This requires you to have a vial of that toxin and the Envenom ability.

Changelog:

{{{AbilityChangelog}}}


Envelop
Syntax:
BLADE ENVELOP <target>
By engaging your foe's sword with your own, you will be able to skillfully disarm them.
Changelog:

{{{AbilityChangelog}}}


Distract
Syntax:
BLADE DISTRACT <target>
In a deadly display of constant motion, the Berserker can distract the foe, causing them to lose their mental equilibrium. The sword must have streamers attached for this skill to work. The attack has a per-target cooldown.

This will disrupt a mobile, stopping it from attacking or moving for a short period of time.

Changelog:

{{{AbilityChangelog}}}


Smash
Syntax:
SHIELD SMASH <target>
A smash with the shield causes damage and inflicts one of the following afflictions - the first one that the target does not already have is given: nausea, clumsiness, weariness.

If the attack is used on balance (without a preceding blade attack), or when used on a target with less than 60% health, it does more damage and gives two afflictions at once.

Should the target already suffer from all these effects, the attack causes a special time-cured effect that increases the threshold of the Shatter war chant by 20%.

Changelog:

{{{AbilityChangelog}}}


Ward
Syntax:
SHIELD WARD
Using your shield, weave a defense to the power of the curse.
Changelog:

{{{AbilityChangelog}}}


Barrier
Syntax:
SHIELD BARRIER
Raise a protective barrier about yourself.
Changelog:

{{{AbilityChangelog}}}


Bloodlet
Syntax:
BLADE BLOODLET <target>
A dangerous sword skill, the swordmaster runs his blade along the exposed flesh of the opponent causing massive bleeding rather than damage.

The bleeding of successive sword cuts will only increase to a certain extent, and eventually you will reach a point where causing more wounds will not cause your opponent to bleed as extensively.

Changelog:

{{{AbilityChangelog}}}


Strip
Syntax:
SHIELD STRIP <target>
This attack will allow you to strip the defenses of your foe.
Changelog:

{{{AbilityChangelog}}}


Bash
Syntax:
SHIELD BASH <target>
A bash with the shield causes damage and inflicts one of the following afflictions - the first one that the target does not already have is given: deafness strip, sensitivity, numbness, ignorance.

If the attack is used on balance (without a preceding blade attack), or when used on a paralysed target (numbness is not enough), it does more damage and gives two afflictions at once.

Should the target already suffer from all these effects, the attack causes a special time-cured effect that increases the potency of the sensitivity affliction.

Changelog:

{{{AbilityChangelog}}}


Impale
Syntax:
IMPALE <target>
WITHDRAW BLADE
Should your opponent be knocked to the ground, you will be able to skewer them through the body, pinning them to the ground.

This attack can be followed by a warchant.

Changelog:

{{{AbilityChangelog}}}


Arc
Syntax:
ARC
This attack will hit all your enemies in the room with your sword.
Changelog:

{{{AbilityChangelog}}}


Twist
Syntax:
BLADE TWIST
Once you have impaled your foe, you can twist the sword in his innards, causing damage and bleeding.
Changelog:

{{{AbilityChangelog}}}


Batter
Syntax:
SHIELD BATTER <target>
Battering someone with a shield causes damage and inflicts one of the following afflictions - the first one that the target does not already have is given: vertigo, dementia, stupidity.

If the attack is used on balance (without a preceeding blade attack), or when used on a target with less than 60% health, it does more damage and gives two afflictions at once.

Should the target already suffer from all these effects, the attack causes a special time-cured effect that increases damage of subsequent Batter attacks by 50%.

Changelog:

{{{AbilityChangelog}}}


Knockout
Syntax:
SHIELD KNOCKOUT <target>
This powerful attack will allow you to put your foe to sleep and cause dizziness on top of it.
Changelog:

{{{AbilityChangelog}}}


Crush
Syntax:
SHIELD CRUSH <target>
This unique attack affects the target's ability to use tattoos. Each such attempt will be slower by 30%.

The target will be immune to further crushing attempts for a while afterwards.

Changelog:

{{{AbilityChangelog}}}


Pulverise
Syntax:
SHIELD PULVERISE <sigil>
Focusing all of your power, you may now weaken magickal sigils, possibly to the point of destruction.
Changelog:

{{{AbilityChangelog}}}


Crash
Syntax:
SHIELD CRASH <target>
SHIELD CRASH GROUND
By ramming your shield into your foe, you will knock them from the room, if they are not massed.

You can also ram your shield against the ground, causing this ability to affect everyone present.

Additionally, if you are dancing the Sentinel dance as your only dance, the effect will be improved to the point where it will bypass the mass defence. You will cease your Sentinel dance.

Changelog:

{{{AbilityChangelog}}}


Fleche
Syntax:
BLADE FLECHE <target>
One of the most powerful blade dance skills, fleche is a charging motion intiated from an opposing room. Charging toward the foe, you will cast them down, and impale them in one fell swoop.
Changelog:

{{{AbilityChangelog}}}


Cleave
Syntax:
CLEAVE <target>
Once you begin this attack, your foe has only a short time to flee. If they do not, they shall instantly die by your hands.
Changelog:

{{{AbilityChangelog}}}


Fling
Syntax:
SHIELD FLING <target> <direction>
This ability will allow you to fling your shield at a target that is in line-of-sight with you in an adjacent direction. The shield will do a small amount of damage and then return automatically to your hands.
Changelog:

{{{AbilityChangelog}}}


Throw
Syntax:
SHIELD THROW AT <target> <direction>
SHIELD THROW AT <target>
Throwing your shield at someone in a line-of-sight room, it will catch them and pull them toward you. With no direction paramater, you will attempt to throw the shield and dislodge them from their higher elevation.
Changelog:

{{{AbilityChangelog}}}


Transfix
Syntax:
TRANSFIX <target>
If your swords have streamers attached, you can weave a pattern of dance and color, allowing you to hypnotize your foe.
Changelog:

{{{AbilityChangelog}}}


Entrench
Syntax:
SHIELD ENTRENCH
With amazing skill, you will counter anything the enemy throws at you. You will lose concentration if you do anything while performing this skill.
Changelog:

{{{AbilityChangelog}}}


Disembowel
Syntax:
DISEMBOWEL <target>
This powerful attack will cause massive damage to the impaled foe as you tear your blade from them.
Changelog:

{{{AbilityChangelog}}}