Difference between revisions of "Kinsarmar"

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[THE DUCHY OF THE FIVE TOWERS]
                Divine Patron: [[Cassiopeia]], Goddess of the Stars
                      Pantheon: [[Cassiopeia]], [[Janus]] and [[Lianthe]]
                          Duke: [[Duke]]
                        Townes: [[Kaark'krazul]], [[Tirhin]], [[Velin]], [[Pabin'aquinumi]]
                                and [[Tayar]]
                        Guilds: [[Mages]], [[Lorekeepers]], [[Bards]], [[Animists]] and
                                [[Spectres]]
                        [CITY LEADERS]
                  City Patron: [[Cassiopeia]], Goddess of the Stars
                        Ereges: [[Eregeate Council]]
                             
        Emissary of the Towers:
            General of Defense: [[Security]]
      Minister of Immigration: [[Ambassador]]
              Commander of War: [[War]]
            Magistrate of Law: [[Treasury]]
                    Treasurer: [[Chancellor]]
            Minister of Trade: [[Trade]]
            Herald of Culture: [[Culture]]
            Master of Estates: [[Development]]
     
After the fall of Caanae, many shocked and distraught people were forced to
look for new homes. Many moved south to other cities, while some banded
together to recreate their own. This led to the founding of Kinsarmar.
Discovered by a group of explorers from Stavenn, Kinsarmar soon fell to its
imperialistic neighbor.
After nearly two hundred years Kinsarmar rebelled strongly, and with the help
of the denizens of the forest, repelled attempts to retake the city. A now
ecstatic city began to focus on never being conquered again, eventually going
so far as to become one of the first cities to openly accept magickal
practices. The guilds of the Mages and Lorekeepers were founded, and have since
kept their guildhalls there to work together and defend the city.
Marked by its great walls and towers, Kinsarmar stands out against the granite
hills surrounding it by sheer size. With the aid of magick and sound
engineering, five towers rise from within the city to survey the land about it,
each of which is connected with the city via walkway to permit easy lookouts
and access to all towers without needing the ground. Defense kept in mind, the
very homes are designed similar to the great walls protecting them, making the
city itself a second defense. A now great, free city, Kinsarmar shall not soon
fall to invaders again.
The ranks for Kinsarmar are:
# Baron
# Vidame
# Courtier
# Chevalier
# Vassal
# Denizen
[[Category:Cities and Councils]]
[[Category:Cities and Councils]]

Revision as of 19:05, 6 March 2012

[THE DUCHY OF THE FIVE TOWERS]

                Divine Patron: Cassiopeia, Goddess of the Stars
                     Pantheon: Cassiopeia, Janus and Lianthe
                         Duke: Duke
                       Townes: Kaark'krazul, Tirhin, Velin, Pabin'aquinumi
                               and Tayar
                       Guilds: Mages, Lorekeepers, Bards, Animists and
                               Spectres
                        [CITY LEADERS]
                  City Patron: Cassiopeia, Goddess of the Stars
                       Ereges: Eregeate Council
                              
       Emissary of the Towers:
           General of Defense: Security
      Minister of Immigration: Ambassador
             Commander of War: War
            Magistrate of Law: Treasury
                    Treasurer: Chancellor
            Minister of Trade: Trade
            Herald of Culture: Culture
            Master of Estates: Development
     

After the fall of Caanae, many shocked and distraught people were forced to look for new homes. Many moved south to other cities, while some banded together to recreate their own. This led to the founding of Kinsarmar. Discovered by a group of explorers from Stavenn, Kinsarmar soon fell to its imperialistic neighbor.

After nearly two hundred years Kinsarmar rebelled strongly, and with the help of the denizens of the forest, repelled attempts to retake the city. A now ecstatic city began to focus on never being conquered again, eventually going so far as to become one of the first cities to openly accept magickal practices. The guilds of the Mages and Lorekeepers were founded, and have since kept their guildhalls there to work together and defend the city.

Marked by its great walls and towers, Kinsarmar stands out against the granite hills surrounding it by sheer size. With the aid of magick and sound engineering, five towers rise from within the city to survey the land about it, each of which is connected with the city via walkway to permit easy lookouts and access to all towers without needing the ground. Defense kept in mind, the very homes are designed similar to the great walls protecting them, making the city itself a second defense. A now great, free city, Kinsarmar shall not soon fall to invaders again.

The ranks for Kinsarmar are:

  1. Baron
  2. Vidame
  3. Courtier
  4. Chevalier
  5. Vassal
  6. Denizen