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| Fiercely loyal to the Empire, the '''Limorasi''' stand as [[Stavenn|Stavenn's]] sole link to the [[Spirit Realm]]. They | |||
| are a splinter guild formed of original [[Wytchen]] members, and have since grown and flourished amongst  | |||
| the dark practitioners of Stavenn. No longer do they recognise only the benevolent spirits, as they  | |||
| were once forced to do by their swamp-dwelling counterparts. The Limorasi instead contact the darker  | |||
| spirits, led by one bound to the Pit. This spirit is known now as [[Vis'Ahl]], She Who Corrupts and is  | |||
| the primary being followed by the Limorasi. | |||
| The Limorasi dwell in the heart of the Imperial Citadel, a stone fortress with six towering spires. | |||
| It is here that they practice their arts, and it is here that most of their rituals are conducted.  | |||
| Rituals hold a great importance to the Limorasi, for it is through these they may commune with the  | |||
| very spirits and Demon Lords they call upon. It is these which allow the Limorasi Wytches to use  | |||
| their Arts, and without their guidance and acknowledgement the guild would be little more than a  | |||
| troupe of skilled bone grinders. | |||
| The most important power of a Limorasi is that granted by [[Shamanism]], which combines aspects of | |||
| necromantic and demonic arts. Utilising dust extracted from bones, the Limorasi can hit their foes  | |||
| with a multitude of effects. More importantly, the link to the demonic arts allows them to draw upon  | |||
| the Marks of the Demon Lords, strengthening their curses and overwhelming their enemies with a  | |||
| multitude of devastating effects. The power of Shamanism was unveiled to the Limorasi by the most  | |||
| powerful of Demon Lords, [[Jy'Barrak Golgotha]] himself, in exchange of forgoing their former arts of  | |||
| [[Vodun]], which were deemed unsuitable of a true follower of Vis'Ahl. | |||
| The art of [[Curses]] allows the Wytch to deliver a range of afflictions using the Illwill of the | |||
| mysterious Spirits of [[Aetherius]]. Through this one can bring upon their enemy a large variety of  | |||
| maladies, from stupidity to anorexia. Finally, the skill of [[Runelore]] allows the Wytch to sketch  | |||
| powerful magickal symbols known as runes. These runes are believed to be fragments of the Language  | |||
| of Creation, and so hold great power. They may be used to harm, or to strengthen and can even be  | |||
| sketched upon totems which can in turn be bound to the earth. | |||
| [[Category:Former Guilds]] | [[Category:Former Guilds]] | ||