Difference between revisions of "Maiming (skill)"
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| AbilityDescription=By ramming your shield into your foe, you will knock them from the room, if they are not massed. | | AbilityDescription=By ramming your shield into your foe, you will knock them from the room, if they are not massed. | ||
You can also ram your shield against the ground, causing this ability to affect everyone present. Additionally, if you are dancing the Sentinel dance as your only dance, the effect will be improved to the point where it will bypass the mass defence. You will cease your Sentinel dance. | You can also ram your shield against the ground, causing this ability to affect everyone present. | ||
Additionally, if you are dancing the Sentinel dance as your only dance, the effect will be improved to the point where it will bypass the mass defence. You will cease your Sentinel dance. | |||
| AbilityDetails= | | AbilityDetails= | ||
}} | }} |
Latest revision as of 17:51, 4 December 2017
The skill of Maiming is the central one for any Berserker. In it, the warrior learns how to properly use a longsword and a shield for both offense and defense.
Slash | |
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Syntax: BLADE SLASH <target> [toxin]
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This is the basic sword attack of the Berserker. It can be used in conjunction with another Maiming
attack. When used against another player, you can optionally specify a toxin to envenom the blade with before attacking. This requires you to have a vial of that toxin and the Envenom ability. |
Changelog:
{{{AbilityChangelog}}} |
Combo | |
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Syntax: COMBO <list of attacks> <target>
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This ability allows you execute multiple attacks at once, within the same command. The attacks will be executed in the specified order against the chosen target, who can be a player or a mobile. Note that some attacks only work on players, not on mobiles.
If the attack supports inline envenoming, you may specify the toxin immediately after the command. Attacks can only be combined in the following order: Blade attack -> Shield attack -> Warchant. Any of these can be omitted. Some attacks cannot be combined with another. Examples: |
Changelog:
{{{AbilityChangelog}}} |
Raze | |
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Syntax: BLADE/SHIELD RAZE <target>
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This attack uses the sword or the shield to strip an aura of rebounding or a magical shield from the target. |
Changelog:
{{{AbilityChangelog}}} |
Gripping | |
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Syntax: GRIP
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While using this ability, you will prevent items from being knocked out of your grip. |
Changelog:
{{{AbilityChangelog}}} |
Trip | |
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Syntax: SHIELD TRIP <target>
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Use your shield to trip your opponent to the ground.
This will prone a mobile, stopping it from attacking or moving for a short period of time. |
Changelog:
{{{AbilityChangelog}}} |
Posture | |
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Syntax: N/A
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You are now capable of effectively wielding heavier shields than what your strength would otherwise allow - your strength is considered to be higher by 2 for the purposes of determining penalties.
This ability is automatically in use. |
Changelog:
{{{AbilityChangelog}}} |
Slam | |
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Syntax: SHIELD SLAM <target>
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This straightforward attack causes damage to your target. When used as an opening attack, it does significantly more damage. |
Changelog:
{{{AbilityChangelog}}} |
Absorb | |
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Syntax: SHIELD ABSORB
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With this skill you will use your shield to absorb a portion of the damage that you recieve fromenemy attacks. |
Changelog:
{{{AbilityChangelog}}} |
Envenom | |
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Syntax: ENVENOM <weapon> WITH <toxin>
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With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one toxin will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put aspartame on a weapon, and then put cyanide on, the cyanide would come off first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In order to get rid of the toxins on a weapon, simply WIPE <weapon>. |
Changelog:
{{{AbilityChangelog}}} |
Parry | |
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Syntax: PARRY <body part>
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This allows the swordmaster to parry an bodypart, helping to reduce the chance of hitting it. |
Changelog:
{{{AbilityChangelog}}} |
Streamers | |
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Syntax: STREAMERS
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Your streamers are needed for many of the more advanced wardance and bladedance skills. Their colourful patterns help to confuse your opponent making them easier to hit. |
Resource: 2 cloth | |
Changelog:
{{{AbilityChangelog}}} |
Strike | |
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Syntax: BLADE STRIKE <target> [toxin]
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This attack is similar to the Slash one. It causes more damage, but is somewhat slower.
When used against another player, you can optionally specify a toxin to envenom the blade with before attacking. This requires you to have a vial of that toxin and the Envenom ability. |
Changelog:
{{{AbilityChangelog}}} |
Envelop | |
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Syntax: BLADE ENVELOP <target>
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By engaging your foe's sword with your own, you will be able to skillfully disarm them. |
Changelog:
{{{AbilityChangelog}}} |
Distract | |
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Syntax: BLADE DISTRACT <target>
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In a deadly display of constant motion, the Berserker can distract the foe, causing them to lose their mental equilibrium. The sword must have streamers attached for this skill to work. The attack has a per-target cooldown.
This will disrupt a mobile, stopping it from attacking or moving for a short period of time. |
Changelog:
{{{AbilityChangelog}}} |
Smash | |
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Syntax: SHIELD SMASH <target>
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A smash with the shield causes damage and inflicts one of the following afflictions - the first one that the target does not already have is given: nausea, clumsiness, weariness.
