Difference between revisions of "Maiming (skill)"
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{{AbilityBox | AbilityName=Posture | {{AbilityBox | AbilityName=Posture | ||
| AbilitySyntax= | | AbilitySyntax=N/A | ||
| AbilityDescription=You are now capable of effectively wielding heavier shields than what your strength would otherwise allow - your strength is considered to be higher by 2 for the purposes of determining penalties. | | AbilityDescription=You are now capable of effectively wielding heavier shields than what your strength would otherwise allow - your strength is considered to be higher by 2 for the purposes of determining penalties. | ||
This ability is automatically in use. | This ability is automatically in use. | ||
| AbilityDetails= | |||
}} | |||
{{AbilityBox | AbilityName=Slam | |||
| AbilitySyntax=SHIELD SLAM <target> | |||
| AbilityDescription=This straightforward attack causes damage to your target. When used as an opening attack, it does significantly more damage. | |||
| AbilityDetails= | |||
}} | |||
{{AbilityBox | AbilityName=Absorb | |||
| AbilitySyntax=SHIELD ABSORB | |||
| AbilityDescription=With this skill you will use your shield to absorb a portion of the damage that you recieve fromenemy attacks. | |||
| AbilityDetails= | |||
}} | |||
{{AbilityBox | AbilityName=Envenom | |||
| AbilitySyntax=ENVENOM <weapon> WITH <toxin><br />ENVENOM <amount> ARROWS WITH <toxin><br />WIPE <weapon> | |||
| AbilityDescription=With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one toxin will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put aspartame on a weapon, and then put cyanide on, the cyanide would come off first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In order to get rid of the toxins on a weapon, simply WIPE <weapon>. | |||
| AbilityDetails= | |||
}} | |||
{{AbilityBox | AbilityName=Parry | |||
| AbilitySyntax=PARRY <body part> | |||
| AbilityDescription=This allows the swordmaster to parry an bodypart, helping to reduce the chance of hitting it. | |||
| AbilityDetails= | |||
}} | |||
{{AbilityBox | AbilityName=Streamers | |||
| AbilitySyntax=STREAMERS<br />ATTACH STREAMER TO <sword> | |||
| AbilityDescription=Your streamers are needed for many of the more advanced wardance and bladedance skills. Their colourful patterns help to confuse your opponent making them easier to hit. | |||
| AbilityDetails='''Resource:''' 2 cloth | |||
}} | |||
{{AbilityBox | AbilityName=Strike | |||
| AbilitySyntax=BLADE STRIKE <target> [toxin] | |||
| AbilityDescription=This attack is similar to the Slash one. It causes more damage, but is somewhat slower. | |||
When used against another player, you can optionally specify a toxin to envenom the blade with before attacking. This requires you to have a vial of that toxin and the Envenom ability. | |||
| AbilityDetails= | |||
}} | |||
{{AbilityBox | AbilityName=Envelop | |||
| AbilitySyntax=BLADE ENVELOP <target> | |||
| AbilityDescription=By engaging your foe's sword with your own, you will be able to skillfully disarm them. | |||
| AbilityDetails= | |||
}} | |||
{{AbilityBox | AbilityName=Distract | |||
| AbilitySyntax=BLADE DISTRACT <target> | |||
| AbilityDescription=In a deadly display of constant motion, the Berserker can distract the foe, causing them to lose their mental equilibrium. The sword must have streamers attached for this skill to work. The attack has a per-target cooldown. | |||
This will disrupt a mobile, stopping it from attacking or moving for a short period of time. | |||
| AbilityDetails= | | AbilityDetails= | ||
}} | }} | ||
[[Category:Skills]][[Category:Profession Skills]] | [[Category:Skills]][[Category:Profession Skills]] |
Revision as of 17:19, 4 December 2017
The skill of Maiming is the central one for any Berserker. In it, the warrior learns how to properly use a longsword and a shield for both offense and defense.
