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(Created page with 'Taekate - Horse Syntax: HRS The most basic fighting stance, the Horse stance is an effective stance for punching. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab taekate Jab Taek…') |
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Taekate | __NOTOC__ | ||
These are all the abilities in the skill of [[Taekate]]. | |||
== Horse == | |||
HRS | |||
The most basic fighting stance, the Horse stance is an effective stance for punching. | The most basic fighting stance, the Horse stance is an effective stance for punching. | ||
== Jab == | |||
A quick punch that will damage your opponent slightly if successful. This punch may be used with the | |||
TARGET command, to attack any part of the opponent's body. | JBP <player> | ||
A quick punch that will damage your opponent slightly if successful. This punch may be used with the TARGET command, to attack any part of the opponent's body. | |||
== Snapkick == | |||
SNK <player> left/right | |||
This low, and easy-to-perform kick attacks the legs of an opponent. | This low, and easy-to-perform kick attacks the legs of an opponent. | ||
== Hook == | |||
HKP <player> | |||
The hook punch is a punch aimed at the opponent's torso. | The hook punch is a punch aimed at the opponent's torso. | ||
== Combo == | |||
COMBO <list of attacks> <target> | |||
The | This ability allows you execute multiple Taekate attacks at once, within the same command. The attacks will be executed in the specified order against the chosen target, who can be a player or a mobile. Note that some attacks only work on players, not on mobiles. | ||
a | |||
The list of attacks can optionally include a stance to enter. If the attack can be targetted against a particular location, it needs to be specified immediately after the attack name. | |||
COMBO UCP UCP UCP UCP target | |||
COMBO BRS UCP UCP target | |||
COMBO SNK LEFT HFP LEFT HFP LEFT target | |||
The individual attacks are each still subject to effects such as aeon or stupidity. | The individual attacks are each still subject to effects such as aeon or stupidity. | ||
== Specialise == | |||
SPECIALISE IN KICKBOXING|PUGILISM | |||
While at a training room within the Monastery of Manoa, you may | While at a training room within the Monastery of Manoa, you may concentrate your studies in Taekate to emphasise your kicks or your punches. | ||
concentrate your studies in Taekate to emphasise your kicks or your | |||
punches. | |||
Specialising as a Kickboxer allows you to throw two kicks before you | Specialising as a Kickboxer allows you to throw two kicks before you will need to regain balance, but you will not to be able to throw any punches after the second kick. | ||
will need to regain balance, but you will not to be able to throw any | |||
punches after the second kick. | |||
Specialising as a Pugilist allows you to throw four total punches before | Specialising as a Pugilist allows you to throw four total punches before you will need to regain balance on your arms. You will not be able to throw any kicks after the third punch. | ||
you will need to regain balance on your arms. You will not be able to | |||
throw any kicks after the third punch. | |||
== Breakfall == | |||
BREAKFALL | |||
By preparing the skill of breakfall you will suffer none of the debilitating side effects of falling | By preparing the skill of breakfall you will suffer none of the debilitating side effects of falling from heights. | ||
from heights. | |||
== Eagle == | |||
EGS | |||
A more refined stance, geared towards agility and speed. | A more refined stance, geared towards agility and speed. | ||
== Sidekick == | |||
SDK <player> | |||
This kick drives your leg straight into an opponent's torso. | This kick drives your leg straight into an opponent's torso. | ||
== Uppercut == | |||
UCP <player> | |||
With the uppercut punch, you will attack your opponent's head. | With the uppercut punch, you will attack your opponent's head. | ||
== Bodyblock == | |||
BDB | |||
BDB OFF | |||
At the cost of a constant mana drain, this block attempts to stop or reduce physical damage aimed at your body. | |||
Using your palm, you will smash your opponent on the bridge of his nose, causing any actions that | == Palmstrike == | ||
require balance or equilibrium to require more time. The opponent will recover from the palmstrike | |||
after one second. | PMP <player> | ||
Using your palm, you will smash your opponent on the bridge of his nose, causing any actions that require balance or equilibrium to require more time. The opponent will recover from the palmstrike after one second. | |||
== Hammerfist == | |||
HFP <target> left/right | |||
The hammerfist attack brings your fist down on an opponents leg. | The hammerfist attack brings your fist down on an opponents leg. | ||
== Cat == | |||
CTS | |||
An extremely good defensive stance, though inferior for attack. | An extremely good defensive stance, though inferior for attack. | ||
== Roundhouse == | |||
This versatile kick may be used to attack any part of the opponent's body, providing you have the | |||
TARGET ability in weaponry. | RHK <player> | ||
This versatile kick may be used to attack any part of the opponent's body, providing you have the TARGET ability in weaponry. | |||
== Quickmount == | |||
This is a passive skill that allows you to mount with half the normal balance loss. | This is a passive skill that allows you to mount with half the normal balance loss. | ||
== Evade == | |||
EVB | |||
EVB OFF | |||
At the cost of a regular mana and willpower drain, this will increase your effective avoidance skill. | At the cost of a regular mana and willpower drain, this will increase your effective avoidance skill. | ||
