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{{CityBox | | |||
FULL_CITYNAME=The Duchy of the Five Towers | | |||
CITY_CIRCLE=[[Magick]] | | |||
CITY_GUILDS=[[Vindicators]], [[Bards]], [[Animists]], and [[Spectres]] | | |||
CITY_TOWNES=[[Kaark'krazul]], [[Tirhin]], [[Velin]], [[Pabin'aquinumi]], [[Tayar]] | |||
}} | |||
<span style=" | |||
float: left; | |||
font-family: Georgia; | |||
font-size: 75px; | |||
line-height: 60px; | |||
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padding-left: 3px;>A</span>fter the fall of [[Caanae]], many shocked and distraught people were forced to | |||
look for new homes. Many moved south to other cities, while some banded | |||
together to recreate their own. This led to the founding of '''Kinsarmar'''. | |||
Discovered by a group of explorers from [[Stavenn]], Kinsarmar soon fell to its | |||
imperialistic neighbor. | |||
After nearly two hundred years Kinsarmar rebelled strongly, and with the help | |||
of the denizens of the forest, repelled attempts to retake the city. A now | |||
ecstatic city began to focus on never being conquered again, eventually going | |||
so far as to become one of the first cities to openly accept [[Magick|magickal]] | |||
practices. The guilds of the [[Mages]] and [[Lorekeepers]] were founded, and have since | |||
kept their guildhalls there to work together and defend the city. | |||
Marked by its great walls and towers, Kinsarmar stands out against the granite | |||
hills surrounding it by sheer size. With the aid of magick and sound | |||
engineering, five towers rise from within the city to survey the land about it, | |||
each of which is connected with the city via walkway to permit easy lookouts | |||
and access to all towers without needing the ground. Defense kept in mind, the | |||
very homes are designed similar to the great walls protecting them, making the | |||
city itself a second defense. A now great, free city, Kinsarmar shall not soon | |||
fall to invaders again. | |||
==History== | |||
Beginning in the year 406 AD, enormous, scaled serpents emerged from the sewers of Kinsarmar, much larger than the ones typically found below the city. Though dangerous, a group of Kinsarmarians quickly killed the serpents and the city returned to normalcy, until a few hours later, when a swarm of tiny, vicious snakes began to infest the streets of the city. These snakes were venomous and posed a much larger threat to citizens, causing Kildare Vian'Cirith and Skye Arivan to gather a larger group of adventurers to purge the city of this infestation. It was theorized that this sudden phenomena may have been caused by a recent earthquake, the same disaster that revealed the [[Chorsha Underground]] to the world. Jalin, the tanner, would soon arrive in the city and set up shop to begin paying adventurers for the corpses of serpents they killed. | |||
Two months later, Kinsarmarian forces would again gather to assist the citizens of [[Antioch]] in repelling an assault from a horde of [[ogres]]. | |||
[[Category:Geography]] | |||
[[Category:Cities and Councils]] | [[Category:Cities and Councils]] |
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