1,045
edits
| No edit summary | |||
| Line 3: | Line 3: | ||
| The world of [[Geography|Aetherius]] was designed with [[Player Killing]] in mind. The primary metric of victory in [[Player Killing]] is the [[death]] of your opponent. | The world of [[Geography|Aetherius]] was designed with [[Player Killing]] in mind. The primary metric of victory in [[Player Killing]] is the [[death]] of your opponent. | ||
| This can be achieved in  | This can be achieved in several ways -   | ||
| * Dealing damage until their [[Health]] reaches zero. | * Dealing damage until their [[Health]] reaches zero. | ||
| * Performing a [[Professions|profession]]-specific ability that slays them regardless of [[Health]]. Examples include [[Necromancy_(Abilities)#Vivisect|Vivisect]], [[Voice_Abilities#Kantae|Kantae]] and [[Bowmanship_Abilities#Incendiary|Incendiary]]. (Or known as ''instantkills'') | * Performing a [[Professions|profession]]-specific ability that slays them regardless of [[Health]]. Examples include [[Necromancy_(Abilities)#Vivisect|Vivisect]], [[Voice_Abilities#Kantae|Kantae]] and [[Bowmanship_Abilities#Incendiary|Incendiary]]. (Or known as ''instantkills'') | ||
| * Utilizing toxins like cyanide and xeroderma | |||
| [[Player Killing]] is a two-way street, so be sure that while you attempt to kill your opponent, they will be attempting to kill you at the same time. | [[Player Killing]] is a two-way street, so be sure that while you attempt to kill your opponent, they will be attempting to kill you at the same time. | ||
edits