1,415
edits
m |
m |
||
Line 1: | Line 1: | ||
{{Incomplete}} | {{Incomplete}} | ||
{{ProfessionPage | {{ProfessionPage| | ||
PROFESSION_SKILL1=Sabotage| | |||
PROFESSION_SKILL1_DESCRIPTION='''Sabotage''' is a diverse skill, encompassing abilities ranging from the secret | |||
hand signs which they use to communicate with each other, to archery, the | |||
conjuring of illusions, dimensional wormholes, and various stealth and attack | |||
abilities. | |||
This is the Assassin's primary skillset for both PvE and PvP. You can either choose to PvE with Garrote or with | |||
Puncture. Your primary PvP ability will be Doublestab, which lets you deal two [[toxins]] in quick | |||
succession, and you can eventually use Garrote to finish off your target. It also contains defensive | |||
and infiltration techniques, including the supreme ability of Phase, which lets you walk to | |||
practically anywhere in the continent safely, slightly out of phase with reality.| | |||
PROFESSION_SKILL2=Spatium| | |||
PROFESSION_SKILL2_DESCRIPTION='''Spatium''' is mastery over the very nature of space and time is the hallmark strength of the Assassins, as well as | |||
their renegade brethren. While the usage of dimensional wormholes has been known for many centuries, | |||
it wasn't until the year 647 AD that the previously oft ignored capabilities have been fully | |||
explored and their true strength revealed. | |||
Bending the space around them with their will alone, augmented by the power of their [[magick]], | |||
wielders of this powerful art are capable of splicing dimensional wormholes between distinct planes | |||
of existence to call forth the unique conditions of each, or to bend space and cross great distances | |||
with a single step. A true master of wormhole manipulation can even call forth the elemental and | |||
demonic creatures that reside within the outer planes. | |||
Spatium is the Assassin's secondary PvP skillset. Attaching your personal wormhole to different planes, it gives you | |||
abilities that can be used off-balance in a combo with Doublestab or Puncture, like false herbs that | |||
hinder the target's healing or additional afflictions. It also lets you create and use stable | |||
wormholes that will let you cross the continent in seconds. The transcendent ability lets you call | |||
forth a demonic lamia, which will give you additional offensive abilities.| | |||
PROFESSION_SKILL3=Hypnosis| | |||
PROFESSION_SKILL3_DESCRIPTION='''Hypnosis''' is a science, and it has long been known that our subconscious mind is a powerful force and that | |||
it can be influenced in mysterious ways, but until a forgotten [[Saboteurs|Saboteur]] | |||
discovered the principles of Hypnosis, there was no way to use it. | |||
With this skill, an Assassin is able to sink a target into a hypnotic trance, | |||
possibly without the target even realising it. The Assassin may then implant | |||
various subliminal suggestions, sealing them deep within the target's mind. | |||
Implanting a subtle timer, the Assassin then rouses the target from his or her | |||
hypnotic trance, waiting for the proper time to trigger the suggestions within | |||
the target's mind. | |||
This is generally the Assassin's third PvP skillset. It lets you implant a batch of mental afflictions on a target, which | |||
when triggered will fire one by one in regular fashion, allowing you to overwhelm your target.| | |||
}} | }} | ||
==Artifacts== | |||
*Dirks: | |||
**'''an assassin's dirk''' - Increases the speed of Doublestab by 8% | |||
**'''a demon's tooth''' - Increases the speed of Doublestab by 15% | |||
**'''a Shadowfang dirk''' - Increases the speed of Doublestab by 23% | |||
*Whips: | |||
**'''a bladed whip''' - 10% bonus to damage | |||
**'''a diamond-tipped whip''' - 15% bonus to damage | |||
**'''a Whip of Nemesis' Fury''' - 20% bonus to damage | |||
*'''a Vorpal Knife''' - Cuts the time it takes to splice and cancel wormholes. | |||
[[Category:Professions]] | [[Category:Professions]] |
edits