If the attack is used on balance (without a preceding blade attack), or when used on a target with less than 60% health, it does more damage and gives two afflictions at once. Should the target already suffer from all these effects, the attack causes a special time-cured effect that increases the threshold of the Shatter war chant by 20%. |
Changelog:
{{{AbilityChangelog}}} |
Ward | |
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Syntax: SHIELD WARD
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Using your shield, weave a defense to the power of the curse. |
Changelog:
{{{AbilityChangelog}}} |
Barrier | |
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Syntax: SHIELD BARRIER
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Raise a protective barrier about yourself. |
Changelog:
{{{AbilityChangelog}}} |
Bloodlet | |
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Syntax: BLADE BLOODLET <target>
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A dangerous sword skill, the swordmaster runs his blade along the exposed flesh of the opponent causing massive bleeding rather than damage.
The bleeding of successive sword cuts will only increase to a certain extent, and eventually you will reach a point where causing more wounds will not cause your opponent to bleed as extensively. |
Changelog:
{{{AbilityChangelog}}} |
Strip | |
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Syntax: SHIELD STRIP <target>
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This attack will allow you to strip the defenses of your foe. |
Changelog:
{{{AbilityChangelog}}} |
Bash | |
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Syntax: SHIELD BASH <target>
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A bash with the shield causes damage and inflicts one of the following afflictions - the first one that the target does not already have is given: deafness strip, sensitivity, numbness, ignorance.
If the attack is used on balance (without a preceding blade attack), or when used on a paralysed target (numbness is not enough), it does more damage and gives two afflictions at once. Should the target already suffer from all these effects, the attack causes a special time-cured effect that increases the potency of the sensitivity affliction. |
Changelog:
{{{AbilityChangelog}}} |
Impale | |
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Syntax: IMPALE <target>
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Should your opponent be knocked to the ground, you will be able to skewer them through the body, pinning them to the ground.
This attack can be followed by a warchant. |
Changelog:
{{{AbilityChangelog}}} |
Arc | |
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Syntax: ARC
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This attack will hit all your enemies in the room with your sword. |
Changelog:
{{{AbilityChangelog}}} |
Twist | |
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Syntax: BLADE TWIST
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Once you have impaled your foe, you can twist the sword in his innards, causing damage and bleeding. |
Changelog:
{{{AbilityChangelog}}} |
Batter | |
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Syntax: SHIELD BATTER <target>
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Battering someone with a shield causes damage and inflicts one of the following afflictions - the first one that the target does not already have is given: vertigo, dementia, stupidity.
If the attack is used on balance (without a preceeding blade attack), or when used on a target with less than 60% health, it does more damage and gives two afflictions at once. Should the target already suffer from all these effects, the attack causes a special time-cured effect that increases damage of subsequent Batter attacks by 50%. |
Changelog:
{{{AbilityChangelog}}} |
Knockout | |
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Syntax: SHIELD KNOCKOUT <target>
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This powerful attack will allow you to put your foe to sleep and cause dizziness on top of it. |
Changelog:
{{{AbilityChangelog}}} |
Crush | |
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Syntax: SHIELD CRUSH <target>
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This unique attack affects the target's ability to use tattoos. Each such attempt will be slower by 30%.
The target will be immune to further crushing attempts for a while afterwards. |
Changelog:
{{{AbilityChangelog}}} |
Pulverise | |
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Syntax: SHIELD PULVERISE <sigil>
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Focusing all of your power, you may now weaken magickal sigils, possibly to the point of destruction. |
Changelog:
{{{AbilityChangelog}}} |
Crash | |
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Syntax: SHIELD CRASH <target>
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By ramming your shield into your foe, you will knock them from the room, if they are not massed.
You can also ram your shield against the ground, causing this ability to affect everyone present. Additionally, if you are dancing the Sentinel dance as your only dance, the effect will be improved to the point where it will bypass the mass defence. You will cease your Sentinel dance. |
Changelog:
{{{AbilityChangelog}}} |
Fleche | |
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Syntax: BLADE FLECHE <target>
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One of the most powerful blade dance skills, fleche is a charging motion intiated from an opposing room. Charging toward the foe, you will cast them down, and impale them in one fell swoop. |
Changelog:
{{{AbilityChangelog}}} |
Cleave | |
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Syntax: CLEAVE <target>
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Once you begin this attack, your foe has only a short time to flee. If they do not, they shall instantly die by your hands. |
Changelog:
{{{AbilityChangelog}}} |
Fling | |
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Syntax: SHIELD FLING <target> <direction>
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This ability will allow you to fling your shield at a target that is in line-of-sight with you in an adjacent direction. The shield will do a small amount of damage and then return automatically to your hands. |
Changelog:
{{{AbilityChangelog}}} |
Throw | |
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Syntax: SHIELD THROW AT <target> <direction>
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Throwing your shield at someone in a line-of-sight room, it will catch them and pull them toward you. With no direction paramater, you will attempt to throw the shield and dislodge them from their higher elevation. |
Changelog:
{{{AbilityChangelog}}} |
Transfix | |
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Syntax: TRANSFIX <target>
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If your swords have streamers attached, you can weave a pattern of dance and color, allowing you to hypnotize your foe. |
Changelog:
{{{AbilityChangelog}}} |
Entrench | |
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Syntax: SHIELD ENTRENCH
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With amazing skill, you will counter anything the enemy throws at you. You will lose concentration if you do anything while performing this skill. |
Changelog:
{{{AbilityChangelog}}} |
Disembowel | |
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Syntax: DISEMBOWEL <target>
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This powerful attack will cause massive damage to the impaled foe as you tear your blade from them. |
Changelog:
{{{AbilityChangelog}}} |