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(Created page with 'Hunting - Hide Syntax: HIDE EMERGE Conceal yourself from view. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Swinging Hunting - Swinging Syntax: SWING UP S…') |
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Hunting | __NOTOC__ | ||
These are all the abilities in the skill of [[Hunting]]. | |||
== Hide == | |||
HIDE | HIDE | ||
EMERGE | EMERGE | ||
Conceal yourself from view. | Conceal yourself from view. | ||
== Swinging == | |||
SWING UP | SWING UP | ||
SWING DOWN | SWING DOWN | ||
When in a location with trees (such as a forest, or a jungle, or many gardens), | When in a location with trees (such as a forest, or a jungle, or many gardens), you may swing up into the branches. | ||
you may swing up into the branches. | |||
== Traps == | |||
TRAPS | TRAPS | ||
TRAPS ALL | TRAPS ALL | ||
This ability will search for traps in the room, giving you information | This ability will search for traps in the room, giving you information about them. You will not be able to find traps laid by someone with higher skill than you. | ||
about them. You will not be able to find traps laid by someone with | |||
higher skill than you. | == Dart == | ||
LAY DART <direction> | LAY DART <direction> | ||
ENVENOM DART <direction> WITH <venom> | ENVENOM DART <direction> WITH <venom> | ||
Commodities: | Commodities: 1 wood | ||
1 wood | |||
The dart trap shoots out a dart when sprung. It does no damage, but may be envenomed from vials with | The dart trap shoots out a dart when sprung. It does no damage, but may be envenomed from vials with venom in them, in which case the dart will poison the victim with whatever venom was applied to the trap. With great skill you will be able to set up the traps so that they will only be set off by your enemies. | ||
venom in them, in which case the dart will poison the victim with whatever venom was applied to the | |||
trap. With great skill you will be able to set up the traps so that they will only be set off by | |||
your enemies. | |||
== Affinity == | |||
CREATE AFFINITY | |||
Your commitment to Nature has reached a point that allows you to develop a particularly strong | Your commitment to Nature has reached a point that allows you to develop a particularly strong affinity to one of ten environment types found in the wilds of Aetherius. When bound with this environment, you may call upon the aid of creatures unique to the region, and eventually learn to invoke the wrath of the wilds. To use this skill, you must be located in the environment and use the above-listed syntax. | ||
affinity to one of ten environment types found in the wilds of Aetherius. When bound with this | |||
environment, you may call upon the aid of creatures unique to the region, and eventually learn to | |||
invoke the wrath of the wilds. To use this skill, you must be located in the environment and use | |||
the above-listed syntax. | |||
Affinities: | Affinities: | ||
Dark Forest | * Dark Forest | ||
Underground | * Underground | ||
Forest | * Forest | ||
Desert | * Desert | ||
Swamp | * Swamp | ||
Tundra | * Tundra | ||
Jungle | * Jungle | ||
Grasslands | * Grasslands | ||
Beach - Encompassing Beach and Ocean environments | * Beach - Encompassing Beach and Ocean environments | ||
Mountains - Encompassing Mountains, Hills, and Crags environments. | * Mountains - Encompassing Mountains, Hills, and Crags environments. | ||
== Fox == | |||
SUMMON FOX | SUMMON FOX | ||
With this ability you may call a sly and cunning vixen to attack your enemies. HELP MOBILES will | With this ability you may call a sly and cunning vixen to attack your enemies. HELP MOBILES will show you what commands you can use with it. | ||
show you what commands you can use with it. | |||
== Coyote == | |||
SUMMON COYOTE | |||
With this ability you may call a coyote to attack your enemies. HELP MOBILES will show you what commands you can use with it. | |||
== Ocelot == | |||
SUMMON OCELOT | |||
With this ability you may call an ocelot to attack your enemies. HELP MOBILES will show you what commands you can use with it. | |||
== Bite == | |||
SURGE <animal> | |||
Your mastery of animal pheromones will enable you to drive a fox-type animal (fox, lynx, salamander, coyote, ocelot, crab, yak, snow fox, beaver, caracal) into a frenzy. Instead of its next timed attack, the animal will seep poison into its target's veins, slowing his or her salve absorption. | |||
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first attack or after 15 seconds. | |||
== Snare == | |||
LAY SNARE <direction> | LAY SNARE <direction> | ||
Commodities: | Commodities: 1 rope | ||
This trap will snare an opponent like a hare heading for the cooking pot. It will only fire if you | This trap will snare an opponent like a hare heading for the cooking pot. It will only fire if you are in the same or adjacent room as the target. | ||
