Difference between revisions of "Telepathy Abilities"

Jump to navigation Jump to search
990 bytes removed ,  06:33, 10 April 2014
no edit summary
Line 1: Line 1:
__NOTOC__
These are all the abilities in the skill of [[Telepathy]].
== Sense ==  
== Sense ==  


Line 251: Line 255:
== Deadening ==
== Deadening ==


Syntax: MIND DEADENING
  MIND DEADENING
This ability will cause your opponents mind to be dull. If you start a mind lock while your opponent  
 
is in this condition, it will take but half the usual time to fully lock on.
This ability will cause your opponents mind to be dull. If you start a mind lock while your opponent is in this condition, it will take but half the usual time to fully lock on.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab telepathy Travel
 
Telepathy - Travel
== Travel ==


Syntax: MIND TRAVEL
  MIND TRAVEL
An extremely complicated ability, requiring the support of another Telepath, this opens up a pathway
through the Astral plane to your locked player, transporting you instantly there.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniar
The light snow continues, lightly coating you with snowflakes.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab telepathy Mindnet
Telepathy - Mindnet


Syntax: MINDNET ON/OFF
An extremely complicated ability, requiring the support of another Telepath, this opens up a pathway through the Astral plane to your locked player, transporting you instantly there.
At a constant mana drain, this ability throws up a telepathic net over the local area, informing you  
whenever anyone moves into or out of range of the net.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab telepathy Crush
Telepathy - Crush


Syntax: MIND CRUSH
== Mindnet ==
Though it is impossible to kill a player with this ability alone, it is used to send a crushing wave
of mental energy at the target, doing both physical and mental damage.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab telepathy Daze
Telepathy - Daze


Syntax: MIND DAZE
  MINDNET ON/OFF
 
At a constant mana drain, this ability throws up a telepathic net over the local area, informing you whenever anyone moves into or out of range of the net.
 
== Crush ==
 
  MIND CRUSH
 
Though it is impossible to kill a player with this ability alone, it is used to send a crushing wave of mental energy at the target, doing both physical and mental damage.
 
== Daze ==
 
  MIND DAZE


This ability will hinder the speed at which your foe recovers equilibrium.
This ability will hinder the speed at which your foe recovers equilibrium.


This ability may be used after a Taekate combination.
This ability may be used after a Taekate combination.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab telepathy Strip
Telepathy - Strip


Syntax: MIND STRIP
== Strip ==
 
  MIND STRIP
 
Your mental prowess is such that you may coax your opponent into relaxing his defences.
Your mental prowess is such that you may coax your opponent into relaxing his defences.


Telepathy - Sapience
== Sapience ==
 
  MIND SAPIENCE


Syntax: MIND SAPIENCE
By essentially tapping into a locked player's cortex, you are able to see anything the player does.
By essentially tapping into a locked player's cortex, you are able to see anything the player does.


Telepathy - Kainet
== Kainet ==
 
  MIND KAINET ON/OFF


Syntax: MIND KAINET ON/OFF
This allows you to cast out a web of telepathic energy in the local area that will absorb and channel ALL kai energy back to you. The drain in mental energy is, however, enormous.


This allows you to cast out a web of telepathic energy in the local
== Clamp ==
area that will absorb and channel ALL kai energy back to you. The drain in
mental energy is, however, enormous.


575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab telepathy Clamp
  MIND CLAMP
Telepathy - Clamp


Syntax: MIND CLAMP
This allows you to reach out with your mind and clamp down on the locked player's mind, reducing his maximum health and mana levels by twenty percent.


This allows you to reach out with your mind and clamp down on the locked
== Mask ==
player's mind, reducing his maximum health and mana levels by twenty
percent.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab telepathy Mask
Telepathy - Mask


Syntax: MIND MASK ON|OFF
  MIND MASK ON/OFF


Your mind has become such a well honed tool that you are now able to strike at your opponent's mind  
Your mind has become such a well honed tool that you are now able to strike at your opponent's mind with surgical precision. While masking your telepathic alterations will be far more strenuous on your mental strength, your target will be clueless as to what has changed within his own mind.
with surgical precision. While masking your telepathic alterations will be far more strenuous on  
your mental strength, your target will be clueless as to what has changed within his own mind.


