Difference between revisions of "Kinsarmar"
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[THE DUCHY OF THE FIVE TOWERS] | |||
Divine Patron: [[Cassiopeia]], Goddess of the Stars | |||
Pantheon: [[Cassiopeia]], [[Janus]] and [[Lianthe]] | |||
Duke: [[Duke]] | |||
Townes: [[Kaark'krazul]], [[Tirhin]], [[Velin]], [[Pabin'aquinumi]] | |||
and [[Tayar]] | |||
Guilds: [[Mages]], [[Lorekeepers]], [[Bards]], [[Animists]] and | |||
[[Spectres]] | |||
[CITY LEADERS] | |||
City Patron: [[Cassiopeia]], Goddess of the Stars | |||
Ereges: [[Eregeate Council]] | |||
Emissary of the Towers: | |||
General of Defense: [[Security]] | |||
Minister of Immigration: [[Ambassador]] | |||
Commander of War: [[War]] | |||
Magistrate of Law: [[Treasury]] | |||
Treasurer: [[Chancellor]] | |||
Minister of Trade: [[Trade]] | |||
Herald of Culture: [[Culture]] | |||
Master of Estates: [[Development]] | |||
After the fall of Caanae, many shocked and distraught people were forced to | |||
look for new homes. Many moved south to other cities, while some banded | |||
together to recreate their own. This led to the founding of Kinsarmar. | |||
Discovered by a group of explorers from Stavenn, Kinsarmar soon fell to its | |||
imperialistic neighbor. | |||
After nearly two hundred years Kinsarmar rebelled strongly, and with the help | |||
of the denizens of the forest, repelled attempts to retake the city. A now | |||
ecstatic city began to focus on never being conquered again, eventually going | |||
so far as to become one of the first cities to openly accept magickal | |||
practices. The guilds of the Mages and Lorekeepers were founded, and have since | |||
kept their guildhalls there to work together and defend the city. | |||
Marked by its great walls and towers, Kinsarmar stands out against the granite | |||
hills surrounding it by sheer size. With the aid of magick and sound | |||
engineering, five towers rise from within the city to survey the land about it, | |||
each of which is connected with the city via walkway to permit easy lookouts | |||
and access to all towers without needing the ground. Defense kept in mind, the | |||
very homes are designed similar to the great walls protecting them, making the | |||
city itself a second defense. A now great, free city, Kinsarmar shall not soon | |||
fall to invaders again. | |||
The ranks for Kinsarmar are: | |||
# Baron | |||
# Vidame | |||
# Courtier | |||
# Chevalier | |||
# Vassal | |||
# Denizen | |||
[[Category:Cities and Councils]] | [[Category:Cities and Councils]] |
Revision as of 19:05, 6 March 2012
[THE DUCHY OF THE FIVE TOWERS]
Divine Patron: Cassiopeia, Goddess of the Stars Pantheon: Cassiopeia, Janus and Lianthe Duke: Duke Townes: Kaark'krazul, Tirhin, Velin, Pabin'aquinumi and Tayar Guilds: Mages, Lorekeepers, Bards, Animists and Spectres
[CITY LEADERS] City Patron: Cassiopeia, Goddess of the Stars Ereges: Eregeate Council Emissary of the Towers: General of Defense: Security Minister of Immigration: Ambassador Commander of War: War Magistrate of Law: Treasury Treasurer: Chancellor Minister of Trade: Trade Herald of Culture: Culture Master of Estates: Development
After the fall of Caanae, many shocked and distraught people were forced to look for new homes. Many moved south to other cities, while some banded together to recreate their own. This led to the founding of Kinsarmar. Discovered by a group of explorers from Stavenn, Kinsarmar soon fell to its imperialistic neighbor.
After nearly two hundred years Kinsarmar rebelled strongly, and with the help of the denizens of the forest, repelled attempts to retake the city. A now ecstatic city began to focus on never being conquered again, eventually going so far as to become one of the first cities to openly accept magickal practices. The guilds of the Mages and Lorekeepers were founded, and have since kept their guildhalls there to work together and defend the city.
Marked by its great walls and towers, Kinsarmar stands out against the granite hills surrounding it by sheer size. With the aid of magick and sound engineering, five towers rise from within the city to survey the land about it, each of which is connected with the city via walkway to permit easy lookouts and access to all towers without needing the ground. Defense kept in mind, the very homes are designed similar to the great walls protecting them, making the city itself a second defense. A now great, free city, Kinsarmar shall not soon fall to invaders again.
The ranks for Kinsarmar are:
- Baron
- Vidame
- Courtier
- Chevalier
- Vassal
- Denizen