are in the same or adjacent room as the target. | |||
== Mask == | |||
MASK ANIMALS | |||
UNMASK ANIMALS | |||
You can order all your loyal animals in the room to conceal themselves and become difficult to | You can order all your loyal animals in the room to conceal themselves and become difficult to detect. | ||
detect. | |||
== Lemming == | |||
SUMMON LEMMING | |||
Though tiny, the lemming can be a powerful weapon, as it strips the defences of its victim by | Though tiny, the lemming can be a powerful weapon, as it strips the defences of its victim by running speedily about him. | ||
running speedily about him. | |||
== Tamarin == | |||
The tamarin can be a powerful weapon, as it strips the defences of its victim by running speedily | SUMMON TAMARIN | ||
about him. | |||
The tamarin can be a powerful weapon, as it strips the defences of its victim by running speedily about him. | |||
== Returning == | |||
THROW AXE AT <thing> | THROW AXE AT <thing> | ||
THROW AXE <direction> AT <person> | THROW AXE <direction> AT <person> | ||
This ability will allow your axe to return to your hand when thrown. | This ability will allow your axe to return to your hand when thrown. | ||
== Firstaid == | |||
FIRSTAID ON/OFF | FIRSTAID ON/OFF | ||
Anyone who spends time in the wilderness understands the value of a basic knowledge of first aid. | Anyone who spends time in the wilderness understands the value of a basic knowledge of first aid. Using this technique, you will cause your wounds to clot more quickly, though it does drain mana while you have it active. | ||
Using this technique, you will cause your wounds to clot more quickly, though it does drain mana | |||
while you have it active. | == Disarm == | ||
DISARM TRAP <direction> | DISARM TRAP <direction> | ||
Using this ability, you will attempt to disarm a trap. If you are successful, and you laid the trap, | Using this ability, you will attempt to disarm a trap. If you are successful, and you laid the trap, you will get the commodities that went into its making. If you are unsuccessful, you will fall victim to the trap. | ||
you will get the commodities that went into its making. If you are unsuccessful, you will fall | |||
victim to the trap. | |||
== Strip == | |||
SURGE <animal> | |||
Your mastery of animal pheromones will enable you to drive a lemming-type animal (lemming, hare, raccoon, ferret, tamarin, heron, chinchilla, ermine, duck, vulture) into a frenzy. Instead of its next timed attack, the animal randomly strip one of its target's defences. | |||
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds. | |||
== Noose == | |||
LAY NOOSE <direction> | LAY NOOSE <direction> | ||
Commodities: | Commodities: 2 rope | ||
This is the snare trap's more powerful cousin. It snares someone, but it proceeds to strangle that | This is the snare trap's more powerful cousin. It snares someone, but it proceeds to strangle that person until he or she writhes out of the trap. It will only fire if you are in the same or adjacent room as the target. | ||
person until he or she writhes out of the trap. It will only fire if you are in the same or adjacent | |||
room as the target. | == Bowmanship == | ||
SHOOT <player> <direction> | |||
Use one of the various bows to shoot a player in a line-of-sight location from you. | Use one of the various bows to shoot a player in a line-of-sight location from you. | ||
== Raven == | |||
SUMMON RAVEN | |||
The raven will harry its victim, throwing him off balance occasionally. | The raven will harry its victim, throwing him off balance occasionally. | ||
== Hawk == | |||
SUMMON HAWK | |||
The hawk will harry its victim, throwing him off balance occasionally. | The hawk will harry its victim, throwing him off balance occasionally. | ||
== Wind == | |||
Once you have this ability, your accuracy with bowmanship will be increased. | Once you have this ability, your accuracy with bowmanship will be increased. | ||
== Disrupt == | |||
SURGE <animal> | |||
This ability consumes equilibrium and does not require balance, making it combo-able with other | Your mastery of animal pheromones will enable you to drive a raven-type animal (raven, crow, cave bat, hawk, bat, turtle, owl, snow owl, mosquitoes, armadillo) into a frenzy. Instead of its next timed attack, the animal will disrupt the equilibrium of its target. | ||
attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds. | |||
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds. | |||
== Catapult == | |||
LAY CATAPULT <direction> <direction to throw person> | LAY CATAPULT <direction> <direction to throw person> | ||
Commodities: | Commodities: 1 rope, 1 wood | ||
The catapult trap is laid in a direction like all traps, but is also set to throw its victim in a particular direction. | |||