The following mental attacks may be masked:
The following mental attacks may be masked:
  Fear
* Fear
  Paralyse
* Paralyse
  Epilepsy
* Epilepsy
  Pacify
* Pacify
  Stupidity
* Stupidity
  Deadening
* Deadening
  Hallucinate
* Hallucinate
 
== Blackout ==


575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab telepathy Blackout
  MIND BLACKOUT
Telepathy - Blackout


Syntax: MIND BLACKOUT
By sending out a blast of rawest telepathic power, you are able to, for a short period of time, knock out all senses of your locked target.
By sending out a blast of rawest telepathic power, you are able to, for a short period of time,  
knock out all senses of your locked target.


Telepathy - Scythe
== Scythe ==


Syntax: MIND SCYTHE <target>
  MIND SCYTHE <target>


This ability allows you to instantly secure a mind lock on a target of your choice. Unlike the  
This ability allows you to instantly secure a mind lock on a target of your choice. Unlike the regular method, this one only works while you are at the same location as the target, and is very obvious to the target.
regular method, this one only works while you are at the same location as the target, and is very  
obvious to the target.
   
   
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab telepathy Batter
== Batter ==
Telepathy - Batter
 
  MIND BATTER
 
This powerful telepathic attack will instantly give your unlucky target stupidity, epilepsy, and dizziness.
 
== Wrench ==
 
  MIND WRENCH <target>
 
Like Travel, this ability requires the support of another telepath and is very powerful. It allows you to send your locked target to anyone, anywhere on the continent. It will, however, break your lock on the player.
 
== Radiance ==
 
  MIND RADIANCE


Syntax: MIND BATTER
The most powerful attack a telepath has, this allows you to build up an awesome amount of telepathic power, then release it to your hapless victim, killing him instantly. It takes some time to build up, during which you may do nothing else. Further, you may not execute this ability if your target is in the same location as you. Your concentration will also be broken if your target moves into your location.
This powerful telepathic attack will instantly give your unlucky target stupidity, epilepsy, and
dizziness.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab telepathy Wrench
Telepathy - Wrench


Syntax: MIND WRENCH <target>
== Mindprints ==
Like Travel, this ability requires the support of another telepath and is very powerful. It allows
you to send your locked target to anyone, anywhere on the continent. It will, however, break your
lock on the player.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab telepathy Radiance
Telepathy - Radiance


Syntax: MIND RADIANCE
  MIND PRINT
The most powerful attack a telepath has, this allows you to build up an awesome amount of telepathic
  MINDPRINTS
power, then release it to your hapless victim, killing him instantly. It takes some time to build up,
  FORGET <player>
during which you may do nothing else. Further, you may not execute this ability if your target is
in the same location as you. Your concentration will also be broken if your target moves into your
location.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab telepathy Mindprints
Telepathy - Mindprints


Syntax: MIND PRINT, MINDPRINTS, FORGET <player>
Once you have locked minds with a player, you are able to gain intimate knowledge of his mind, making it easier to gain a mind lock in the future. However, due to the incredible complexity of the mind, you may only hold five mindprints at once. MIND PRINT will take a mindprint of the player you have locked. MINDPRINTS will list whom you have mindprints of, and FORGET will remove a player from your list, allowing you to MINDPRINT a new player.
Once you have locked minds with a player, you are able to gain intimate knowledge of his mind,  
making it easier to gain a mind lock in the future. However, due to the incredible complexity of the  
mind, you may only hold five mindprints at once. MIND PRINT will take a mindprint of the player you  
have locked. MINDPRINTS will list whom you have mindprints of, and FORGET will remove a player from  
your list, allowing you to MINDPRINT a new player.
1,045

edits

Navigation menu