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__NOTOC__ | |||
These are all the abilities in the skill of [[Telepathy]]. | |||
== Sense == | == Sense == | ||
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== Deadening == | == Deadening == | ||
MIND DEADENING | |||
This ability will cause your opponents mind to be dull. If you start a mind lock while your opponent | |||
is in this condition, it will take but half the usual time to fully lock on. | This ability will cause your opponents mind to be dull. If you start a mind lock while your opponent is in this condition, it will take but half the usual time to fully lock on. | ||
== Travel == | |||
MIND TRAVEL | |||
An extremely complicated ability, requiring the support of another Telepath, this opens up a pathway through the Astral plane to your locked player, transporting you instantly there. | |||
== Mindnet == | |||
MINDNET ON/OFF | |||
At a constant mana drain, this ability throws up a telepathic net over the local area, informing you whenever anyone moves into or out of range of the net. | |||
== Crush == | |||
MIND CRUSH | |||
Though it is impossible to kill a player with this ability alone, it is used to send a crushing wave of mental energy at the target, doing both physical and mental damage. | |||
== Daze == | |||
MIND DAZE | |||
This ability will hinder the speed at which your foe recovers equilibrium. | This ability will hinder the speed at which your foe recovers equilibrium. | ||
This ability may be used after a Taekate combination. | This ability may be used after a Taekate combination. | ||
== Strip == | |||
MIND STRIP | |||
Your mental prowess is such that you may coax your opponent into relaxing his defences. | Your mental prowess is such that you may coax your opponent into relaxing his defences. | ||
== Sapience == | |||
MIND SAPIENCE | |||
By essentially tapping into a locked player's cortex, you are able to see anything the player does. | By essentially tapping into a locked player's cortex, you are able to see anything the player does. | ||
== Kainet == | |||
MIND KAINET ON/OFF | |||
This allows you to cast out a web of telepathic energy in the local area that will absorb and channel ALL kai energy back to you. The drain in mental energy is, however, enormous. | |||
== Clamp == | |||
MIND CLAMP | |||
This allows you to reach out with your mind and clamp down on the locked player's mind, reducing his maximum health and mana levels by twenty percent. | |||
== Mask == | |||
MIND MASK ON/OFF | |||
Your mind has become such a well honed tool that you are now able to strike at your opponent's mind | Your mind has become such a well honed tool that you are now able to strike at your opponent's mind with surgical precision. While masking your telepathic alterations will be far more strenuous on your mental strength, your target will be clueless as to what has changed within his own mind. | ||
with surgical precision. While masking your telepathic alterations will be far more strenuous on | |||
your mental strength, your target will be clueless as to what has changed within his own mind. | |||
The following mental attacks may be masked: | The following mental attacks may be masked: | ||
* Fear | |||
* Paralyse | |||
* Epilepsy | |||
* Pacify | |||
* Stupidity | |||
* Deadening | |||
* Hallucinate | |||
== Blackout == | |||
MIND BLACKOUT | |||
By sending out a blast of rawest telepathic power, you are able to, for a short period of time, knock out all senses of your locked target. | |||
By sending out a blast of rawest telepathic power, you are able to, for a short period of time, | |||
knock out all senses of your locked target. | |||
== Scythe == | |||
MIND SCYTHE <target> | |||
This ability allows you to instantly secure a mind lock on a target of your choice. Unlike the | This ability allows you to instantly secure a mind lock on a target of your choice. Unlike the regular method, this one only works while you are at the same location as the target, and is very obvious to the target. | ||
regular method, this one only works while you are at the same location as the target, and is very | |||
obvious to the target. | |||
== Batter == | |||
MIND BATTER | |||
This powerful telepathic attack will instantly give your unlucky target stupidity, epilepsy, and dizziness. | |||
== Wrench == | |||
MIND WRENCH <target> | |||
Like Travel, this ability requires the support of another telepath and is very powerful. It allows you to send your locked target to anyone, anywhere on the continent. It will, however, break your lock on the player. | |||
== Radiance == | |||
MIND RADIANCE | |||
The most powerful attack a telepath has, this allows you to build up an awesome amount of telepathic power, then release it to your hapless victim, killing him instantly. It takes some time to build up, during which you may do nothing else. Further, you may not execute this ability if your target is in the same location as you. Your concentration will also be broken if your target moves into your location. | |||
== Mindprints == | |||
MIND PRINT | |||
MINDPRINTS | |||
FORGET <player> | |||
Once you have locked minds with a player, you are able to gain intimate knowledge of his mind, making it easier to gain a mind lock in the future. However, due to the incredible complexity of the mind, you may only hold five mindprints at once. MIND PRINT will take a mindprint of the player you have locked. MINDPRINTS will list whom you have mindprints of, and FORGET will remove a player from your list, allowing you to MINDPRINT a new player. | |||
Once you have locked minds with a player, you are able to gain intimate knowledge of his mind, | |||
making it easier to gain a mind lock in the future. However, due to the incredible complexity of the | |||
mind, you may only hold five mindprints at once. MIND PRINT will take a mindprint of the player you | |||
have locked. MINDPRINTS will list whom you have mindprints of, and FORGET will remove a player from | |||
your list, allowing you to MINDPRINT a new player. |
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