So, for instance, say you are in a room with north and west exits. You might do: LAY CATAPULT NORTH WEST. Then, when one of your enemies either tries to leave the room going north, or tries to enter the room from the north, he will be thrown west and thrown off-balance momentarily. | |||
== Aiming == | |||
AIM <player> <direction> | |||
Increase the accuracy of your shooting. | Increase the accuracy of your shooting. | ||
== Campfire == | |||
BUILD CAMPFIRE | BUILD CAMPFIRE | ||
STOKE CAMPFIRE | STOKE CAMPFIRE | ||
Commodities | Commodities: 3 wood to build, 1 wood to stoke | ||
When you build a campfire, those in the room with it will regenerate health and mana periodically. | When you build a campfire, those in the room with it will regenerate health and mana periodically. When the fire starts to burn out, you may stoke it to keep it going. | ||
When the fire starts to burn out, you may stoke it to keep it going. | |||
== Badger == | |||
SUMMON BADGER | |||
The grumpy badger is a fearsome foe and is able to rip into opponents with its claws, causing great amounts of bleeding. | |||
== Antelope == | |||
SUMMON ANTELOPE | |||
The antelope is a fearsome foe and is able to piece into opponents with its horns, causing great amounts of bleeding. | |||
The anteater is a fearsome foe and is able to rip into opponents with its claws, causing great | == Anteater == | ||
amounts of bleeding. | |||
SUMMON ANTEATER | |||
The anteater is a fearsome foe and is able to rip into opponents with its claws, causing great amounts of bleeding. | |||
== Clothesline == | |||
LAY CLOTHESLINE <direction> | LAY CLOTHESLINE <direction> | ||
Commodities: | Commodities: 1 rope | ||
This trap will cut the jugular of any enemy of yours that tries to pass by it, causing great | This trap will cut the jugular of any enemy of yours that tries to pass by it, causing great bleeding. | ||
bleeding. | |||
== Alarm == | |||
SET ALARM <direction> | SET ALARM <direction> | ||
Set an alarm on a trap such that the trap owner will be notified when the trap is sprung. | Set an alarm on a trap such that the trap owner will be notified when the trap is sprung. | ||
== Smash == | |||
SURGE <animal> | |||
Your mastery of animal pheromones will enable you to drive a badger-type animal (badger, wolverine, beetle, antelope, anteater, iguana, porcupine, bear, crocodile, lizard) into a frenzy. Instead of its next timed attack, the animal will smash its target's legs, breaking both legs. | |||
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds. | |||
== Grab == | |||
BTHROW AXE AT <player> <direction> | BTHROW AXE AT <player> <direction> | ||
BTHROW AXE AT <player> SKIES | BTHROW AXE AT <player> SKIES | ||
This ability will allow you to bring someone in another room to you by | This ability will allow you to bring someone in another room to you by throwing your axe at them. It may also be used to yank a flying target down from the skies. | ||
throwing your axe at them. It may also be used to yank a flying target | |||
down from the skies. | |||
== Axetoss == | |||
AXETOSS <axe> AT <target> <delay> [toxin] | |||
Hurl a throwing axe into the air, timing it carefully to fall from the sky after a precise delay and | Hurl a throwing axe into the air, timing it carefully to fall from the sky after a precise delay and dealing the provided toxin, if any. The delay must be between 4 and 12 seconds. If your target is out of the room when the axe returns, it will simply swoop back into your hands. | ||
dealing the provided toxin, if any. The delay must be between 4 and 12 seconds. If your target is | |||
out of the room when the axe returns, it will simply swoop back into your hands. | |||
== Dustbomb == | |||
LAY DUSTBOMB <direction> | LAY DUSTBOMB <direction> | ||
Commodities: | Commodities: 1 rope, 1 diamond dust | ||
When sprung, the dustbomb will numb a person's senses, cutting off much sensory input for a time. | When sprung, the dustbomb will numb a person's senses, cutting off much sensory input for a time. | ||
== Butterfly == | |||
SUMMON BUTTERFLY | |||
Though small and seemingly harmless, the butterfly is a powerful ally in combat, transfixing, causing stupidity, and causing dizziness. | |||
== Sparrow == | |||
SUMMON SPARROW | |||
The sparrow is a powerful ally in combat, transfixing, causing stupidity, and causing dizziness. | The sparrow is a powerful ally in combat, transfixing, causing stupidity, and causing dizziness. | ||
== Eagle == | |||
SUMMON EAGLE | |||
The eagle is a powerful ally in combat, transfixing, causing stupidity, and causing dizziness. | The eagle is a powerful ally in combat, transfixing, causing stupidity, and causing dizziness. | ||
== Horseshoe == | |||
LAY HORSESHOE <direction> | LAY HORSESHOE <direction> | ||
Commodities: | Commodities: 1 rope, 1 iron | ||
This trap drops a horseshoe on top of its victim's head, stunning him for a time. It will only fire | This trap drops a horseshoe on top of its victim's head, stunning him for a time. It will only fire if you are in the same or adjacent room as the target. | ||