Slash | |
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Syntax: BLADE SLASH <target> [toxin]
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This is the basic sword attack of the Berserker. It can be used in conjunction with another Maiming
attack. When used against another player, you can optionally specify a toxin to envenom the blade with before attacking. This requires you to have a vial of that toxin and the Envenom ability. |
Changelog:
{{{AbilityChangelog}}} |
Combo | |
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Syntax: COMBO <list of attacks> <target>
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This ability allows you execute multiple attacks at once, within the same command. The attacks will be executed in the specified order against the chosen target, who can be a player or a mobile. Note that some attacks only work on players, not on mobiles.
If the attack supports inline envenoming, you may specify the toxin immediately after the command. Attacks can only be combined in the following order: Blade attack -> Shield attack -> Warchant. Any of these can be omitted. Some attacks cannot be combined with another. Examples: |
Changelog:
{{{AbilityChangelog}}} |
Raze | |
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Syntax: BLADE/SHIELD RAZE <target>
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This attack uses the sword or the shield to strip an aura of rebounding or a magical shield from the target. |
Changelog:
{{{AbilityChangelog}}} |
Gripping | |
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Syntax: GRIP
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While using this ability, you will prevent items from being knocked out of your grip. |
Changelog:
{{{AbilityChangelog}}} |
Trip | |
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Syntax: SHIELD TRIP <target>
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Use your shield to trip your opponent to the ground.
This will prone a mobile, stopping it from attacking or moving for a short period of time. |
Changelog:
{{{AbilityChangelog}}} |
Posture | |
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Syntax: N/A
|
You are now capable of effectively wielding heavier shields than what your strength would otherwise allow - your strength is considered to be higher by 2 for the purposes of determining penalties.
This ability is automatically in use. |
Changelog:
{{{AbilityChangelog}}} |
Slam | |
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Syntax: SHIELD SLAM <target>
|
This straightforward attack causes damage to your target. When used as an opening attack, it does significantly more damage. |
Changelog:
{{{AbilityChangelog}}} |
Absorb | |
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Syntax: SHIELD ABSORB
|
With this skill you will use your shield to absorb a portion of the damage that you recieve fromenemy attacks. |
Changelog:
{{{AbilityChangelog}}} |
Envenom | |
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Syntax: ENVENOM <weapon> WITH <toxin>
|
With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one toxin will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put aspartame on a weapon, and then put cyanide on, the cyanide would come off first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In order to get rid of the toxins on a weapon, simply WIPE <weapon>. |
Changelog:
{{{AbilityChangelog}}} |
Parry | |
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Syntax: PARRY <body part>
|
This allows the swordmaster to parry an bodypart, helping to reduce the chance of hitting it. |
Changelog:
{{{AbilityChangelog}}} |
Streamers | |
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Syntax: STREAMERS
|
Your streamers are needed for many of the more advanced wardance and bladedance skills. Their colourful patterns help to confuse your opponent making them easier to hit. |
Resource: 2 cloth | |
Changelog:
{{{AbilityChangelog}}} |
Strike | |
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Syntax: BLADE STRIKE <target> [toxin]
|
This attack is similar to the Slash one. It causes more damage, but is somewhat slower.
When used against another player, you can optionally specify a toxin to envenom the blade with before attacking. This requires you to have a vial of that toxin and the Envenom ability. |
Changelog:
{{{AbilityChangelog}}} |
Envelop | |
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Syntax: BLADE ENVELOP <target>
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By engaging your foe's sword with your own, you will be able to skillfully disarm them. |
Changelog:
{{{AbilityChangelog}}} |
Distract | |
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Syntax: BLADE DISTRACT <target>
|
In a deadly display of constant motion, the Berserker can distract the foe, causing them to lose their mental equilibrium. The sword must have streamers attached for this skill to work. The attack has a per-target cooldown.
This will disrupt a mobile, stopping it from attacking or moving for a short period of time. |
Changelog:
{{{AbilityChangelog}}} |