== Block == | |||
BLOCK <direction> | |||
This will allow you to block much movement in a particular direction. | This will allow you to block much movement in a particular direction. | ||
== Sweep == | |||
Syntax: SWK <player> | Syntax: SWK <player> | ||
A specialized kick that attempts to sweep the legs out from under your opponent. | A specialized kick that attempts to sweep the legs out from under your opponent. | ||
== Bear == | |||
BRS | |||
A highly specialized stance, designed specifically for lethal punching. | A highly specialized stance, designed specifically for lethal punching. | ||
== Slam == | |||
SLT <player> | |||
This throw requires a prone target, and it causes heavy damage to his or her head. | This throw requires a prone target, and it causes heavy damage to his or her head. | ||
== Moonkick == | |||
This kick, so-called because the foot travels in the arc of a crescent moon, attacks the arms of | |||
your opponent. | MNK <player> left/right | ||
This kick, so-called because the foot travels in the arc of a crescent moon, attacks the arms of your opponent. | |||
== Mountflip == | |||
MTF <stance> | |||
This skill will allow you to instantly dismount into a stance. | This skill will allow you to instantly dismount into a stance. | ||
== Spear == | |||
This punch is used with a rigid hand. With your knowledge of musculature, you're able to hit just | |||
the right spot in the target's arms to damage his arms. | SPP <player> left/right | ||
This punch is used with a rigid hand. With your knowledge of musculature, you're able to hit just the right spot in the target's arms to damage his arms. | |||
== Rat == | |||
RTS | |||
Delivers successful attack and defence, but for reduced damage. | Delivers successful attack and defence, but for reduced damage. | ||
== Thrustkick == | |||
THK <player> <direction> | |||
THK ICEWALL <direction> | |||
Striking out at your opponent's neck, you may hit his throat and wither it such that he will be | Using your great leg power, you will attempt to kick your opponent away in the specified direction. Your legs are also strong enough to shatter an icewall with a single mighty kick. | ||
unable to speak. | |||
== Knifehand == | |||
KHP <target> | |||
Striking out at your opponent's neck, you may hit his throat and wither it such that he will be unable to speak. | |||
== Wrench == | |||
WRT <player> <right/left> <arm/leg> | |||
This throw attacks the target's health and breaks one of his limbs. | This throw attacks the target's health and breaks one of his limbs. | ||
== Feint == | |||
FEINT <target> <bodypart> | |||
This skill will allow you to feint to a body part on a player with such force, they will shift their parry to that location. | |||
== Axe == | |||
AXK <player> | |||
A slow and extremely damaging kick. | A slow and extremely damaging kick. | ||
== Mountkick == | |||
MTK <target> <stance> | |||
Dismount from your horse, kick your foe, and land in the stance of your choice. What skill! | Dismount from your horse, kick your foe, and land in the stance of your choice. What skill! | ||
== Guarding == | |||
GUARD <head/torso/left arm/right arm/left leg/right leg> | |||
This ability is similar to, but an improvement on, the parrying ability that those with sufficient skill in weaponry can use. It allows you to not only guard a single location on your body against attack, but counter any attacks made to there by automatically throwing your opponent to the ground and stunning him. | |||
== Posture == | |||
POSTURE | |||
This skill will allow you to retain your stance while moving from room to room. | This skill will allow you to retain your stance while moving from room to room. | ||
== Scorpion == | |||
SCS | |||
A devestating stance when used for attack, but it leaves the player very open. | A devestating stance when used for attack, but it leaves the player very open. | ||
== Whirlwind == | |||
The most impressive of all kicks, this one is essentially two spinning crescent kicks aimed at the | |||
head of an unlucky opponent. | WWK <player> | ||
The most impressive of all kicks, this one is essentially two spinning crescent kicks aimed at the head of an unlucky opponent. | |||
== Bladehand == | |||
BLP <player> | |||
A quick punch that attempts to disarm an opponent. | A quick punch that attempts to disarm an opponent. | ||
== Pinch == | |||
PNB | |||
PNB OFF | |||
A very special block which allows you to hit with a special blow that inflicts damage to the target when they attempt to perform any equilibrium-based action. This effect wears off after two seconds, and the damage is based on target's mana - lower mana means higher damage. | |||
== Backbreaker == | |||
BBT <player> | |||
The ultimate throw, this ability does a large amount of damage to people who are sitting/laying on the ground, as well as causes damage to your opponent's back. Should your opponent's back be sufficiently damaged, he/she will be automatically killed. | |||
This ability does decreased damage to people who are on the ground, but are not afflicted with a damaged leg. | |||
== Jumpkick == | |||
JPK <player> | |||
With this ability, you are able to demonstrate your ability to combine style and power in a single move, the jump kick. Starting in an adjacent location, you will fly in, slam your outstretched foot into your unlucky victim's body, knocking him to the floor, stunning him, and doing a fair amount of damage. | |||
== Dragon == | |||
DRS | |||
More of a state of mind than a stance, it's a powerful one. | More of a state of mind than a stance, it's a powerful one. |
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