if you are in the same or adjacent room as the target. | |||
== Transfix == | |||
SURGE <animal> | |||
Your mastery of animal pheromones will enable you to drive a butterfly-type animal (butterfly, | Your mastery of animal pheromones will enable you to drive a butterfly-type animal (butterfly, gyrfalcon, swiftlet, sparrow, eagle, albatross, bluebird, tern, dragonfly, wren) into a frenzy. Instead of its next timed attack, the animal will transfix its target, if he or she is not blinded. | ||
gyrfalcon, swiftlet, sparrow, eagle, albatross, bluebird, tern, dragonfly, wren) into a frenzy. | |||
Instead of its next timed attack, the animal will transfix its target, if he or she is not blinded. | |||
This ability consumes equilibrium and does not require balance, making it combo-able with other | This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds. | ||
attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds. | |||
== Thornspray == | |||
INVOKE THORNSPRAY | INVOKE THORNSPRAY | ||
While in your affinity environment(s), you may fill the air with deadly | While in your affinity environment(s), you may fill the air with deadly flying thorns, damaging any enemy of yours in the room. | ||
flying thorns, damaging any enemy of yours in the room. | |||
== Ridebyshot == | |||
RIDEBYSHOT <target> <direction> | |||
For example, let's say that Dwyn is in a room to the north of me, and that Dwyn's room has another | This ability will allow you to ride in to an adjacent room, shoot your target with a single shot from your bow, and then ride out from that adjacent room in the direction that you specify. | ||
exit to the northeast. I would do RIDEBYSHOT DWYN NE. I would ride in to Dwyn's room, shoot him, and | |||
then ride out to the northeast. | For example, let's say that Dwyn is in a room to the north of me, and that Dwyn's room has another exit to the northeast. I would do RIDEBYSHOT DWYN NE. I would ride in to Dwyn's room, shoot him, and then ride out to the northeast. | ||
== Conceal == | |||
CONCEAL TRAP <direction> | CONCEAL TRAP <direction> | ||
This powerful ability will allow you to disguise the effects of a trap from he who sets it off. The | This powerful ability will allow you to disguise the effects of a trap from he who sets it off. The victim will know he set off a trap, but will not immediately know what kind of trap was set off. | ||
victim will know he set off a trap, but will not immediately know what kind of trap was set off. | |||
== Wolf == | |||
SUMMON WOLF | |||
The most powerful of the animals that will come to your call, the mighty wolf will attack with its fangs and claws, damaging its victims. | |||
== Cheetah == | |||
SUMMON CHEETAH | |||
The most powerful of the animals that will come to your call, the mighty cheetah will attack with its fangs and claws, damaging its victims. | |||
== Panther == | |||
SUMMON PANTHER | |||
The most powerful of the animals that will come to your call, the mighty panther will attack with its fangs and claws, damaging its victims. | |||
== Lacerate == | |||
SURGE <animal> | |||
Your mastery of animal pheromones will enable you to drive a wolf-type animal (wolf, leopard, cave bear, cheetah, panther, sea lion, lion, arctic wolf, anaconda, hyena) into a frenzy. Instead of its next timed attack, the animal will lacerate the target's flesh, causing heavy bleeding and haemophilia. | |||
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds. | |||
== Darts == | |||
LAY DARTS <direction> | LAY DARTS <direction> | ||
ENVENOM DARTS <direction> WITH <toxin> | ENVENOM DARTS <direction> WITH <toxin> | ||
ENVENOM <#> DARTS <direction> WITH <toxin> | ENVENOM <#> DARTS <direction> WITH <toxin> | ||
Commodities: | Commodities: 1 rope, 1 wood | ||
The darts trap, when sprung, will begin shooting darts (hopefully envenomed by you) at its victim at the rate of one every four seconds. It holds 6 darts and will be destroyed when the last dart is shot. | |||
== Evolution == | |||
Evolution is a skill that will allow you to expand your affinity into other environments. | Evolution is a skill that will allow you to expand your affinity into other environments. | ||
Refer to the following list. | Refer to the following list. | ||
* Forest | |||
* Jungle | |||
* Dark Forest | |||
* Swamp | |||
* Beach | |||
* Tundra | |||
* Natural Underground | |||
* Mountains | |||
* Desert | |||
* Plains | |||
For example, if you have an affinity with the tundra, you will now be able to summon and use thornspray in the environments above and below. In this case, beach and natural underground. | |||
For example, if you have an affinity with the tundra, you will now be able to summon and use | |||
thornspray in the environments above and below. In this case, beach and natural underground. |
edits