Difference between revisions of "Telepathy Abilities"

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Psychic combat is initiated by challenge. A player challenges another player (PSYCHALLENGE <PLAYER>). The other player has 60 seconds to respond with PSYACCEPT <PLAYER> or the challenge will run out. Immediately after a player accepts a challenge, the players will be transported to separate rooms. There are only four commands associated with psychic combat that may be used in these rooms, and most normal commands will not work. The psychic combat commands are
Psychic combat is initiated by challenge. A player challenges another player (PSYCHALLENGE <PLAYER>). The other player has 60 seconds to respond with PSYACCEPT <PLAYER> or the challenge will run out. Immediately after a player accepts a challenge, the players will be transported to separate rooms. There are only four commands associated with psychic combat that may be used in these rooms, and most normal commands will not work. The psychic combat commands are


PSY BLAST
PSY BLAST - Using your mental powers, you blast out at your opponent, attacking his mana.


Using your mental powers, you blast out at your opponent, attacking his mana.
PSY BARRIER - At the expense of some mana, this protects you against Psy Blast.


PSY BARRIER
PSY WHIP - You lash out with your psychic powers to tear away your opponent's Psychic Barrier.


At the expense of some mana, this protects you against Psy Blast.
PSY SURGE - This will end the battle, if successful. It takes a great deal of your mana, but if your opponent is on less than half, you will be the victor.


PSY WHIP
PSY PROBE - You use some mental energy to discover your opponent's mana level.


You lash out with your psychic powers to tear away your opponent's Psychic Barrier.
PSY MEDITATE/MED - This allows you to regain mana, albeit slowly.


PSY SURGE
PSY ESCAPE - This takes a long time to work, during which you may not do anything else. After the time is up, exits will open from the psychic combat rooms, affording you escape.
 
This will end the battle, if successful. It takes a great deal of your mana, but if your opponent is on less than half, you will be the victor.
 
PSY PROBE
 
You use some mental energy to discover your opponent's mana level.
 
PSY MEDITATE/MED
 
This allows you to regain mana, albeit slowly.
 
PSY ESCAPE
 
This takes a long time to work, during which you may not do anything else. After the time is up, exits will open from the psychic combat rooms, affording you escape.


== Disrupt ==
== Disrupt ==
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