Difference between revisions of "Renegade"
(Created page with '== Armour == Scalemail. Leather limb armour. == Main Stats == As an affliction class, they aren't stat-dependant. You will want a balance bonus. High constitution is always good…') |
(No difference)
|
Revision as of 07:43, 27 July 2013
Armour
Scalemail. Leather limb armour.
Main Stats
As an affliction class, they aren't stat-dependant. You will want a balance bonus. High constitution is always good, and you require decent intelligence for the use of your skills.
Balance type: Balance/Equilibrium combos
Skillsets
Sabotage - Primary skillset for both PvE and PvP. You can either choose to PvE with garrote or with puncture. Your primary PvP ability will be doublestab, which lets you to deal two toxins in quick succession, and you can eventually use garrote to finish off your target. It also contains defensive and infiltration techniques, including the supreme ability of Phase, which lets you walk to practically anywhere in the continent safely, slighty out of phase with reality.
Spatium - Secondary PvP skillset. Attaching your personal wormhole to different planes, it gives you abilities that can be used offbalance in a combo with doublestab or puncture, like false herbs that hinder the target's healing or additional afflictions. It also lets you create and use stable wormholes that will let you cross the continent in seconds. The transcendant ability let you call forth a phantom, which gives you additional abilities, mostly defensive.
Hypnosis - Third PvP skillset. It lets you implant a batch of mental afflictions on a target, which when triggered will fire one by one in regular fashion, allowing you to overwhelm your target.
Combat Focus
In a one-on-one, afflictions is your primary offensive, attempting to overwhelm your opponents healing and moving to a lock or building to a Marduk mark kill. There is a certain randomness to afflicting when combined with the Hecate mark, or you can choose to have more certainty with a combination of cursing and bonedust. In team fights, your maximal utility is situationally dependent. Pre-fight, you deny easy access to your room and vortex your enemies in. You could then spread temporary lockdowns with smart nairat flares, provide on-demand off-balance transfixes, or augment team damage output by healing denial on the main target.
See Also
|